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ab.yaml
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ab.yaml
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blueprint:
name: "[Occupancy] Auto Room Occupancy"
description: >
Automatically turn on and off an ocupancy switch for a single room.
------LOGIC------
Occupied when ANY of the following conditions are met (all are optional).
- door is shut
- any motoion
- any media player playing
- door is shut (for rooms eg bathrooms)
- on room presence (eg room-assistant)
Occupancy is clared under ALL of the following conditions being met (all are optional):
- motion off for a set amount of time
- no player in room played for a set amount of time
- no one in room (TODO//: add a timer)
------HELPERS------
Uses the following helpers to allow for front end control of timeouts.
All default to 10 minutes if not provided.
- input_number.motion_occupancy_timeout
- input_number.media_occupancy_timeout
- input_number.bluetooth_occupancy_timeout (NOT IN USE YET)
------TODO------
- Use bluetooth timeout input (Help needed)
domain: automation
input:
# SENSORS USED
motion_sensor:
name: Motion Sensor
description: "A motion sensor or group of motion sensors in room. State must be either 'on' or 'off'."
default: "binary_sensor.none"
selector:
entity:
door_sensor:
name: Door Sensor
description: "A door sensor or group of door sensors in room. State must be either 'on' or 'off'."
default: "binary_sensor.none"
selector:
entity:
media_players:
name: Media Players (Optional)
description: "A comma separated list of media_players in room. Include domain and name IE media_player.lounge_echo."
media_states:
name: Media States to Match (optional)
description: "A comma separated list of states a Media Player can be in when room is occupied. Default is 'playing'."
default: "playing"
presence_entities:
name: Room Presence Entities (Optional)
description: "A comma separated list of room presence entities. Include domain and name IE 'sensor.phone_1_room_presence, sensor.phone_2_room_presence'."
default: "sensor.none"
presence_states:
name: Room Presence State (Optional)
description: "A comma separated list of states that presence entity can match. EG 'lounge, lounge2'."
default: "none"
# ENABLE / DISABLE INDIVIDUAL FEATURES
occupied_on_motion_enabled:
name: Enable Motion Occupancy
description: "Turn on/off occupancy being set to 'on' via motion."
default: true
selector:
boolean:
occupied_on_shut_door:
name: Enable Door Occupancy
description: "Turn on/off occupancy being set to 'on' when door is shut."
default: false
selector:
boolean:
occupied_on_media_enabled:
name: Enable Media Occupancy
description: "Turn on/off occupancy being set to 'on' via media."
default: false
selector:
boolean:
occupied_on_presence_enabled:
name: Enable Presence Occupancy
description: "Turn on/off occupancy being set to 'on' via presence."
default: false
selector:
boolean:
# GLOBAL DISABLE
disabled_entity_id:
name: Disable Mode (Optional)
description: "An input_boolean to entirely disable this logic. Where 'on' disables."
default: "none"
selector:
entity:
domain: input_boolean
# HOME SENSORS
household_group:
name: Household Group (Optional)
description: "A grouped set of people in your house. On logic will only run if home."
default: "none"
selector:
entity:
domain: group
guest_mode_switch:
name: Guest Mode (Optional)
description: "An input_boolean to allow logic to work when household is away."
default: "none"
selector:
entity:
domain: input_boolean
# TARGET
occupancy_switch:
name: Occupancy Switch
description: "An input_boolean that switches occupancy state in target room. On = occupied and Off = not_occupied."
selector:
entity:
domain: input_boolean
variables:
time_now: "{{ as_timestamp(now()) }}"
media_players_str: !input media_players
media_players: "{{ media_players_str.split(',') | map('trim') | list }}"
media_states_str: !input media_states
media_states: "{{ media_states_str.split(',') | map('trim') | list }}"
media_timeout: "{{ states('input_number.media_occupancy_timeout') | int(10) }}"
media_is_playing: "{{ expand(media_players) | selectattr('state','in',media_states) | list | count > 0 }}"
presence_entities_str: !input presence_entities
presence_entities: "{{ presence_entities_str.split(',') | map('trim') | list }}"
presence_states_str: !input presence_states
presence_states: "{{ presence_states_str.split(',') | map('trim') | list }}"
presence_timeout: "{{ states('input_number.bluetooth_occupancy_timeout') | int(10) }}"
in_room: "{{ expand(presence_entities) | selectattr('state','in',presence_states) | list | count > 0 }}"
motion_sensor: !input motion_sensor
motion_timeout: "{{ states('input_number.motion_occupancy_timeout') }}"
motion_last_changed: "{{ states[motion_sensor].last_changed.timestamp() | float(0) }}"
motion_is_timed_out: "{{ (time_now - motion_last_changed) > motion_timeout | float(10) }}"
is_motion: "{{ is_state(motion_sensor, 'on') }}"
door_sensor: !input door_sensor
door_shut: "{{ is_state(door_sensor, 'off') }}"
occupied_on_motion_enabled: !input occupied_on_motion_enabled
occupied_on_shut_door_enabled: !input occupied_on_shut_door
occupied_on_media_enabled: !input occupied_on_media_enabled
occupied_on_presence_enabled: !input occupied_on_presence_enabled
disabled_entity_id: !input disabled_entity_id
blueprint_disabled: "{{ disabled_entity_id != 'none' and is_state(disabled_entity_id, 'on') }}"
household_group: !input household_group
guest_mode_switch: !input guest_mode_switch
house_home: "{{ household_group == 'none' or is_state(household_group, 'home') }}"
guests_home: "{{ guest_mode_switch == 'none' or is_state(guest_mode_switch, 'on') }}"
at_home: "{{ house_home or guests_home }}"
mode: parallel
trigger:
# DOOR
- platform: state
entity_id: !input door_sensor
# MOTION
- platform: state
entity_id: !input motion_sensor
to: 'on'
- platform: state
entity_id: !input motion_sensor
to: 'off'
for:
minutes: "{{ states('input_number.motion_occupancy_timeout') | int(10) }}"
# MEDIA
- platform: state
entity_id: !input media_players
# PRESENCE
- platform: state
entity_id: !input presence_entities
condition:
- "{{ not blueprint_disabled }}"
action:
- choose:
# OCCUPIED IF DOOR SHUT
- conditions:
- "{{ occupied_on_shut_door_enabled }}"
- "{{ door_shut }}"
- "{{ at_home }}"
sequence:
- service: input_boolean.turn_on
data:
entity_id: !input occupancy_switch
# OCCUPIED ON MOTION
- conditions:
- "{{ occupied_on_motion_enabled }}"
- "{{ is_motion }}"
- "{{ at_home }}"
sequence:
- service: input_boolean.turn_on
data:
entity_id: !input occupancy_switch
# OCCUPIED ON MEDIA PLAY
- conditions:
- "{{ occupied_on_media_enabled }}"
- "{{ media_is_playing }}"
- "{{ at_home }}"
sequence:
- service: input_boolean.turn_on
data:
entity_id: !input occupancy_switch
# OCCUPIED ON PRESENCE
- conditions:
- "{{ occupied_on_presence_enabled }}"
- "{{ in_room }}"
- "{{ at_home }}"
sequence:
- service: input_boolean.turn_on
data:
entity_id: !input occupancy_switch
# CLEAR OCCUPANCY
- conditions:
- "{{ not is_motion }}"
- "{{ motion_is_timed_out }}"
# NO MEDIA - none of the players has played in the last x minutes
- >
{% set t = (time_now - media_timeout) * 60 %}
{% set ns = namespace(not_playing=[]) %}
{% for player in media_players %}
{% for state in media_states %}
{% if states[player].last_changed is defined %}
{% set timed_out = states[player].last_changed.timestamp() < t %}
{% else %}
{% set timed_out = true %}
{% endif %}
{% if states(player) != state and timed_out %}
{% set ns.not_playing = ns.not_playing + [ player.entity_id ] %}
{% endif %}
{% endfor %}
{% endfor %}
{{ ns.not_playing | length >= media_players | length }}
# NO PRESENCE - none of the presence entities in room
- "{{ not in_room }}"
# TODO// Need to add timeout IE time since last in room.
# But cant use last_updated or last_changed as may have changed from one room to another that does not include this room
# EG this room is bedroom but they have moved from lounge to kitchen within timeout period.
# HELP NEEDED! :)
sequence:
- service: input_boolean.turn_off
data:
entity_id: !input occupancy_switch