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Hi Holmer
I love shaderforge and I like to Improve your repository :)
Shader Forge has a problem... It generate All shader Inside fragment shader
without declaring functions
It makes hard to reading shader
It create repetitive definitions in the shader
for example when I use Rotator Instead of declaring function It will generate Inside of fragment shader
Hello @smkplus, I'm working on a similar issue. I would like to create various noise nodes for ShaderForge. Did you ever solve this? I would love to hear of your progress on this issue.
Thank you for any response!!
Yes, thank you. But how do you get the node to use it with ShaderForge? In your picture, you are still using the Rnd output which seems to be a single component, like Holmer's noise node.
Hi Holmer
I love shaderforge and I like to Improve your repository :)
Shader Forge has a problem... It generate All shader Inside fragment shader
without declaring functions
It makes hard to reading shader
It create repetitive definitions in the shader
for example when I use Rotator Instead of declaring function It will generate Inside of fragment shader
float2 node_5074 = (mul(i.uv0-node_5074_piv,float2x2( node_5074_cos, -node_5074_sin, node_5074_sin, node_5074_cos))+node_5074_piv);
You could define it as Rotation function:
I'm working on procedural generation
But What Is my problem?
My Problem Is that I can't add functions through my
SFN_FBMNoise.cs
and I have to convert them to variables!!The text was updated successfully, but these errors were encountered: