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Welcome to the best Adjustable Tic-Tac-Toe game engine implementation in Kotlin!

Firstly: what is "Tic-Tac-Toe"? >>> https://en.wikipedia.org/wiki/Tic-tac-toe
An ancient, very simple, and popular game that almost everybody played on paper during childhood.
Tic-Tac-Toe = Noughts and Crosses = Xs and Os = many names, but the essence is the same.

Well, you know the game, it's fairly easy, BUT...

  • what if we want something more than a standard 3x3 game field?
  • what if we like a 10x10 field or even 1000x1000 with customizable winning line length?
  • what if we need more than 2 players on this enlarged game field?
  • and - what if we'd love to play it in 3D (e.g. 10x10x10)? - isn't it interesting?

This repository provides you with a free-to-use tested game engine that satisfies all the requirements above.

You can use it for any (suitable to a Kotlin library) frontend/UI implementation of your Tic-Tac-Toe game.

This repository also contains different samples of console & UI clients for this game engine - mostly for UX testing purposes.
The project board is here >>> https://github.com/users/igor-shaula/projects/3
Discussions are open here >>> https://github.com/igor-shaula/Adjustable_TicTacToe/discussions

Many thanks for any ideas, code reviews, suggestions, comments, pull requests, and your stars for this repo :)

Let's make this repository "the best Adjustable Tic-Tac-Toe game engine implementation in Kotlin" together!