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leaderboard.c
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leaderboard.c
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//
// Created by r4hei on 2/2/2022.
//
#include "leaderboard.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL2_gfxPrimitives.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <stdbool.h>
#include <string.h>
static const int SCREEN_WIDTH = 800;
static const int SCREEN_HEIGHT = 600;
static const int FPS = 60;
static SDL_Window* window;
static SDL_Renderer* renderer;
static SDL_Texture *background_texture;
struct player{
int points;
char name[100];
};
void init_leaderboard() {
window = SDL_CreateWindow("State.io", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
SCREEN_WIDTH,
SCREEN_HEIGHT, SDL_WINDOW_OPENGL);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
}
void kill_leaderboard() {
SDL_DestroyTexture( background_texture );
background_texture = NULL;
SDL_DestroyRenderer( renderer );
SDL_DestroyWindow( window );
window = NULL;
renderer = NULL;
}
void show_text_leaderboard(char *str_text,SDL_Color color,TTF_Font* font,int x,int y){
SDL_Surface* text = TTF_RenderText_Solid( font, str_text, color );
SDL_Texture* text_texture = SDL_CreateTextureFromSurface( renderer, text );
SDL_Rect dest = { x,y, text->w, text->h };
SDL_RenderCopy( renderer, text_texture,NULL, &dest );
SDL_FreeSurface(text);
SDL_DestroyTexture(text_texture);
}
int is_in_rectangle_leaderboard(int x1,int y1,int x2,int y2,int x,int y){
if(x<x2 && x>x1 && y<y2 && y>y1)return 1;
return 0;
}
int main_leaderboard() {
init_leaderboard();
background_texture = IMG_LoadTexture(renderer,"../main_menu_bg.png");
TTF_Font* font1 = TTF_OpenFont("../Lato-Black.ttf", 24);
TTF_Font* font2 = TTF_OpenFont("../metal-lord.ttf", 36);
SDL_Rect background_texture_rect = {.x=0, .y=0, .w=SCREEN_WIDTH, .h=SCREEN_HEIGHT};
SDL_Color credits_color = { 0x2E, 0xCA, 0x1D };
SDL_Color user_name_color = { 0, 0, 0 };
SDL_Color color_button = { 0xB2, 0x10, 0x10 };
FILE *fptr= fopen("../player_scores.txt","r");
int cnt_players;
fscanf(fptr," %d",&cnt_players);
player players[100];
for(int i=0;i<cnt_players;i++){
fscanf(fptr," %[^\n]s",players[i].name);
fscanf(fptr," %d",&(players[i].points));
}
fclose(fptr);
for(int i=0;i<cnt_players;i++){
for(int j=0;j<i;j++){
if(players[i].points>players[j].points){
player temp_player;
temp_player.points=players[i].points;
strcpy(temp_player.name,players[i].name);
players[i].points=players[j].points;
strcpy(players[i].name,players[j].name);
players[j].points=temp_player.points;
strcpy(players[j].name,temp_player.name);
}
}
}
//printf("%d",cnt_players);
int next_menu_id=-1;
SDL_bool shallExit = SDL_FALSE;
while (shallExit == SDL_FALSE) {
SDL_SetRenderDrawColor(renderer, 0xff, 0xff, 0xff, 0xff);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, background_texture, NULL, &background_texture_rect);
for(int i=0;i<9 && i<cnt_players;i++){
show_text_leaderboard(players[i].name,user_name_color,font1,50,50+50*i);
char temp_points[10];
sprintf(temp_points,"%d",players[i].points);
show_text_leaderboard(temp_points,user_name_color,font1,650,50+50*i);
}
roundedBoxRGBA(renderer,50,500,150,550,10,0x2b,0xde,0xc9,0xa9);
show_text_leaderboard("back",color_button,font1,75,510);
SDL_Event sdlEvent;
while (SDL_PollEvent(&sdlEvent)) {
switch (sdlEvent.type) {
case SDL_QUIT:
shallExit = SDL_TRUE;
break;
case SDL_MOUSEBUTTONUP:
if(is_in_rectangle_leaderboard(50,500,150,550,sdlEvent.button.x,sdlEvent.button.y)){
next_menu_id=1;
shallExit = SDL_TRUE;
}
break;
}
}
SDL_RenderPresent(renderer);
SDL_Delay(1000 / FPS);
}
TTF_CloseFont( font1 );
TTF_CloseFont( font2 );
kill_leaderboard();
return next_menu_id;
}