This library is still under development and is not at v1.0.0 yet!! However, all of the major features are available, so we encourage you to use them and provide feedback. That is what open source is all about. 🥳
CASL (pronounced Castle), is an acronym for (C)ross-platform (A)udio and (S)ound (L)ibrary and uses the latest possible dotnet version. CASL plays and manages sounds powered by OpenAL 1.1, using software rendering, which is accomplished by using low-level bindings to the native OpenAL library.
CASL can be used for video games and sound players and works on any dotnet-compliant platform.
Note Cross-platform work is still a WIP, but CASL works using Windows.
Currently, this library can play .ogg and .mp3 file formats. There are plans to support .wav files and other sound formats in the future.
- Play (Normal Speed)
- Play speed control
- Pause
- Relative library location
- Stop
- Loop control
- Volume control
- Playback positioning
- Fast forward
- Rewind
- Manual set
- Choosing audio hardware devices
Interested in contributing? If so, click here to learn how to contribute your time or here if you are interested in contributing your funds via a one-time or recurring donation.
Calvin Wilkinson (KinsonDigital GitHub Organization - Owner)
This software is distributed under the very permissive MIT license and all dependencies are distributed under MIT-compatible licenses. This project has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community.