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LuV+ Lubricant and Soldering Alloy #2568

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IncandescenceSy
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What

The same Lubricant and Soldering Alloy are used from the beginning of the game to the end, which provides no challenge or excitement to the player. This PR aims to spice up the lategame by correcting this.

Implementation Details

The exact composition of High-Grade Soldering Alloy could be changed based on balancing concerns.

Outcome

Recipes in the Cutting Machine can optionally use Molybdenite Lubricant for less consumption and slightly faster recipes compared to regular Lubricant. Recipes in the Assembler and Circuit Assembler can optionally use High-Grade Soldering Alloy for less consumption compared to regular Soldering Alloy.

Lategame recipes in the Assembly Line only accept Molybdenite Lubricant and High-Grade Soldering Alloy, not their rudimentary counterparts.

image
72L Liquid Chrome + Molybdenite Dust -> Chromium-Doped Molybdenite Dust

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1000L Oil, Creosote, or Seed Oil + Chromium-Doped Molybdenite Dust + Graphite Dust -> 1000L Molybdenite Lubricant

MoS2 is a common lubricant in real life, and it is often mixed with Graphite and/or doped with Chromium.
https://pubs.acs.org/doi/10.1021/acsami.5b06055
https://en.wikipedia.org/wiki/Molybdenum_disulfide
In real life, it would be left in solid form.

image
4 Cadmium + 3 Antimony + 1 Indium -> 8 High-Grade Soldering Alloy

This is not the exact composition of any real-life soldering alloy, but it is close to several, and all of these materials are very commonly used in real-life soldering alloys. As previously mentioned, the exact composition could be adjusted based on balancing concerns.
https://en.wikipedia.org/wiki/Solder_alloys

image

Potential Compatibility Issues

Many Assembly Line recipes have changed.

@IncandescenceSy
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I closed this on accident due to a Git mishap, and it can't be reopened because I was working on master, which I do not wish to do anymore, so I fixed merge conflicts and made a new version of the PR, #2598

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