Gaffer 1.3.1.0 #5420
johnhaddon
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Gaffer 1.3.1.0
#5420
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Please implement Moonray renderer in gaffer . |
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Features
SdrRegistry
. This includes shaders such asUsdPreviewSurface
andUsdUVTexture
, which are now available in theUSD/Shader
section of the node menu.USD/Light
section of the node menu.Improvements
Fixes
view
presets whendisplay
is at the default value (Small Bug with DisplayTransform Node's new Default Display #5392).vector
typed outputs defined asvector <name>
in an output definition.shadow:enable
andshadow:color
parameters on UsdLux lights, which were previously ignored.ERROR : EventSignalCombiner : Cannot set value for plug {plug} except during computation
.N
primitive variable, and meshes whereN
hasUniform
orFaceVarying
interpolation. Note that Cycles has no native support forFaceVarying
interpolation so that in this case all faces are rendered faceted.N
primitive variables. These are now available to be queried from the standardNg
attribute in Cycles.inf
ifinf
values are present in the image, rather than3.4e38
.inf
andinf
, orNaN
andNaN
. Additionally, there is infinite difference betweenNaN
and any other number, so assertImagesEqual will correctly reportNaN
s that don't belong.NaN
values which create problems in compositing.NaN
s in the input image.ComputeNode::computeCachePolicy()
to be called unnecessarily for input plugs in some circumstances. This could affect performance, particularly when the plug belonged to a node implemented in Python.API
enabled
BoolPlug with avalue
ValuePlug.Build
This discussion was created from the release Gaffer 1.3.1.0.
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