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Open a new instance with EMI and look at the recipe :V
As much as I hate snark on bug reports this field hasn't been very applicable for the bugs I've been reporting but I suppose that's just a skill issue on my part
Additional Information
This is likely to be related to another, more obscure issue I've been having while trying to modify Crafting Components.
When modifying CraftingComponent.CABLE_HEX or CraftingComponent.CABLE_TIER_UP_OCT using the GTCEuStartupEvents.craftingComponents event, it causes a crash unless a fallback is provided.
These two crafting components are transmuted from cables into small springs and springs, before being used in the Power Transformer recipe.
An example script is provided for testing. Simply put the file into the startup_scripts folder, launch the game to see the control test, then restart again after commenting out either of the lines that add a fallback to the map and it should cause a crash. change my extension to .js
The text was updated successfully, but these errors were encountered:
Checked for existing issues
Tested latest version
GregTech CEu Version
1.4.6
Minecraft Version
1.20.1
Recipe Viewer Installed
EMI
Environment
Singleplayer
Cross-Mod Interaction
Yes
Other Installed Mods
EMI, KubeJS
Expected Behavior
Expected assembler recipes for Power Transformers to not have any missing/bugged ingredients.
Actual Behavior
Extreme Voltage Power Transformer should have a Platinum Spring in the recipe, but Platinum Springs do not exist.
Ultra High Voltage Power Transformer should have a Small Europium Spring in the recipe, but Small Europium Springs do not exist.
Already reported in dev-chat:
https://discord.com/channels/701354865217110096/1089296351906504835/1304571841687453696
Steps to Reproduce
Open a new instance with EMI and look at the recipe :V
As much as I hate snark on bug reports this field hasn't been very applicable for the bugs I've been reporting but I suppose that's just a skill issue on my part
Additional Information
This is likely to be related to another, more obscure issue I've been having while trying to modify Crafting Components.
When modifying
CraftingComponent.CABLE_HEX
orCraftingComponent.CABLE_TIER_UP_OCT
using theGTCEuStartupEvents.craftingComponents
event, it causes a crash unless a fallback is provided.These two crafting components are transmuted from cables into small springs and springs, before being used in the Power Transformer recipe.
An example script is provided for testing. Simply put the file into the
startup_scripts
folder, launch the game to see the control test, then restart again after commenting out either of the lines that add a fallback to the map and it should cause a crash.change my extension to .js
The text was updated successfully, but these errors were encountered: