diff --git a/src/main/resources/assets/industrialforegoing/lang/en_US.lang b/src/main/resources/assets/industrialforegoing/lang/en_US.lang index 9e2452723..d0af434e4 100644 --- a/src/main/resources/assets/industrialforegoing/lang/en_US.lang +++ b/src/main/resources/assets/industrialforegoing/lang/en_US.lang @@ -148,7 +148,7 @@ text.industrialforegoing.book.material_stonework_factory=When provided with powe text.industrialforegoing.book.mob_detector=It will emit a {Redstone Signal} to the back depending on the amount of entities in front of it. text.industrialforegoing.book.mob_duplicator=When provided with power, {Essence} and any entity in a {Mob Imprisonment Tool} it will spawn them around it.@L@@L@It will {count} the entities nearby and stop spawning if there are too many. text.industrialforegoing.book.mob_relocator=When provided with power it will {kill} any entity in front of it as if a player would.@L@@L@It will {collect} the dropped items and it will transform the experience orbs into {Essence}". When having the {Adult Filter Addon} it will kill only adult mobs. -text.industrialforegoing.book.mob_slaughter_factory=When provided with power it will {grind} any entity in front of it and produce {Liquid Meat} from it.@L@@L@It will {not} drop items or experience in the process.@L@@L@It will also produce {some pink} slime in the process. +text.industrialforegoing.book.mob_slaughter_factory=When provided with power it will {grind} any entity in front of it and produce {Liquid Meat} from it.@L@@L@It will {not} drop items or experience in the process.@L@@L@It will also produce some {pink} slime in the process. text.industrialforegoing.book.oredictionary_converter=It will transform items with the same {oredicted} entry into the filtered item. text.industrialforegoing.book.ore_processor=It will break down {Silk Touched} ores into its drops.@L@@L@Providing it with {Essence} break them with fortune. text.industrialforegoing.book.petrified_fuel_generator=When provided with any {solid fuel} will produce power. The {RF}/tick is decided from its burn time, the more {burn time} the fuel has the more {RF}/tick it will produce.@L@@L@NOTE: All fuels burn the same time.