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Defining skinned mesh objects in destroyOnBreakObjects in ModuleDeployableSolarPanel / ModuleDeployableRadiator etc doesn't actually remove the specified objects on break. Restock even has a custom module to work around this - "ModuleRestockDeployableMeshHider", but having the base module actually work might be a better solution.
The text was updated successfully, but these errors were encountered:
I don't see anything that would prevent the stock logic from working with SkinnedMeshRenderers specifically.
Are you sure it's the reason why the restock module was implemented ?
Defining skinned mesh objects in
destroyOnBreakObjects
in ModuleDeployableSolarPanel / ModuleDeployableRadiator etc doesn't actually remove the specified objects on break. Restock even has a custom module to work around this - "ModuleRestockDeployableMeshHider", but having the base module actually work might be a better solution.The text was updated successfully, but these errors were encountered: