You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
QGLViewer defines yet-another-vector-type. Couldn't you just use the QVector3D that now ships with Qt5? Especially the OpenGL4 API for Qt accepts natively QVector3D, etc...
Because of this incongruence my code is scattered with usages of this function:
Hi Gilles, great, so perhaps label these kind of stuff as "enhancements" in github, so I avoid creating duplicates :) Unfortunately OpenGL4 in Qt4 was a pain, and that's why I am using Qt5.
Do you have any expected release date for version 3?
Perhaps it's just simpler to just do OpenGL4/Qt5 and drop back-compatibility.
It's a bold move, but often appreciated.
QGLViewer defines yet-another-vector-type. Couldn't you just use the QVector3D that now ships with Qt5? Especially the OpenGL4 API for Qt accepts natively QVector3D, etc...
Because of this incongruence my code is scattered with usages of this function:
The text was updated successfully, but these errors were encountered: