From 66bc6efa4c910a21364f24d907b085e74ed51eab Mon Sep 17 00:00:00 2001 From: Ricardo Antunes Date: Thu, 28 Sep 2023 21:58:38 +0100 Subject: [PATCH] docs: specify that we use C++20 --- README.md | 6 +++--- docs/pages/main.md | 4 ++-- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 53794a4f8..6e6586f10 100644 --- a/README.md +++ b/README.md @@ -11,9 +11,9 @@ **CUBOS. aims to be a simple, but powerful game engine for PC, where** **everything is made out of voxels.** -It is open source and free to use for any purpose. Written in *C++* and with -data-oriented design in mind, its goal is to be both performant and highly -flexible. +It is open source and free to use for any purpose. Written in modern *C++* (20) +and with data-oriented design in mind, its goal is to be both performant and +highly flexible. ### Learn more diff --git a/docs/pages/main.md b/docs/pages/main.md index 126ac00c1..b63e61d14 100644 --- a/docs/pages/main.md +++ b/docs/pages/main.md @@ -8,8 +8,8 @@ **everything is made out of voxels.** It is [open source](https://github.com/GameDevTecnico/cubos) and free to use -for any purpose. Written in *C++* and with data-oriented design in mind, its -goal is to be both performant and highly flexible. +for any purpose. Written in modern *C++* (20) and with data-oriented design in +mind, its goal is to be both performant and highly flexible. ### Getting started