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Project.xml
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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<app title="ScrollFactorTest" file="ScrollFactorTest" main="Main" version="0.0.1" company="" />
<window width="640" height="480" fps="60" orientation="portrait" resizable="true" if="web" />
<window width="640" height="480" fps="60" orientation="landscape" fullscreen="false" hardware="true" vsync="true" unless="web" />
<!--The flixel preloader gets stuck in Chrome, so it's disabled by default for now.
Safe to use if you embed the swf into a html file!-->
<!--<app preloader="org.flixel.system.FlxPreloader" />-->
<!--The swf version should be at least 11.2 if you want to use the FLX_MOUSE_ADVANCED option-->
<set name="SWF_VERSION" value="11.2" />
<set name="BUILD_DIR" value="export" />
<classpath name="source" />
<assets path="assets" if="android" >
<sound path="data/beep.wav" id="Beep" />
<!-- Your sound embedding code here... -->
</assets>
<assets path="assets" if="desktop" >
<sound path="data/beep.wav" id="Beep" />
<!-- Your sound embedding code here... -->
</assets>
<assets path="assets" if="flash" >
<sound path="data/beep.mp3" id="Beep" />
<!-- Your sound embedding code here... -->
</assets>
<assets path="assets" if="html5" >
<sound path="data/beep.mp3" id="Beep" />
<!-- Your sound embedding code here... -->
</assets>
<assets path="assets" exclude="*.wav" if="flash" />
<assets path="assets" exclude="*.svg" if="html5" />
<assets path="assets" if="desktop" />
<assets path="assets" if="mobile" />
<icon name="assets/HaxeFlixel.svg" />
<haxelib name="openfl" />
<haxelib name="flixel-dev"/>
<!--In case you want to use the addons-->
<haxelib name="flixel-addons"/>
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape"/>-->
<!--<haxedef name="nme" />-->
<!--Enable experimental threading support for cpp targets-->
<!--<haxedef name="FLX_THREADING" />-->
<!--Enable the flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Enable right and middle click support for the mouse. Flash player version 11.2+, no HTML5 support -->
<!--<haxedef name="FLX_MOUSE_ADVANCED" />-->
<!--Enables checks for antialiasing for sprite rendering on native targets. And could affect perfomance. -->
<!--<haxedef name="FLX_SPRITE_ANTIALIASING" />-->
<!--Disable the Flixel core debugger-->
<!--<haxedef name="FLX_NO_DEBUG" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<!--<haxedef name="FLX_NO_MOUSE" if="mobile" />-->
<!--<haxedef name="FLX_NO_KEYBOARD" if="mobile" />-->
<!--<haxedef name="FLX_NO_TOUCH" if="desktop" />-->
<!--<haxedef name="FLX_NO_JOYSTICK" />-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel core focus lost screen-->
<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
</project>