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After respawn, the player is lagging state from the perspective of other players #1722

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Dg32z opened this issue Sep 15, 2024 · 3 comments
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bug Something isn't working

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@Dg32z
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Dg32z commented Sep 15, 2024

Describe the bug and how to replicate it

2024-09-15.23-05-28.mp4

Grim version

2.3.68

Server version

ver
[23:07:38 INFO]: This server is running Paper version 1.21.1-41-master@fcedb49 (2024-08-24T09:02:10Z) (Implementing API version 1.21.1-R0.1-SNAPSHOT)
You are 36 version(s) behind
Download the new version at: https://papermc.io/downloads/paper
Previous version: 1.21.1-13-7c9240f (MC: 1.21.1)

Plugins

[23:07:47 INFO]: Server Plugins (11):
[23:07:47 INFO]: Bukkit Plugins:
[23:07:47 INFO]: - FastAsyncWorldEdit, FastCrystal, GrimAC, LiteBans, LuckPerms, PlaceholderAPI, ProtocolLib, pvp
[23:07:47 INFO]: Vault, ViaBackwards, ViaVersion

@Dg32z Dg32z added the bug Something isn't working label Sep 15, 2024
@Dg32z Dg32z changed the title After respawn, the player is skipping state from the perspective of other players After respawn, the player is lagging state from the perspective of other players Sep 15, 2024
@SamB440
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SamB440 commented Sep 15, 2024

Provide a valid reproduction method

@Dg32z
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Dg32z commented Sep 15, 2024

Provide a valid reproduction method

This is the code used to implement death
1.txt

@Dg32z
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Dg32z commented Sep 15, 2024

This problem often occurs on my server ):

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