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Monster Hunter Wilds: Crash after RE Engine splash screen #2182

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CreatureDev opened this issue Oct 31, 2024 · 15 comments
Open

Monster Hunter Wilds: Crash after RE Engine splash screen #2182

CreatureDev opened this issue Oct 31, 2024 · 15 comments

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@CreatureDev
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After compiling shaders and making it through the RE Engine splash screen the game crashes with the following error

Assertion failed!

File: ./src-wine/dlls/winevulkan/loader_thunks.c
Line: 5772

Expression: "!status && "vkLatencySleepNV""

Software information

Monster Hunter Wilds Beta
proton bleeding-edge

System information

  • GPU: RTX 4070
  • Driver: 550
  • VKD3D-Proton version: master

I can gather the logs if necessary

@mbriar
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mbriar commented Oct 31, 2024

Does it work with VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2? Just post the logs as well, it takes 2 seconds.

@CreatureDev
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Author

That fixed it, thanks
For some reason the log file produced was over 450 MB

@Pao-Lumu
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Hello, I was having the same issues, but that fix worked for me.

System information

  • GPU: Nvidia RTX 4070 Ti SUPER
  • Driver: 550.78
  • VKD3D-Proton version: Master (Proton Experimental [bleeding-edge])

Log files

Before: (Had to be compressed, as it's ~300 meg for some reason): steam-3065170.zip

After: steam-3065170.log

@mbriar
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mbriar commented Oct 31, 2024

For some reason the log file produced was over 450 MB

even huge logs usually compress to almost nothing if you zip them up.

@Blisto91
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This is a driver issue that i can't recall at the moment if the fix is included with the 560 versions or not. Should work with the latest dev betas and 565 at least.

@Blisto91
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Note that i just assume it is the same issue as Dragons Dogma 2 had which was fixed. It is possible there could be another so if any hit this with the drivers mentioned above do tell.

@ryzendew
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steam-3065170.log
my crash with 565 beta drivers

VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 PROTON_LOG=1 %command%

@ryzendew
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dd7ad6d Use this commit to get the game working on nvidia

image

@ShadowDrakken
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ShadowDrakken commented Oct 31, 2024

Still an issue for some systems (Steam thread going on about it), myself included. Using Proton Experimental [bleeding edge]

Lenovo Legion 7i gen 9
Intel Core i9-14900HX
NVIDIA GeForce RTX 4070 Laptop GPU 8GB GDDR6
ZorinOS 17.2
Linux 6.8.0-48-generic x86_64
nvidia-driver-560/jammy,now 560.35.03-0ubuntu0~gpu22.04.4 amd64

Working fine on two other systems in the house though, an Intel laptop with a GTX1650 and an Intel desktop with a RTX3060. The only other substantial difference, and I don't know if this even matters, is that the laptop that's failing has SecureBoot enabled while the other two don't.

@Blisto91
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Note that the original problem for this issue is specifically about the below error before it gets too confusing

Assertion failed!

File: ./src-wine/dlls/winevulkan/loader_thunks.c
Line: 5772

Expression: "!status && "vkLatencySleepNV""

@ryzendew
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ryzendew commented Nov 1, 2024

https://youtu.be/iEwbpi9ufAA?t=2983 GFX issues

Tried with Disabled up-scaling and lowest graphics also
steam-3065170.zip
here is the log

@tvgold42
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tvgold42 commented Nov 1, 2024

Currently running into a different issue, using GE 9-17 that has the latest git commit, using Nvidia 565.
Main issue is LOD problems, random walls of sand that are 1 px thick with no colision, and no ground will load correctly around you if you move at all. screenshot linked to below
https://imgur.com/a/7XbGotH

@Pao-Lumu
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Pao-Lumu commented Nov 1, 2024

That should probably be reported separately, though I'm also experiencing that.

@tvgold42
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tvgold42 commented Nov 1, 2024

That should probably be reported separately, though I'm also experiencing that.

Thanks for letting me know, made a separate issue here, happy to move the conversation on this specific issue over there

@ShadowDrakken
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Currently running into a different issue, using GE 9-17 that has the latest git commit, using Nvidia 565. Main issue is LOD problems, random walls of sand that are 1 px thick with no colision, and no ground will load correctly around you if you move at all. screenshot linked to below https://imgur.com/a/7XbGotH

the holes in the ground and walls of sand are caused by the Surface Quality setting (only accessible from the main menu, not once you load into the game). Setting it to Low resolves the issue (at least for a bit, it will slowly start glitching over time still)

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7 participants