diff --git a/src/Game/Scenes/Gameplay.cpp b/src/Game/Scenes/Gameplay.cpp index 262b14b..fc6da84 100644 --- a/src/Game/Scenes/Gameplay.cpp +++ b/src/Game/Scenes/Gameplay.cpp @@ -575,8 +575,6 @@ void Gameplay::UpdateChunks() float angle = glm::degrees(acos(glm::dot(glm::normalize(camera->cameraFront), glm::normalize(fakePosC - fakePos)))); - Game::instance->log->Write("Angle: " + std::to_string(angle) + " Distance: " + std::to_string(distance) + " Fog: " + std::to_string(fog + 64)); - if ((angle < fov || distance <= 16) && distance <= fog + 64) { if (!c->isRendered || c->pleaseRender)