2D Rust Graphics Library (Super Simple, Super Efficient)
Render 1M+ 2D shapes, with 240+ FPS
Super Simple API
Incredibly efficient
Render any NGon (Triangle, Rectangle, Pentagon, ... , Circle)
CSS like dynamic sizing
Text rendering
Efficient textured rendering
Colored rendering
Outline rendering
Outline color
Outline width
Antialiasing
Position/Rotation/Scale
Dynamic image updates
gfx. color = [ 255 , 255 , 255 , 255 ] ;
gfx. stroke_color = [ 255 , 0 , 255 , 255 ] ;
gfx. stroke_width = 0.3 ;
gfx. rotation = 3.14 + app. time ;
gfx. roundness = 0.2 ;
gfx. set_image ( my_image) ;
gfx. tri ( Pc ( 0.0 ) , Pc ( 0.5 ) , Vmin ( 1.0 ) , Px ( 64 ) ) ;
gfx. circle ( Pc ( 0.0 ) , Em ( 1.0 ) , Vmax ( 0.8 ) ) ;
gfx. update_image_direct ( & my_image, |img_data| rand. fill_bytes ( img_data) ) ;
gfx. weight = 0.5 ;
gfx. text ( "Efficient Text Rendering" , Vw ( 0.1 ) , Vh ( 0.1 ) , Em ( 1.0 ) ) ;
Renderer Technical Details
2D primitives/shapes are rendered using a single shader for efficiency
Font SDF is generated in compute shader using bezier curves directly
in 15ms for 96 chars (64x64) on GTX 1060, can be improved, but enough for now
Uses WGPU for rendering
Uses atlas for textures