Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improve bitmap importing for Halo 1 #1

Open
GoomiiV2 opened this issue Nov 18, 2021 · 0 comments
Open

Improve bitmap importing for Halo 1 #1

GoomiiV2 opened this issue Nov 18, 2021 · 0 comments
Labels
enhancement New feature or request Halo1MCC Halo 1 The Master Cheif Collection

Comments

@GoomiiV2
Copy link
Owner

Atm the bitmap importing is simple, it just get all the bitmap tags and extracts the bitmap plates and creates texture assets in Unity.

I'd like to improve this to go off the shader tags and create a rough version of that shader in unity, as in shaders with transparency will also have transparency in Rampancy.
And to also only import texture that are used in levels, atm it imports all bitmap including those for the ui and models.

@GoomiiV2 GoomiiV2 added enhancement New feature or request Halo1MCC Halo 1 The Master Cheif Collection labels Nov 18, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request Halo1MCC Halo 1 The Master Cheif Collection
Projects
None yet
Development

No branches or pull requests

1 participant