Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement shader code independant of Effects11 (for D3D11) #7

Open
Kissaki opened this issue Nov 23, 2012 · 0 comments
Open

Implement shader code independant of Effects11 (for D3D11) #7

Kissaki opened this issue Nov 23, 2012 · 0 comments

Comments

@Kissaki
Copy link
Owner

Kissaki commented Nov 23, 2012

The DX11 code is not integrated into Mumbles official codebase because of (uncertain) licensing issues with the integration of Effects11.
Thus, the shader code should be implemented without the need of Effects11.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant