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Application.cpp
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Application.cpp
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#include "Application.h"
#include <exception>
#include <Windows.h>
#include <Psapi.h>
#include <string>
#include <iostream>
#define UNICODE
using std::cout;
using std::wcout;
using std::endl;
using std::wstring;
using std::exception;
using std::to_wstring;
/* Things you will eventually need to fix (or not)
* - This doesn't really catch system exceptions you could
* 1. Make part the code that reads and gets the proccess handle part of a
* __try __except with a helper fucntion to do the constructing
* 2. You could ignore this issue since EnumWindows is really fast so a user would have to run
* the app then close a window imediatley for it to crash
*/
Application::Application(_In_ HWND winHandle) {
hwnd = winHandle;
try {
WINDOWINFO winfo;
GetWindowInfo(hwnd, &winfo);
x = winfo.rcWindow.left;
y = winfo.rcWindow.top;
width = (winfo.rcWindow.right - x);
depth = (winfo.rcWindow.bottom - y);
pastFlag = -1; // Might not be needed
valid = true;
// Code for getting the executable path of the process behind the window
DWORD dwProcId = 0;
TCHAR cstrPath[MAX_PATH];
GetWindowThreadProcessId(hwnd, &dwProcId);
HANDLE hProc = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, dwProcId);
GetModuleFileNameEx(hProc, NULL, cstrPath, MAX_PATH);
wstring temp(cstrPath);
windowModulePath = std::move(temp);
if (!IsWindowVisible(winHandle)) {
valid = false;
}
} catch (exception e) {
#ifdef APPLICATION_DEBUG
// Do some logging.
#endif
valid = false;
}
}
Application::Application(Application&& app) noexcept {
hwnd = app.hwnd;
x = std::move(app.x);
y = std::move(app.y);
width = std::move(app.width);
depth = std::move(app.depth);
pastFlag = std::move(app.pastFlag);
windowModulePath = std::move(app.windowModulePath);
valid = std::move(app.valid);
}
HWND Application::GetHWND() const {
return hwnd;
}
int Application::GetX() const {
return x;
}
int Application::GetY() const {
return y;
}
int Application::GetWidth() const {
return width;
}
int Application::GetDepth() const {
return depth;
}
const UINT& Application::GetPastFlag() const {
return pastFlag;
}
bool Application::IsValid() const {
return valid;
}
const wstring& Application::GetWindowModulePath() const {
return windowModulePath;
}
void Application::SetPosition(int x, int y, int cx, int cy, UINT flags) {
try { // NOTE: exception handlers here do nothing (keeping it just in case)
ShowWindowAsync(hwnd, SW_SHOWNORMAL); // Both of these ShowWindow statements resolve buggyness
SetWindowPos(hwnd, HWND_TOP, x, y, cx, cy, SWP_SHOWWINDOW | SWP_ASYNCWINDOWPOS);
SetForegroundWindow(hwnd);
ShowWindowAsync(hwnd, SW_SHOW);
} catch (exception e) {
#ifdef APPLICATION_DEBUG
// Do some logging.
#endif
cout << "ERROR" << endl;
valid = false;
return;
}
}
void Application::MinimizeApplication() {
//ShowWindowAsync(hwnd, SW_MINIMIZE);
try { // NOTE: exception handlers here do nothing (keeping it just in case)
ShowWindowAsync(hwnd, SW_SHOWNORMAL);
SetWindowPos(hwnd, HWND_BOTTOM, 0, 0, 0, 0,
SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE | SWP_ASYNCWINDOWPOS);
ShowWindowAsync(hwnd, SW_SHOW);
} catch (exception e) {
#ifdef APPLICATION_DEBUG
// Do some logging.
#endif
cout << "ERROR" << endl;
valid = false;
return;
}
}
// We need to implement a hide all profiles function
Application& Application::operator=(Application&& app) noexcept {
if (this != &app) {
hwnd = app.hwnd;
x = std::move(app.x);
y = std::move(app.y);
width = std::move(app.width);
depth = std::move(app.depth);
pastFlag = std::move(app.pastFlag);
windowModulePath = std::move(app.windowModulePath);
valid = std::move(app.valid);
}
return *this;
}
wstring Application::ToString() {
IsStillValid();
if (!valid) {
return L"Invalid Application Window! \n";
}
wstring toReturn;
toReturn += L"x: " + to_wstring(x) + L"\n";
toReturn += L"y: " + to_wstring(y) + L"\n";
toReturn += L"width: " + to_wstring(width) + L"\n";
toReturn += L"depth: " + to_wstring(depth) + L"\n";
toReturn += L"pastFlag: " + to_wstring(pastFlag) + L"\n";
toReturn += L"Module Path: " + windowModulePath + L"\n";
return toReturn;
}
void Application::PrintApplicaiton() {
cout << "HWND: " << hwnd << endl;
wcout << ToString() << endl;
}
bool Application::IsStillValid() {
CheckValid();
return valid;
}
void Application::CheckValid() {
__try {
CheckValidHelper();
} __except (EXCEPTION_EXECUTE_HANDLER) {
wcout << "Closed or bad Window" << endl;
valid = false;
}
}
void Application::CheckValidHelper() {
Application temp(hwnd);
if (!temp.IsValid()) {
valid = false;
} else if (temp.GetWindowModulePath() != windowModulePath) { // Checks to see if the handle is recycled
valid = false;
}
}