From bb3238ff434924fb80acfc570ccd87ed63196381 Mon Sep 17 00:00:00 2001 From: Jacob Domagala Date: Thu, 25 May 2023 12:03:19 +0200 Subject: [PATCH] [#98]: Remove Window::Clear as it's no longer used --- editor/editor.cpp | 2 ++ engine/renderer/window/window.cpp | 8 -------- 2 files changed, 2 insertions(+), 8 deletions(-) diff --git a/editor/editor.cpp b/editor/editor.cpp index 1585beb8..f01eea69 100644 --- a/editor/editor.cpp +++ b/editor/editor.cpp @@ -972,6 +972,8 @@ Editor::SetLockAnimationPoints(bool lock) void Editor::Update() { + HandleCamera(); + if (m_animateGameObject && m_currentSelectedGameObject) { auto moveBy = std::dynamic_pointer_cast< Animatable >(m_currentSelectedGameObject) diff --git a/engine/renderer/window/window.cpp b/engine/renderer/window/window.cpp index f315b5b1..c985ac7a 100644 --- a/engine/renderer/window/window.cpp +++ b/engine/renderer/window/window.cpp @@ -77,14 +77,6 @@ Window::MakeFocus() glfwFocusWindow(window_); } -void -Window::Clear() -{ - // glfwMakeContextCurrent(window_); - - // RenderCommand::Clear(); -} - void Window::ShowCursor(bool choice) {