Bots should not attack cuffed pirates. #7295
WrillWasTaken
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Ideas and suggestions
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Addressed in Regalis11/Barotrauma-development@bb282fd. The bots now treat handcuffed (human) targets as neutralized, unless they are spawned aggressive through an event. I didn't test it on pirates. Please post an issue ticket, if it doesn't work as expected. |
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Still not fixed. Happened to me right now. And every time I heal the prisoners back to life, bots shoot him right away. The only way to prevent is to cancel the order to fight intruders, which is annoying |
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Just before writing this, I handcuffed a pirate because I expected my crew to leave them alone, and let me get the cash from the "by the book" talent. My security guard bot instead decapitated the cuffed pirate right as I was pulling them to the brig.
Why do they do this? Shouldn't they treat pirates and such similarly to prisoners and ignore them when they're cuffed?
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