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  1. From the b2699 Decompiled Scripts - ... From the b2699 Decompiled Scripts - ordered alphabetically (with removed "duplicates")
    1
    AUDIO::PLAY_SOUND_FRONTEND((UPARAM0[IPARAM1 /*21*/])->F_4, "OUT_OF_BOUNDS_EXPLODE", "MP_MISSION_COUNTDOWN_SOUNDSET", FALSE);
    2
    AUDIO::PLAY_SOUND_FRONTEND((UPARAM0[IPARAM1 /*80*/])->F_6, "CRASH", "DLC_EXEC_ARC_MAC_SOUNDS", TRUE);
    3
    AUDIO::PLAY_SOUND_FRONTEND((UPARAM0[IPARAM1 /*80*/])->F_6, "CRASH_NPC", "DLC_EXEC_ARC_MAC_SOUNDS", TRUE);
    4
    AUDIO::PLAY_SOUND_FRONTEND((UPARAM1[IPARAM2 /*80*/])->F_5, "TRAIL_1", "DLC_EXEC_ARC_MAC_SOUNDS", TRUE);
    5
    AUDIO::PLAY_SOUND_FRONTEND((UPARAM1[IPARAM2 /*80*/])->F_5, "TRAIL_2", "DLC_EXEC_ARC_MAC_SOUNDS", TRUE);
  2. All GTA V Cutscenes as of b2802 All GTA V Cutscenes as of b2802
    1
    abigail_mcs_1_concat
    2
    abigail_mcs_2
    3
    ac_ig_3_p3_b
    4
    ah_1_ext_t6
    5
    ah_1_int
  3. All BINK Movies as of b2802 All BINK Movies as of b2802
    1
    2f_black
    2
    2secondsblack
    3
    action_bomb_ball
    4
    action_buzzer_beater
    5
    action_carnage