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Updating joint transforms after creating a mechanism #584
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Yes, should be possible, using |
Would there be anything particular to modifying non-tree joints? It seems like I can easily modify tree joints, but when I try it for non-tree joints (which I want in the end), it doesn't work so well. |
@tkoolen just wanted to bump the issue. Thanks! |
Is it possible to update the frame transformations of a joint after using the attach! function to insert it into the mechanism? I was attempting to change the joint transform by modifying joint.joint_successor[] but at least what I did didn't work. I'm guessing something happens with attach! that triggers caching or some other pre-calculation that doesn't get updated when I modify the joint transform directly. Thanks!
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