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Config.cs
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Config.cs
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using Exiled.API.Interfaces;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PluginUpdater
{
public class Config : IConfig
{
[Description("Do you want to enable the plugin?")]
public bool IsEnabled { get; set; } = true;
[Description("Do you want to enable the debug mode?")]
public bool Debug { get; set; } = false;
[Description("PluginUpdater folder path")]
public string FolderPath { get; set; } = $"{Exiled.API.Features.Paths.Configs}/PluginUpdater";
[Description("List of official plugins to be updated automatically")]
public bool DotaHeroes { get; set; } = false;
public bool DiscordIntegration { get; set; } = false;
public bool CustomItems { get; set; } = false;
public bool CustomRoles { get; set; } = false;
public bool SCPCosmetics { get; set; } = false;
public bool UncomplicatedCustomRoles { get; set; } = false;
public bool FacilityManagement { get; set; } = false;
public bool BetterSinkholes { get; set; } = false;
public bool MapEditorReborn { get; set; } = false;
public bool BetterRestartingSystem { get; set; } = false;
public bool AutoBroadcast { get; set; } = false;
public bool ShootingInteractions { get; set; } = false;
public bool RoundReports { get; set; } = false;
public bool ScriptedEvents { get; set; } = false;
public bool SerpentsHand { get; set; } = false;
public bool UIURescueSquad { get; set; } = false;
}
}