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singleton2.gd
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singleton2.gd
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extends Node2D
var rp : bool = true
var dead = false
var player_name
var current_var
var save_ghost = false
var level
var ghost_enabled = true
var crash
var crash_happened = "no"
var disable_hotkeys = false
var dark_mode : bool
var autosave_timer : int = 108000
var time : int
var new_box
var editor_hotkeys = [
"toggle_grid",
"zoom_in",
"zoom_out",
"switch_modes",
"switch_placement_mode",
"switch_layers",
"save_level",
"toggle_transparency",
"8_pixel_lock",
"rotate",
"undo",
"redo",
"flip_object",
"flip_object_v",
"toggle_enabled",
"invis_ui",
]
var player_hotkeys = [
"pause",
"mute",
"toggle_show",
"reload",
"reload_from_start",
"toggle_crt",
"fullscreen",
"volume_up",
"volume_down",
"1",
]
var default_hotkeys = editor_hotkeys + player_hotkeys
signal dark_mode_toggled
func toggle_dark_mode():
emit_signal("dark_mode_toggled")
func _ready():
yield(get_tree().create_timer(3),"timeout")
if crash == true:
crash_happened = "yes"
if crash == false:
crash_happened = "no"
crash = true
func _notification(what):
if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
crash = false
func reset_time():
time = autosave_timer
func _process(delta):
if save_ghost == true:
yield(get_tree().create_timer(0.5), "timeout")
save_ghost = false