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Simulation false positive while sneaking between walls and fences #1670
Comments
This is an issue section, not circus of sarcasm. |
Can you test if this happens on older client versions? Like 1.19.4. I am wondering if Mojang has changed the sneaking calculation |
Just tested in 1.19.4, same problem. The false is triggered when i'm exactly in the middle gap where it's supposed to be possible to fall in the gap between the wall and the fence. |
Most likely related to #858 |
Interestingly it doesn't happen on my custom 1:1 simulator, I will have to see what Grim is doing wrong at some point |
Just tested in old version of minecraft (1.12.2) and doesn't happen. |
Is your custom simulator opensource ? |
Describe the false positive and how to replicate it
To reproduce, simply put fences and walls every other block, then sneak and walk between it.
Video:
Enregistrer.l.ecran.2024-08-21.a.21.14.10.mov
This might be because the player can actually fit almost pixel perfect between a wall and a fence (see screenshot below)
So when the player sneak and walk between, maybe simulation think the player should fall in the little gap while he's not ?
Grim Log
https://paste.grim.ac/15mkupb
Server version
Paper 1.21.1 (build 35)
Client version
Vanilla 1.21
Plugins
LuckPerms, GrimAC, WorldEdit, WorldGuard, CoreProtect, and personal plugins that doesn't interfer with packets/movements.
Also reproduced on a localhost server hosted on my computer with only GrimAC on it.
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