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The DX11 code is not integrated into Mumbles official codebase because of (uncertain) licensing issues with the integration of Effects11.
Thus, the shader code should be implemented without the need of Effects11.
The text was updated successfully, but these errors were encountered:
The DX11 code is not integrated into Mumbles official codebase because of (uncertain) licensing issues with the integration of Effects11.
Thus, the shader code should be implemented without the need of Effects11.
The text was updated successfully, but these errors were encountered: