We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Sunstruck Henchman: "At the start of your turn, this has a 50% chance to fall asleep."
The asleep 'Z' visual is derived from the NUM_TURNS_IN_PLAY tag, rather than a separate one. Sunstruck Henchman works by resetting this tag:
BLOCK_START BlockType=TRIGGER Entity=[entityName=Sunstruck Henchman id=17 zone=PLAY zonePos=1 cardId=ULD_180 player=1] EffectCardId= EffectIndex=0 Target=0 SubOption=-1 TriggerKeyword=TRIGGER_VISUAL TAG_CHANGE Entity=[entityName=Sunstruck Henchman id=17 zone=PLAY zonePos=1 cardId=ULD_180 player=1] tag=NUM_TURNS_IN_PLAY value=0 TAG_CHANGE Entity=[entityName=Sunstruck Henchman id=17 zone=PLAY zonePos=1 cardId=ULD_180 player=1] tag=EXHAUSTED value=1 BLOCK_END
This can cause side effects, though. One that is arguably intended is that if it has Rush, it cannot attack heroes when it "falls asleep":
Next turn:
What probably isn't intended though is what happens when Spirit of the Rhino is played:
Since the number of turns in play was reset, Spirit of the Rhino thinks the card was played this turn.
The Charge spell is not affected, despite #662. Presumably that one cares about the age of the enchantment, not the minion.
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Sunstruck Henchman: "At the start of your turn, this has a 50% chance to fall asleep."
The asleep 'Z' visual is derived from the NUM_TURNS_IN_PLAY tag, rather than a separate one. Sunstruck Henchman works by resetting this tag:
This can cause side effects, though. One that is arguably intended is that if it has Rush, it cannot attack heroes when it "falls asleep":
Next turn:
What probably isn't intended though is what happens when Spirit of the Rhino is played:
Since the number of turns in play was reset, Spirit of the Rhino thinks the card was played this turn.
The Charge spell is not affected, despite #662. Presumably that one cares about the age of the enchantment, not the minion.
The text was updated successfully, but these errors were encountered: