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snakeClass.py
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snakeClass.py
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import pygame
from random import randint
from DQN import DQNAgent
import numpy as np
from keras.utils import to_categorical
import matplotlib.pyplot as plt
import seaborn as sns
import numpy as np
# Set options to activate or deactivate the game view, and its speed
display_option = False
speed = 0
pygame.font.init()
class Game:
def __init__(self, game_width, game_height):
pygame.display.set_caption('SnakeGen')
self.game_width = game_width
self.game_height = game_height
self.gameDisplay = pygame.display.set_mode((game_width, game_height+60))
self.bg = pygame.image.load("img/background.png")
self.crash = False
self.player = Player(self)
self.food = Food()
self.score = 0
class Player(object):
def __init__(self, game):
x = 0.45 * game.game_width
y = 0.5 * game.game_height
self.x = x - x % 20
self.y = y - y % 20
self.position = []
self.position.append([self.x, self.y])
self.food = 1
self.eaten = False
self.image = pygame.image.load('img/snakeBody.png')
self.x_change = 20
self.y_change = 0
def update_position(self, x, y):
if self.position[-1][0] != x or self.position[-1][1] != y:
if self.food > 1:
for i in range(0, self.food - 1):
self.position[i][0], self.position[i][1] = self.position[i + 1]
self.position[-1][0] = x
self.position[-1][1] = y
def do_move(self, move, x, y, game, food,agent):
move_array = [self.x_change, self.y_change]
if self.eaten:
self.position.append([self.x, self.y])
self.eaten = False
self.food = self.food + 1
if np.array_equal(move ,[1, 0, 0]):
move_array = self.x_change, self.y_change
elif np.array_equal(move,[0, 1, 0]) and self.y_change == 0: # right - going horizontal
move_array = [0, self.x_change]
elif np.array_equal(move,[0, 1, 0]) and self.x_change == 0: # right - going vertical
move_array = [-self.y_change, 0]
elif np.array_equal(move, [0, 0, 1]) and self.y_change == 0: # left - going horizontal
move_array = [0, -self.x_change]
elif np.array_equal(move,[0, 0, 1]) and self.x_change == 0: # left - going vertical
move_array = [self.y_change, 0]
self.x_change, self.y_change = move_array
self.x = x + self.x_change
self.y = y + self.y_change
if self.x < 20 or self.x > game.game_width-40 or self.y < 20 or self.y > game.game_height-40 or [self.x, self.y] in self.position:
game.crash = True
eat(self, food, game)
self.update_position(self.x, self.y)
def display_player(self, x, y, food, game):
self.position[-1][0] = x
self.position[-1][1] = y
if game.crash == False:
for i in range(food):
x_temp, y_temp = self.position[len(self.position) - 1 - i]
game.gameDisplay.blit(self.image, (x_temp, y_temp))
update_screen()
else:
pygame.time.wait(300)
class Food(object):
def __init__(self):
self.x_food = 240
self.y_food = 200
self.image = pygame.image.load('img/food2.png')
def food_coord(self, game, player):
x_rand = randint(20, game.game_width - 40)
self.x_food = x_rand - x_rand % 20
y_rand = randint(20, game.game_height - 40)
self.y_food = y_rand - y_rand % 20
if [self.x_food, self.y_food] not in player.position:
return self.x_food, self.y_food
else:
self.food_coord(game,player)
def display_food(self, x, y, game):
game.gameDisplay.blit(self.image, (x, y))
update_screen()
def eat(player, food, game):
if player.x == food.x_food and player.y == food.y_food:
food.food_coord(game, player)
player.eaten = True
game.score = game.score + 1
def get_record(score, record):
if score >= record:
return score
else:
return record
def display_ui(game, score, record):
myfont = pygame.font.SysFont('Segoe UI', 20)
myfont_bold = pygame.font.SysFont('Segoe UI', 20, True)
text_score = myfont.render('SCORE: ', True, (0, 0, 0))
text_score_number = myfont.render(str(score), True, (0, 0, 0))
text_highest = myfont.render('HIGHEST SCORE: ', True, (0, 0, 0))
text_highest_number = myfont_bold.render(str(record), True, (0, 0, 0))
game.gameDisplay.blit(text_score, (45, 440))
game.gameDisplay.blit(text_score_number, (120, 440))
game.gameDisplay.blit(text_highest, (190, 440))
game.gameDisplay.blit(text_highest_number, (350, 440))
game.gameDisplay.blit(game.bg, (10, 10))
def display(player, food, game, record):
game.gameDisplay.fill((255, 255, 255))
display_ui(game, game.score, record)
player.display_player(player.position[-1][0], player.position[-1][1], player.food, game)
food.display_food(food.x_food, food.y_food, game)
def update_screen():
pygame.display.update()
def initialize_game(player, game, food, agent):
state_init1 = agent.get_state(game, player, food) # [0 0 0 0 0 0 0 0 0 1 0 0 0 1 0 0]
action = [1, 0, 0]
player.do_move(action, player.x, player.y, game, food, agent)
state_init2 = agent.get_state(game, player, food)
reward1 = agent.set_reward(player, game.crash)
agent.remember(state_init1, action, reward1, state_init2, game.crash)
agent.replay_new(agent.memory)
def plot_seaborn(array_counter, array_score):
sns.set(color_codes=True)
ax = sns.regplot(np.array([array_counter])[0], np.array([array_score])[0], color="b", x_jitter=.1, line_kws={'color':'green'})
ax.set(xlabel='games', ylabel='score')
plt.show()
def run():
pygame.init()
agent = DQNAgent()
counter_games = 0
score_plot = []
counter_plot =[]
record = 0
while counter_games < 150:
# Initialize classes
game = Game(440, 440)
player1 = game.player
food1 = game.food
# Perform first move
initialize_game(player1, game, food1, agent)
if display_option:
display(player1, food1, game, record)
while not game.crash:
#agent.epsilon is set to give randomness to actions
agent.epsilon = 80 - counter_games
#get old state
state_old = agent.get_state(game, player1, food1)
#perform random actions based on agent.epsilon, or choose the action
if randint(0, 200) < agent.epsilon:
final_move = to_categorical(randint(0, 2), num_classes=3)
else:
# predict action based on the old state
prediction = agent.model.predict(state_old.reshape((1,11)))
final_move = to_categorical(np.argmax(prediction[0]), num_classes=3)
#perform new move and get new state
player1.do_move(final_move, player1.x, player1.y, game, food1, agent)
state_new = agent.get_state(game, player1, food1)
#set treward for the new state
reward = agent.set_reward(player1, game.crash)
#train short memory base on the new action and state
agent.train_short_memory(state_old, final_move, reward, state_new, game.crash)
# store the new data into a long term memory
agent.remember(state_old, final_move, reward, state_new, game.crash)
record = get_record(game.score, record)
if display_option:
display(player1, food1, game, record)
pygame.time.wait(speed)
agent.replay_new(agent.memory)
counter_games += 1
print('Game', counter_games, ' Score:', game.score)
score_plot.append(game.score)
counter_plot.append(counter_games)
agent.model.save_weights('weights.hdf5')
plot_seaborn(counter_plot, score_plot)
run()