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WoW Boss Mechanics explained
aka LYQ / Virose edited this page Feb 3, 2016
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An Explanation on the different types of Boss Mechanic (scripts) and why Bossmods can't predict everything perfectly.
There are two major types of how the Boss Mechanics were implemented
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Timed Mechanic
That's basically what everyone think of all the mechanics - which is just wrong.
Timed Mechanics do come regularly, after time x. That means such mechanics can be predicted 100% precisely all the time. Sadly most Mechanics do not work like that.
An example for bosses using plain Timed Mechanics : Firemaw / Ebonroc / Flamegor -
Spell Cooldowns
This one is more commonly used, it is also as simple as I named it - Cooldowns.
Such Mechanics will not always come at the same time and therefore you can't predict them precisely.
While Timed Mechanics come after time x, those can come after time x but can also come after time x+15 or x+20 and so on.
The only way a Developer could create a Bossmod timer for that would be a 'Cooldown' timer with a value gathered on video footage which must not necessarily be perfect (you simply can't tell exactly what x is, you can only take a guess judging by the video footage you have access to and take eg. the lowest value)
An example for bosses using Spell Cooldowns: Razorgore / Bloodlord Lashlayer - to be added