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Energy Projector inconsistent and weak #3456

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5 tasks done
OuterMostMonk opened this issue Aug 9, 2023 · 0 comments
Open
5 tasks done

Energy Projector inconsistent and weak #3456

OuterMostMonk opened this issue Aug 9, 2023 · 0 comments

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@OuterMostMonk
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Description of issue

Covenant energy projectors are meant to be their own equivalent to a MAC cannon. In ship to ship combat however it doesn't always perform as expected and even when it does it is underwhelming.
The energy projectors main source of damage is the lava it creates however most of the time the shots don't create this lava. I do not know why sometimes lava is created and other times it is not.

Even with the lava, the damage is smaller than the explosive blast created by a MAC shot, and the lava seems to sometimes block further shots. MAC ammo consoles can also store 3 shots but energy projectors can only store one for some reason.

This makes called in Covenant ships inferior in combat to UNSC and URF ones.

Difference between expected and actual behavior

Shots should be hitting walls and then creating lava. However seemingly more than half the time they hit the walls but only do tiny amounts of damage with no other effect and no lava.

Steps to reproduce

Call in an energy projector ship, try to engage in ship to ship combat or fire upon a station/ship

Specific information for locating

DM file path is: code/modules/halo/overmap/weapons/Energy_projector.dm

Length of time in which bug has been known to occur

Unknown amount of time. Though MAC ships have felt stronger for a long time.

Client version, Server revision & Game ID

Server Revision: [bf4851f ]

Game ID unknown

Issue bingo

Please check whatever applies. More checkboxes checked increase your chances of the issue being looked at sooner.

  • Issue could be reproduced at least once
  • Issue could be reproduced by different players
  • Issue could be reproduced in multiple rounds
  • Issue happened in a recent (less than 7 days ago) round
  • Couldn't find an existing issue about this
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