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config.360.cfg
executable file
·53 lines (42 loc) · 1.93 KB
/
config.360.cfg
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unbindall
play_distance "2"
gameui_xbox "1"
snd_digital_surround "1"
save_history_count "1"
host_thread_mode "1" // We want to run the host on a seperate thread for Xbox
sv_alternateticks "1"
// values from game_options.txt
cl_crosshairscale "0"
cl_crosshaircolor "1"
cl_righthand "1"
cl_autowepswitch "1"
cl_logofile "spray_gamerpic"
option_duck_method "0"
option_speed_method "0"
cl_rumblescale "1.0"
// Tune bloomscale for all of Counter-Strike
//$TODO: We should take a pass to tune this for our HDR maps to look as good as possible on Xbox. The .6 setting comes from Portal.
mat_bloom_scalefactor_scalar "0.2"
// $TODO: These should be tuned. We don't want tv mode enabled on 360.
mat_monitorgamma_tv_range_min "0"
mat_monitorgamma_tv_range_max "255"
mat_monitorgamma "1.8"
mat_monitorgamma_tv_enabled "0"
mat_monitorgamma_tv_exp "2.5"
// Make it so models are not so dark when in the shadows.
r_modelAmbientMin "0.0"
//=============================================================================
// HPE_BEGIN:
// [Forrest] Default sound volume to halfway. It seemed way too loud on Xbox at full blast.
// Halfway feels comfortable to me. I set my headphones volume so that the dashboard blips as the selection
// felt normal to me. At halfway, gunshots felt satisfying but not overwhelming and footsteps were still
// clearly audible.
// $TODO: We should probably calibrate our default audio level more scientifically than this.
// $TODO: We'll eventually want the options menu to save the user's volume level, in which case we will
// probably need to remove the setting here.
//=============================================================================
volume "1.0"
//=============================================================================
// HPE_END
//=============================================================================
exec controller.360.cfg