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mypaint.py
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mypaint.py
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# This file is part of MyPaint.
# Copyright (C) 2007-2009 by Martin Renold <[email protected]>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
"""
This script does all the platform dependent stuff. Its main task is
to figure out where the python modules are.
"""
import sys
import os
import re
import logging
logger = logging.getLogger('mypaint')
class ColorFormatter (logging.Formatter):
"""Minimal ANSI formatter, for use with non-Windows console logging."""
# ANSI control sequences for various things
BLACK, RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE = range(8)
FG = 30
BG = 40
LEVELCOL = {
"DEBUG": "\033[%02dm" % (FG+BLUE,),
"INFO": "\033[%02dm" % (FG+GREEN,),
"WARNING": "\033[%02dm" % (FG+YELLOW,),
"ERROR": "\033[%02dm" % (FG+RED,),
"CRITICAL": "\033[%02d;%02dm" % (FG+RED, BG+BLACK),
}
BOLD = "\033[01m"
BOLDOFF = "\033[22m"
ITALIC = "\033[03m"
ITALICOFF = "\033[23m"
UNDERLINE = "\033[04m"
UNDERLINEOFF = "\033[24m"
RESET = "\033[0m"
# Replace tokens in message format strings to highlight interpolations
REPLACE_BOLD = lambda m: (ColorFormatter.BOLD +
m.group(0) +
ColorFormatter.BOLDOFF)
REPLACE_UNDERLINE = lambda m: (ColorFormatter.UNDERLINE +
m.group(0) +
ColorFormatter.UNDERLINEOFF)
TOKEN_FORMATTING = [
(re.compile(r'%r'), REPLACE_BOLD),
(re.compile(r'%s'), REPLACE_BOLD),
(re.compile(r'%\+?[0-9.]*d'), REPLACE_BOLD),
(re.compile(r'%\+?[0-9.]*f'), REPLACE_BOLD),
]
def format(self, record):
record = logging.makeLogRecord(record.__dict__)
msg = record.msg
for token_re, repl in self.TOKEN_FORMATTING:
msg = token_re.sub(repl, msg)
record.msg = msg
record.reset = self.RESET
record.bold = self.BOLD
record.boldOff = self.BOLDOFF
record.italic = self.ITALIC
record.italicOff = self.ITALICOFF
record.underline = self.UNDERLINE
record.underlineOff = self.UNDERLINEOFF
record.levelCol = ""
if record.levelname in self.LEVELCOL:
record.levelCol = self.LEVELCOL[record.levelname]
return super(ColorFormatter, self).format(record)
def win32_unicode_argv():
# fix for https://gna.org/bugs/?17739
# code mostly comes from http://code.activestate.com/recipes/572200/
"""Uses shell32.GetCommandLineArgvW to get sys.argv as a list of Unicode
strings.
Versions 2.x of Python don't support Unicode in sys.argv on
Windows, with the underlying Windows API instead replacing multi-byte
characters with '?'.
"""
try:
from ctypes import POINTER, byref, cdll, c_int, windll
from ctypes.wintypes import LPCWSTR, LPWSTR
GetCommandLineW = cdll.kernel32.GetCommandLineW
GetCommandLineW.argtypes = []
GetCommandLineW.restype = LPCWSTR
CommandLineToArgvW = windll.shell32.CommandLineToArgvW
CommandLineToArgvW.argtypes = [LPCWSTR, POINTER(c_int)]
CommandLineToArgvW.restype = POINTER(LPWSTR)
cmd = GetCommandLineW()
argc = c_int(0)
argv = CommandLineToArgvW(cmd, byref(argc))
if argc.value > 0:
# Remove Python executable if present
if argc.value - len(sys.argv) == 1:
start = 1
else:
start = 0
return [argv[i] for i in xrange(start, argc.value)]
except:
logger.exception(
"Specialized Win32 argument handling failed. Please "
"help us determine if this code is still needed, "
"and submit patches if it's not."
)
logger.warning("Falling back to POSIX-style argument handling")
return [s.decode(sys.getfilesystemencoding()) for s in sys.argv]
def get_paths():
join = os.path.join
# Convert sys.argv to a list of unicode objects
# (actually converting sys.argv confuses gtk, thus we add a new variable)
if sys.platform == 'win32':
sys.argv_unicode = win32_unicode_argv()
else:
sys.argv_unicode = [s.decode(sys.getfilesystemencoding())
for s in sys.argv]
# Script and its location, in canonical absolute form
scriptfile = os.path.abspath(os.path.normpath(sys.argv_unicode[0]))
scriptdir = os.path.dirname(scriptfile)
assert isinstance(scriptfile, unicode)
assert isinstance(scriptdir, unicode)
# Determine $prefix
dir_install = scriptdir
if os.path.basename(dir_install) == 'bin':
# This is a normal POSIX installation.
prefix = os.path.dirname(dir_install)
assert isinstance(prefix, unicode)
libpath = join(prefix, 'share', 'mypaint')
libpath_compiled = join(prefix, 'lib', 'mypaint') # or lib64?
sys.path.insert(0, libpath)
sys.path.insert(0, libpath_compiled)
sys.path.insert(0, join(prefix, 'share')) # for libmypaint
localepath = join(prefix, 'share', 'locale')
localepath_brushlib = localepath
extradata = join(prefix, 'share')
elif all(map(os.path.exists, ['brushlib', 'desktop', 'gui', 'lib'])):
# Testing from within the source tree.
prefix = None
libpath = u'.'
extradata = u'desktop'
localepath = 'po'
localepath_brushlib = 'brushlib/po'
elif sys.platform == 'win32':
prefix = None
# this is py2exe point of view, all executables in root of installdir
# FIXME: not all win32 launches are py2exe; need a better test
libpath = os.path.realpath(scriptdir)
sys.path.insert(0, libpath)
sys.path.insert(0, join(prefix, 'share')) # for libmypaint
localepath = join(libpath, 'share', 'locale')
localepath_brushlib = localepath
extradata = join(libpath, 'share')
else:
raise RuntimeError("Unknown install type; could not determine paths")
assert isinstance(libpath, unicode)
try: # just for a nice error message
from lib import mypaintlib
except ImportError:
logger.critical("We are not correctly installed or compiled!")
logger.critical('script: %r', sys.argv[0])
if prefix:
logger.critical('deduced prefix: %r', prefix)
logger.critical('lib_shared: %r', libpath)
logger.critical('lib_compiled: %r', libpath_compiled)
raise
datapath = libpath
if not os.path.isdir(join(datapath, 'brushes')):
logger.critical('Default brush collection not found!')
logger.critical('It should have been here: %r', datapath)
sys.exit(1)
# Old style config file and user data locations.
# Return None if using XDG will be correct.
if sys.platform == 'win32':
old_confpath = None
else:
from lib import helpers
homepath = helpers.expanduser_unicode(u'~')
old_confpath = join(homepath, '.mypaint/')
if old_confpath:
if not os.path.isdir(old_confpath):
old_confpath = None
else:
logger.info("There is an old-style configuration area in %r",
old_confpath)
logger.info("Its contents can be migrated to $XDG_CONFIG_HOME "
"and $XDG_DATA_HOME if you wish.")
logger.info("See the XDG Base Directory Specification for info.")
assert isinstance(old_confpath, unicode) or old_confpath is None
assert isinstance(datapath, unicode)
assert isinstance(extradata, unicode)
return datapath, extradata, old_confpath, localepath, localepath_brushlib
if __name__ == '__main__':
# Console logging
log_format = "%(levelname)s: %(name)s: %(message)s"
if sys.platform == 'win32':
# Windows doesn't understand ANSI by default.
console_handler = logging.StreamHandler(stream=sys.stderr)
console_formatter = logging.Formatter(log_format)
else:
# Assume POSIX.
# Clone stderr so that later reassignment of sys.stderr won't affect
# logger if --logfile is used.
stderr_fd = os.dup(sys.stderr.fileno())
stderr_fp = os.fdopen(stderr_fd, 'ab', 0)
# Pretty colors.
console_handler = logging.StreamHandler(stream=stderr_fp)
if stderr_fp.isatty():
log_format = (
"%(levelCol)s%(levelname)s: "
"%(bold)s%(name)s%(reset)s%(levelCol)s: "
"%(message)s%(reset)s")
console_formatter = ColorFormatter(log_format)
else:
console_formatter = logging.Formatter(log_format)
console_handler.setFormatter(console_formatter)
logging_level = logging.INFO
if os.environ.get("MYPAINT_DEBUG", False):
logging_level = logging.DEBUG
root_logger = logging.getLogger(None)
root_logger.addHandler(console_handler)
root_logger.setLevel(logging_level)
if logging_level == logging.DEBUG:
logger.info("Debugging output enabled via MYPAINT_DEBUG")
# Path determination
datapath, extradata, old_confpath, localepath, localepath_brushlib \
= get_paths()
# Locale setting
# must be done before importing any translated python modules
# (to get global strings translated, especially brushsettings.py)
import gettext
import locale
if sys.platform == 'win32':
os.environ['LANG'] = locale.getdefaultlocale()[0]
# Internationalization voodoo
# https://bugzilla.gnome.org/show_bug.cgi?id=574520#c26
#locale.setlocale(locale.LC_ALL, '') #needed?
logger.debug("getlocale(): %r", locale.getlocale())
logger.debug("localepath: %r", localepath)
logger.debug("localepath_brushlib: %r", localepath_brushlib)
# Low-level bindtextdomain, required for GtkBuilder stuff.
try:
locale.bindtextdomain("mypaint", localepath)
locale.bindtextdomain("libmypaint", localepath_brushlib)
locale.textdomain("mypaint")
except AttributeError:
logger.exception(
"Attempt to set low-level text domain failed."
"Some Windows builds are known do this, "
"but this code is OK on POSIX systems."
)
logger.error(
"TESTERS: This may mean that strings from GtkBuilder "
"are untranslated. Please confirm!"
)
# Python gettext module.
# See http://docs.python.org/release/2.7/library/locale.html
gettext.bindtextdomain("mypaint", localepath)
gettext.bindtextdomain("libmypaint", localepath_brushlib)
gettext.textdomain("mypaint")
# Allow an override version string to be burned in during build. Comes
# from an active repository's git information and build timestamp, or
# the release_info file from a tarball release.
try:
version = MYPAINT_VERSION_CEREMONIAL
except NameError:
version = None
# Start the app.
from gui import main
main.main(datapath, extradata, old_confpath, version=version)