In all the programs we wrote till now, we have designed our program around functions i.e. blocks of statements which manipulate data. This is called the procedure-oriented way of programming. There is another way of organizing your program which is to combine data and functionality and wrap it inside something called an object. This is called the object oriented programming paradigm. Most of the time you can use procedural programming, but when writing large programs or have a problem that is better suited to this method, you can use object oriented programming techniques.
Classes and objects are the two main aspects of object oriented programming. A class creates a new type where objects are instances of the class. An analogy is that you can have variables of type int
which translates to saying that variables that store integers are variables which are instances (objects) of the int
class.
Note for Static Language Programmers
Note that even integers are treated as objects (of the
int
class). This is unlike C++ and Java (before version 1.5) where integers are primitive native types.See
help(int)
for more details on the class.C# and Java 1.5 programmers will find this similar to the boxing and unboxing concept.
Objects can store data using ordinary variables that belong to the object. Variables that belong to an object or class are referred to as fields. Objects can also have functionality by using functions that belong to a class. Such functions are called methods of the class. This terminology is important because it helps us to differentiate between functions and variables which are independent and those which belong to a class or object. Collectively, the fields and methods can be referred to as the attributes of that class.
Fields are of two types - they can belong to each instance/object of the class or they can belong to the class itself. They are called instance variables and class variables respectively.
A class is created using the class
keyword. The fields and methods of the class are listed in an indented block.
Class methods have only one specific difference from ordinary functions - they must have an extra first name that has to be added to the beginning of the parameter list, but you do not give a value for this parameter when you call the method, Python will provide it. This particular variable refers to the object itself, and by convention, it is given the name self
.
Although, you can give any name for this parameter, it is strongly recommended that you use the name self
- any other name is definitely frowned upon. There are many advantages to using a standard name - any reader of your program will immediately recognize it and even specialized IDEs (Integrated Development Environments) can help you if you use self
.
Note for C++/Java/C# Programmers
The
self
in Python is equivalent to thethis
pointer in C++ and thethis
reference in Java and C#.
You must be wondering how Python gives the value for self
and why you don't need to give a value for it. An example will make this clear. Say you have a class called MyClass
and an instance of this class called myobject
. When you call a method of this object as myobject.method(arg1, arg2)
, this is automatically converted by Python into MyClass.method(myobject, arg1, arg2)
- this is all the special self
is about.
This also means that if you have a method which takes no arguments, then you still have to have one argument - the self
.
The simplest class possible is shown in the following example (save as oop_simplestclass.py
).
{% include "./programs/oop_simplestclass.py" %}
Output:
{% include "./programs/oop_simplestclass.txt" %}
How It Works
We create a new class using the class
statement and the name of the class. This is followed by an indented block of statements which form the body of the class. In this case, we have an empty block which is indicated using the pass
statement.
Next, we create an object/instance of this class using the name of the class followed by a pair of parentheses. (We will learn more about instantiation in the next section). For our verification, we confirm the type of the variable by simply printing it. It tells us that we have an instance of the Person
class in the __main__
module.
Notice that the address of the computer memory where your object is stored is also printed. The address will have a different value on your computer since Python can store the object wherever it finds space.
We have already discussed that classes/objects can have methods just like functions except that we have an extra self
variable. We will now see an example (save as oop_method.py
).
{% include "./programs/oop_method.py" %}
Output:
{% include "./programs/oop_method.txt" %}
How It Works
Here we see the self
in action. Notice that the say_hi
method takes no parameters but still has the self
in the function definition.
There are many method names which have special significance in Python classes. We will see the significance of the __init__
method now.
The __init__
method is run as soon as an object of a class is instantiated (i.e. created). The method is useful to do any initialization (i.e. passing initial values to your object) you want to do with your object. Notice the double underscores both at the beginning and at the end of the name.
Example (save as oop_init.py
):
{% include "./programs/oop_init.py" %}
Output:
{% include "./programs/oop_init.txt" %}
How It Works
Here, we define the __init__
method as taking a parameter name
(along with the usual self
). Here, we just create a new field also called name
. Notice these are two different variables even though they are both called 'name'. There is no problem because the dotted notation self.name
means that there is something called "name" that is part of the object called "self" and the other name
is a local variable. Since we explicitly indicate which name we are referring to, there is no confusion.
When creating new instance p
, of the class Person
, we do so by using the class name, followed by the arguments in the parentheses: p = Person('Swaroop').
We do not explicitly call the __init__
method.
This is the special significance of this method.
Now, we are able to use the self.name
field in our methods which is demonstrated in the say_hi
method.
We have already discussed the functionality part of classes and objects (i.e. methods), now let us learn about the data part. The data part, i.e. fields, are nothing but ordinary variables that are bound to the namespaces of the classes and objects. This means that these names are valid within the context of these classes and objects only. That's why they are called name spaces.
There are two types of fields - class variables and object variables which are classified depending on whether the class or the object owns the variables respectively.
Class variables are shared - they can be accessed by all instances of that class. There is only one copy of the class variable and when any one object makes a change to a class variable, that change will be seen by all the other instances.
Object variables are owned by each individual object/instance of the class. In this case, each object has its own copy of the field i.e. they are not shared and are not related in any way to the field by the same name in a different instance. An example will make this easy to understand (save as oop_objvar.py
):
{% include "./programs/oop_objvar.py" %}
Output:
{% include "./programs/oop_objvar.txt" %}
How It Works
This is a long example but helps demonstrate the nature of class and object variables. Here, population
belongs to the Robot
class and hence is a class variable. The name
variable belongs to the object (it is assigned using self
) and hence is an object variable.
Thus, we refer to the population
class variable as Robot.population
and not as self.population
. We refer to the object variable name
using self.name
notation in the methods of that object. Remember this simple difference between class and object variables. Also note that an object variable with the same name as a class variable will hide the class variable!
Instead of Robot.population
, we could have also used self.__class__.population
because every object refers to its class via the self.__class__
attribute.
The how_many
is actually a method that belongs to the class and not to the object. This means we can define it as either a classmethod
or a staticmethod
depending on whether we need to know which class we are part of. Since we refer to a class variable, let's use classmethod
.
We have marked the how_many
method as a class method using a decorator.
Decorators can be imagined to be a shortcut to calling a wrapper function (i.e. a function that "wraps" around another function so that it can do something before or after the inner function), so applying the @classmethod
decorator is the same as calling:
how_many = classmethod(how_many)
Observe that the __init__
method is used to initialize the Robot
instance with a name. In this method, we increase the population
count by 1 since we have one more robot being added. Also observe that the values of self.name
is specific to each object which indicates the nature of object variables.
Remember, that you must refer to the variables and methods of the same object using the self
only. This is called an attribute reference.
In this program, we also see the use of docstrings for classes as well as methods. We can access the class docstring at runtime using Robot.__doc__
and the method docstring as Robot.say_hi.__doc__
In the die
method, we simply decrease the Robot.population
count by 1.
All class members are public. One exception: If you use data members with names using the double underscore prefix such as __privatevar
, Python uses name-mangling to effectively make it a private variable.
Thus, the convention followed is that any variable that is to be used only within the class or object should begin with an underscore and all other names are public and can be used by other classes/objects. Remember that this is only a convention and is not enforced by Python (except for the double underscore prefix).
Note for C++/Java/C# Programmers
All class members (including the data members) are public and all the methods are virtual in Python.
One of the major benefits of object oriented programming is reuse of code and one of the ways this is achieved is through the inheritance mechanism. Inheritance can be best imagined as implementing a type and subtype relationship between classes.
Suppose you want to write a program which has to keep track of the teachers and students in a college. They have some common characteristics such as name, age and address. They also have specific characteristics such as salary, courses and leaves for teachers and, marks and fees for students.
You can create two independent classes for each type and process them but adding a new common characteristic would mean adding to both of these independent classes. This quickly becomes unwieldy.
A better way would be to create a common class called SchoolMember
and then have the teacher and student classes inherit from this class, i.e. they will become sub-types of this type (class) and then we can add specific characteristics to these sub-types.
There are many advantages to this approach. If we add/change any functionality in SchoolMember
, this is automatically reflected in the subtypes as well. For example, you can add a new ID card field for both teachers and students by simply adding it to the SchoolMember class. However, changes in the subtypes do not affect other subtypes. Another advantage is that you can refer to a teacher or student object as a SchoolMember
object which could be useful in some situations such as counting of the number of school members. This is called polymorphism where a sub-type can be substituted in any situation where a parent type is expected, i.e. the object can be treated as an instance of the parent class.
Also observe that we reuse the code of the parent class and we do not need to repeat it in the different classes as we would have had to in case we had used independent classes.
The SchoolMember
class in this situation is known as the base class or the superclass. The Teacher
and Student
classes are called the derived classes or subclasses.
We will now see this example as a program (save as oop_subclass.py
):
{% include "./programs/oop_subclass.py" %}
Output:
{% include "./programs/oop_subclass.txt" %}
How It Works
To use inheritance, we specify the base class names in a tuple following the class name in the class definition (for example, class Teacher(SchoolMember)
). Next, we observe that the __init__
method of the base class is explicitly called using the self
variable so that we can initialize the base class part of an instance in the subclass. This is very important to remember- Since we are defining a __init__
method in Teacher
and Student
subclasses, Python does not automatically call the constructor of the base class SchoolMember
, you have to explicitly call it yourself.
In contrast, if we have not defined an __init__
method in a subclass, Python will call the constructor of the base class automatically.
While we could treat instances of Teacher
or Student
as we would an instance of SchoolMember
and access the tell
method of SchoolMember
by simply typing Teacher.tell
or Student.tell
, we instead define another tell
method in each subclass (using the tell
method of SchoolMember
for part of it) to tailor it for that subclass. Because we have done this, when we write Teacher.tell
Python uses the tell
method for that subclass vs the superclass. However, if we did not have a tell
method in the subclass, Python would use the tell
method in the superclass. Python always starts looking for methods in the actual subclass type first, and if it doesn�t find anything, it starts looking at the methods in the subclass�s base classes, one by one in the order they are specified in the tuple (here we only have 1 base class, but you can have multiple base classes) in the class definition.
A note on terminology - if more than one class is listed in the inheritance tuple, then it is called multiple inheritance.
The end
parameter is used in the print
function in the superclass's tell()
method to print a line and allow the next print to continue on the same line. This is a trick to make print
not print a \n
(newline) symbol at the end of the printing.
We have now explored the various aspects of classes and objects as well as the various terminologies associated with it. We have also seen the benefits and pitfalls of object-oriented programming. Python is highly object-oriented and understanding these concepts carefully will help you a lot in the long run.
Next, we will learn how to deal with input/output and how to access files in Python.