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Block/Entity interaction/digging should be blocked through walls #1498

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ghost opened this issue May 28, 2024 · 5 comments · May be fixed by #1679
Open

Block/Entity interaction/digging should be blocked through walls #1498

ghost opened this issue May 28, 2024 · 5 comments · May be fixed by #1679
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enhancement New feature or request

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@ghost
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ghost commented May 28, 2024

Feature description

Seems like wasted opportunity not having these checks, since we already have their clientside world.

@ghost ghost added the enhancement New feature or request label May 28, 2024
@SamB440
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SamB440 commented May 28, 2024

#1238

It's more annoying than you think due to tick skipping and 0.03

@ghost
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ghost commented Jun 11, 2024

#1238

It's more annoying than you think due to tick skipping and 0.03

any way to give it some leniancy because of .03? also wasnt .03 removed recently?

@ManInMyVan
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ManInMyVan commented Jun 11, 2024

wasnt .03 removed recently?

Even it was (which I doubt), we still need to support older client versions

@Axionize
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I just so happened to be working on a similar problem here:
#1679

In its current state its meant for review and improvement, but it seems to work fairly well for blocking container access through walls and can be trivially modified to encapsulate entity interaction and digging as well.

@Axionize
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I've taken to maintaining a temporary fork with all the other latest GrimAC changes with Sam's reach and hitting through wall checks.

You can download the jars from releases here:
https://github.com/Axionize/Grim/releases

I'll be working on improving the performance of the checks and looking for testers to report any issues.

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3 participants