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PlacementClient.client.lua
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PlacementClient.client.lua
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-- // SERVICES \\ --
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local ContextActionService = game:GetService("ContextActionService")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local StarterGui = game:GetService("StarterGui")
local UserInputService = game:GetService("UserInputService")
-- // IMPORTANT VARIABLES \\ --
local Modules, Remotes = ReplicatedStorage:WaitForChild("Modules"), ReplicatedStorage:WaitForChild("Remotes")
local PlacementSystem = require(Modules.PlacementService)
local UIService = require(Modules.UIService)
local TweenModule = require(Modules.TweenModule)
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local camera = workspace.CurrentCamera
local playerGui = player.PlayerGui
-- // VARIABLES \\ --
local mainFrame = playerGui:WaitForChild("BuildingSystemGUI").MainFrame
local gridSize = 2
local cameraSpeed = 0.75
local keyADown = false
local keyDDown = false
local keyWDown = false
local keySDown = false
local placing = false
local open = false
local highlight = false
local highlightedItems = {}
local itemsFolder = ReplicatedStorage.Items
local itemsTable = itemsFolder:GetChildren()
local originalCFrame
-- // SETTING UP \\ --
mainFrame.Position = UDim2.new(0.197, 0, 1.5, 0)
-- // FUNCTIONS \\ --
local function placeItems(items, plane)
if (placing) then
return
end
for _, item in pairs(items) do
item.Parent = workspace
local clonedItem = item:Clone()
clonedItem.Parent = itemsFolder
end
placing = true
plane:enable(items, #items > 1):Connect(function(itemCFrames)
placing = false
for i = #items, 1, -1 do
local success = Remotes.BuildingSystem.PlaceObject:InvokeServer(items[i].Name, itemCFrames[i])
if success == "notEnoughMoney" then
UIService:Error("You don't have enough money")
elseif success == "notWithinCanvas" then
UIService:Error("Not within your plot canvas")
elseif success then
plane:disable()
for _, item in pairs(items) do
item:Destroy()
end
table.remove(items, i)
end
end
end)
end
local function isInArray(array, value)
for i = 1, #array do
if (array[i] == value) then
return i
end
end
end
local function findItem(itemName)
for _, item in pairs(itemsFolder:GetDescendants()) do
if item.Name == itemName then
return item
end
end
return nil
end
local function placeObject(plot, objectName)
local plane = PlacementSystem.new(plot, plot.PlacedItems, gridSize)
local item = findItem(objectName)
if item then
placeItems({item}, plane)
return true
else
return false
end
end
-- // KEYBINDS \\ --
--[[
ContextActionService:BindActionAtPriority("select", function(_, userInputState)
if (placing or userInputState ~= Enum.UserInputState.End) then
return
end
if (highlight) then
local hit = mouse.Target
if (hit and hit.Parent.Parent == workspace.items) then
local position = isInArray(highlightedItems, hit.Parent)
if (position) then
table.remove(highlightedItems, position)
else
table.insert(highlightedItems, hit.Parent)
end
end
else
highlightedItems = {}
end
end, false, 8, Enum.UserInputType.MouseButton1)
]]--
ContextActionService:BindAction("ctrl", function(_, inputState, input)
if (inputState == Enum.UserInputState.Begin) then
highlight = true
elseif (inputState == Enum.UserInputState.Begin) then
highlight = false
end
end, false, Enum.KeyCode.LeftControl)
--[[
ContextActionService:BindAction("enable", function(_, inputState, input)
if (inputState == Enum.UserInputState.End) then
if (placing) then
return
end
if (#highlightedItems > 0) then
placeItems(highlightedItems)
else
placeItems({itemsFolder.Frigde:Clone()})
end
end
end, false, Enum.KeyCode.Q)
--]]
-- // MOVING CAMERA \\ --
UISTable = {}
function startCameraMovement(plot, setSpeed)
local x = 0
local y = 0
local minCorner = plot.MinCorner.Position
local maxCorner = plot.MaxCorner.Position
local angle = Instance.new("CFrameValue")
angle.Value = CFrame.Angles(math.rad(-90), 0, math.rad(-90))
local position = plot.CameraStart.Position
local nVec = {
[Enum.KeyCode.A] = Vector3.new(-1, 0, 0),
[Enum.KeyCode.D] = Vector3.new(1, 0, 0),
[Enum.KeyCode.S] = Vector3.new(0, 0, 1),
[Enum.KeyCode.W] = Vector3.new(0, 0, -1),
[Enum.KeyCode.Q] = Vector3.new(0, -1, 0),
[Enum.KeyCode.E] = Vector3.new(0, 1, 0)
}
local Vec = {}
local defaultSpeed = setSpeed
local speed = defaultSpeed
function UISTable.InputBegan(input)
if not open then return end
if nVec[input.KeyCode] then
Vec[input.KeyCode] = nVec[input.KeyCode]
elseif input.UserInputType == Enum.UserInputType.MouseButton2 then
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCurrentPosition
elseif input.KeyCode == Enum.KeyCode.LeftShift then
speed = defaultSpeed / 10
elseif input.KeyCode == Enum.KeyCode.LeftControl then
speed = defaultSpeed * 2
end
end
function UISTable.InputChanged(input)
if input.UserInputType == Enum.UserInputType.MouseMovement and UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then
x = (x - math.rad(input.Delta.X))%(2*math.pi)
y = math.clamp(y - math.rad(input.Delta.Y), math.rad(-89), math.rad(89))
TweenService:Create(
angle,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{Value = CFrame.Angles(0, x, 0) * CFrame.Angles(y, 0, 0)}
):Play()
elseif input.UserInputType == Enum.UserInputType.MouseWheel then
position -= angle.Value * Vector3.new(0, 0, 5*input.Position.Z)
end
end
function UISTable.InputEnded(input)
if nVec[input.KeyCode] then
Vec[input.KeyCode] = nil
elseif input.UserInputType == Enum.UserInputType.MouseButton2 then
UserInputService.MouseBehavior = Enum.MouseBehavior.Default
elseif input.KeyCode == Enum.KeyCode.LeftShift then
speed = defaultSpeed
elseif input.KeyCode == Enum.KeyCode.LeftControl then
speed = defaultSpeed
end
end
for i, v in pairs(UISTable) do
UserInputService[i]:Connect(v)
end
local function DefaultCam(dt)
local move = Vector3.new()
for _, v in pairs(Vec) do
move += v
end
TweenService:Create(camera, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {CFrame = angle.Value + Vector3.new(
math.clamp(position.X, minCorner.X, maxCorner.X),
math.clamp(position.Y, minCorner.Y, maxCorner.Y),
math.clamp(position.Z, minCorner.Z, maxCorner.Z)
)}):Play()
--camera.CFrame = angle.Value + position
position += angle.Value * (move * speed)
end
RunService:BindToRenderStep("DefaultCam", Enum.RenderPriority.Camera.Value, DefaultCam)
end
-- // EVENTS \\ --
Remotes.LocalEvents.BuildSystem.Event:Connect(function(instruction, value, plot)
local character = player.Character or player.CharacterAdded:Wait()
local head = character.Head
if instruction == "open" then
StarterGui:SetCore("ResetButtonCallback", false)
for _, v in pairs(character:GetChildren()) do
if v:IsA("BasePart") then
v.Anchored = true
end
end
mainFrame:TweenPosition(UDim2.new(0.197, 0, 1.01, 0), Enum.EasingDirection.InOut, Enum.EasingStyle.Quart, 0.5)
open = true
camera.CameraType = Enum.CameraType.Scriptable
originalCFrame = camera.CFrame
TweenModule:TweenCamera(0.5, Enum.EasingStyle.Exponential, Enum.EasingDirection.InOut, CFrame.new(Vector3.new(head.Position.X, plot.CameraStart.Position.Y, head.Position.Z), head.Position))
startCameraMovement(plot, cameraSpeed)
elseif instruction == "close" then
StarterGui:SetCore("ResetButtonCallback", true)
for _, v in pairs(character:GetChildren()) do
if v:IsA("BasePart") then
v.Anchored = false
end
end
mainFrame:TweenPosition(UDim2.new(0.197, 0, 1.5, 0), Enum.EasingDirection.InOut, Enum.EasingStyle.Quart, 0.5)
TweenModule:TweenCamera(0.5, Enum.EasingStyle.Exponential, Enum.EasingDirection.InOut, originalCFrame)
camera.CameraType = Enum.CameraType.Custom
open = false
RunService:UnbindFromRenderStep("DefaultCam")
task.wait(0.5)
mainFrame.CategoryButtons:TweenPosition(UDim2.new(0.484, 0, 0.573), Enum.EasingDirection.InOut, Enum.EasingStyle.Quart, 0.5)
mainFrame.ItemsContent:TweenPosition(UDim2.new(0.484, 0, -0.573), Enum.EasingDirection.InOut, Enum.EasingStyle.Quart, 0.5)
TweenService:Create(mainFrame.BackButton, TweenInfo.new(0.5, Enum.EasingStyle.Quart, Enum.EasingDirection.InOut), {
TextTransparency = 1
}):Play()
mainFrame.BackButton:TweenPosition(UDim2.new(0.137, 0, 0.136, 0), Enum.EasingDirection.InOut, Enum.EasingStyle.Quart, 0.5)
mainFrame.TitleLabel.Text = "Decoration"
for _, button in pairs(mainFrame.ItemsContent:GetChildren()) do
if button:IsA("ImageButton") then
button.Visible = false
button.Active = false
button.Parent = mainFrame.Parent.Items
end
end
for _, button in pairs(mainFrame.CategoryButtons:GetChildren()) do
if button:IsA("ImageButton") then
button.ImageTransparency = 0
button.TitleLabel.TextTransparency = 0
end
end
elseif instruction == "placeObject" then
local success = placeObject(plot, value)
if success == false then
warn(value.. " is not a valid object.")
end
end
end)