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Running VVL PositiveShaderObject.DrawWithVertAndFragShaderObjects with VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_shader_object:VK_LAYER_KHRONOS_validation produces the following error
[ VUID-VkGraphicsPipelineCreateInfo-pStages-06894 ] | MessageID = 0xdfcd6d41 | vkCreateGraphicsPipelines(): pCreateInfos[0] does not have fragment shader state, but stages (VK_SHADER_STAGE_VERTEX_BIT|VK_SHADER_STAGE_FRAGMENT_BIT) contains VK_SHADER_STAGE_FRAGMENT_BIT
This is a positive tests, so it should be valid Vulkan and expect valid Vulkan coming out
Running VVL
PositiveShaderObject.DrawWithVertAndFragShaderObjects
withVK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_shader_object:VK_LAYER_KHRONOS_validation
produces the following errorThis is a positive tests, so it should be valid Vulkan and expect valid Vulkan coming out
Same thing for
PositiveShaderObject.MissingCmdSetDepthBiasEnable
PositiveShaderObject.VertFragShaderDraw
PositiveShaderObject.DrawWithAllGraphicsShaderStagesUsed
PositiveShaderObject.DrawMinimalDynamicStates
PositiveShaderObject.DrawMinimalDynamicStatesRasterizationDisabled
PositiveShaderObject.ShadersDescriptorSets
PositiveShaderObject.MultiplePushConstants
PositiveShaderObject.MultipleSpecializationConstants
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