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RotR The Skinsaw Murders : level 4-7

Conversion guide for Pathfinder second edition (2E)

  • This conversion guide covers the items that have changed in 2E. This includes NPCs and monsters, hazards, DCs, XP, level-based treasure, and some tactics.
  • The plot, back story, color text, maps, floor plans, images and most tactics requires the original scenario.
  • Creatures, hazards, items, poisons, adjustments, etc. that exist in second edition are usually linked to the relevant entry in Archives of Nethys - second edition.
  • New creatures are built using Monster Builder and their JSON, PNG and PDF files are in a sub directory so that you can use or update them for your own campaign as required. In many instances there are several variants available.
  • If you find an issue, error, or omission, have a suggestion for improvement, or a better version of something, then create a pull request. This is a community project, and we welcome and rely on community contributions.

General TO DO

  • Treasure by level allocation

Party Level and Target Allocation of Treasure

  • Level 4: At start of the book the party are at or within 200xp of level 5 and should have received all level 4 treasure in book 1
  • Level 5: After the initial murder investigation
  • Level 6: After they reach Foxglove Manor
  • Level 7: After they reach Magnimar
  • Level 8: The party should be close to level 8 at the end of the book and therefore should receive all of the level 7 treasure in this book

Target for this book is therefore 3000 level adjusted XP

Level Total gp Permanent Items (P_) Consumables (C_) Cash Part
5 1,350gp 6th: 2 5th: 2 6th: 2 5th: 2 4th: 2 320gp
6 2,000gp 7th: 2 6th: 2 7th: 2 6th: 2 5th: 2 500gp
7 2,900gp 8th: 2 7th: 2 8th: 2 7th: 2 6th: 2 720gp

Full Level to Wealth Chart

General Notes and Advice

Apply (double) Weak or (double) Elite templates as appropriate to suit the capabilities of your party. Note that double elite is closer to 3 additional levels rather than 2, unless their main thing is a now innefective incapacitation effect. If they are finding it hard going then liberally apply weak templates or remove minions. If they are breezing through, then liberally apply elite templates or add minions.

Part 1: Murder Most Foul (XP 240, Party Level 4)

Sandpoint Lumber Mill (40+40+60xp)

  • XP: The XP awards in the book are divided by ten.

Ibor Thorne (40xp)

  • XP: The XP awards in the book are divided by ten.

The Sihedron Rune (60xp)

  • XP: The XP awards in the book are divided by ten.

Part 2: The Thing in the Attic (210xp, Party Level 5)

A5 (40xp, trivial threat)

  • For Gortus and Gurnak use Elite: Ruffian with darkvision and a level 2 innate darkness cantrip ability.

A11 (40xp, trivial threat)

A15 (60xp, low threat)

A16 (80xp, moderate threat)

Part 3: Walking Scarecrows (420xp, Party Level 5)

The Hambley Farm fields (260xp, spread out in mostly trivial encounters)

A1 Barn (120xp, severe threat, though may split in two)

A2 Farmhouse (40xp, trivial threat)

  • Rogors Craesby (L5) Double Elite: Ghast
    • Treat as level 5 for the paralysis incapacitation effect

Part 4: Misgivings (80+160+135+120+390=885xp, Party Level 5/6)

Ruined Outbuildings (80xp, Party Level 5 or 6)

B1 (80xp, moderate/low threat)

Ground Floor (160xp, Party Level 5)

B2 (30xp, trivial threat)

  • Burning Manticore Burning Manticore PNG

B5 (30xp, trivial threat)

  • Worried Wife Worried Wife PNG

B6 (40xp, trivial threat)

B7 (20xp, trivial threat)

  • Dance of Ruin Dance of Ruin PNG

B9 (40xp, trivial threat)

  • Iesha's Vengeance Iesha's Vengeance PNG

Upper Floor (135xp,Party Level 6)

B11 (15xp, trivial threat)

  • Frightened Child Frightened Child PNG

B13 (20xp, trivial threat)

  • Phantom Phage Phantom Phage PNG

B14 (10xp, trivial threat)

  • Collapsing Floor Collapsing Floor PNG

B15 (40xp, trivial threat)

  • Misogynistic Rage Misogynistic Rage PNG

B17 (20xp, trivial threat)

  • The Stricken Family The Stricken Family PNG

B18 (30xp, trivial threat)

  • Suicide Compulsion Suicide Compulsion PNG

Attic (120xp,Party Level 6)

B22 (40xp, trivial threat)

  • Plummeting Inferno Plummeting Inferno PNG

B23 (40xp, trivial threat)

  • Unfulfilled Glories Unfulfilled Glories PNG

B24 (40xp, trivial threat)

Basement (390xp,Party Level 6)

B25 (40xp, trivial threat)

B29 (40xp, trivial threat)

  • Origins of Lichdom Origins of Lichdom PNG

B30 (20xp, trivial threat)

  • Ghoulish Uprising Ghoulish Uprising PNG

B33 (10xp, trivial threat)

B34 (60xp, low threat)

B35 (80xp, moderate threat)

B36 (40xp, trivial threat)

B37 (100xp, moderate threat)

Part 5: Chasing The Skinsaw (80xp, Party Level 6)

Foxglove Townhouse (80xp, moderate threat)

Part 6: The Seven's Sawmill (300xp, Party Level 7)

Part 7: Shadows of Time (285xp, Party Level 7)

E1 (60xp, low threat)

  • Scarecrow
  • Scarecrow PNG

E2 (15xp, trivial threat)

E3 (100xp, moderate threat)

E6 (80-120xp, moderate to severe threat)

--- End of The Skinsaw Murders 2E Conversion Guide---