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renderwindow.cpp
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renderwindow.cpp
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#include "Renderwindow.hpp";
RenderWindow::RenderWindow(const char* p_title, int p_w, int p_h)
:window(NULL), renderer(NULL)
{
window = SDL_CreateWindow(p_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, p_w, p_h, SDL_WINDOW_RESIZABLE);
if (window == NULL) {
std::cout << "Failed to create window: " << SDL_GetError() << std::endl;
}
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (renderer == NULL) {
std::cout << "Failed to create renderer: " << SDL_GetError() << std::endl;
}
res = ResourceLoader(renderer);
}
void RenderWindow::renderEntity(Entity& p_entity) {
SDL_Rect src = p_entity.getSrcRect();
SDL_Rect dst;
dst.x = (int)(p_entity.getPos().x);
dst.y = (int)(p_entity.getPos().y);
dst.w = src.w * 4;
dst.h = src.h * 4;
SDL_RenderCopy(renderer, p_entity.getTex(), &src, &dst);
}
void RenderWindow::drawChunk(WorldChunk& p_chunk) {
int scale = 4;
SDL_Rect src;
src.x = 0;
src.y = 0;
src.w = 8;
src.h = 8;
Tile** tiles = p_chunk.getTiles();
for (int y = 0; y < 128; y++) {
for (int x = 0; x < 128; x++) {
SDL_Rect dst;
dst.x = x * 16;
dst.y = y * 16;
dst.w = 16;
dst.h = 16;
SDL_RenderCopy(renderer, res.getTex(tiles[y][x].tileID), &src, &dst);
}
}
//for
//SDL_Rect dst;
//dst.x = p_entity.getPos().x;
//dst.y = p_entity.getPos().y;
//dst.w = src.w * scale;
//dst.h = src.h * scale;
//
}
void RenderWindow::display() {
SDL_RenderPresent(renderer);
}
void RenderWindow::clear() {
SDL_RenderClear(renderer);
}
void RenderWindow::cleanUp() {
SDL_DestroyWindow(window);
}
int RenderWindow::getRefreshRate() {
int displayIndex = SDL_GetWindowDisplayIndex(window);
SDL_DisplayMode mode;
SDL_GetDisplayMode(displayIndex, 0, &mode);
return mode.refresh_rate;
}