[Bug]: Internal CLR Error (0x80131506) #663
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Describe the issue.
The game had an update and when trying to load up the game, it can get through everything but when it comes to opening the game, it shows an error that doesn't even get logged and closes. I've tried everything from changing the game's path, trying different versions of melonloader, etc but to no luck. Does anyone happen to have any solutions?
Latest.log
-- Error that doesn't show in Log --
Fatal error. Internal CLR error. (0x80131506)
Repeat 2 times:
at 112CppInterop.Runtime.IL2CPP.i12cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef)
at UnityEngine.GameObject.AddComponent (I12CppSystem.Type)
at MelonLoader. Support. SM_Component.Create()
at MelonLoader.Support.Main. Initialize (MelonLoader. ISupportModule_From)
at System.RuntimeMethodHandle. InvokeMethod (System.Object, System. Span` 1<System.Object> ByRef, System.Signature, Boole an, Boolean)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object, System.Reflection.BindingFlags, System.Reflection.Binder , System.Object[], System.Globalization. CultureInfo)
at System.Reflection.MethodBase. Invoke(System.Object, System.Object[])
at MelonLoader. Support Module.LoadInterface (System.String)
at MelonLoader. SupportModule.Setup()
at MelonLoader.Core.Start()
at MelonLoader.NativeHost.NativeEntryPoint.Start()
Did you attach your log file?
Yes, I attached my log file to the text box above.
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