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Pinned Loading

  1. Unity-Smoothed-Particle-Hydrodynamics Unity-Smoothed-Particle-Hydrodynamics Public

    SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader

    C# 73 7

  2. Unity-Pathfinding-3D Unity-Pathfinding-3D Public

    A blogpost-repository about how to do pathfinding in 3D using a sparse voxelisation octree (SVO) with a specialised A* pathfinding algorithm using Unity in C#.

    11 1

  3. The overlap check of “Fast Parallel ... The overlap check of “Fast Parallel Surface and Solid Voxelisation on GPUs” by Schwarz and Seidel in C# in Unity visualised on a single triangle
    1
    using System;
    2
    using System.Collections.Generic;
    3
    using UnityEngine;
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    5
    [Flags]
  4. Discregrid Discregrid Public

    Forked from InteractiveComputerGraphics/Discregrid

    A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of signed distance fields.

    C++

  5. AngusJohnson/Clipper2 AngusJohnson/Clipper2 Public

    Polygon Clipping and Offsetting - C++, C# and Delphi

    C++ 1.5k 273