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Nvidium #752

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Theoyeah opened this issue Oct 23, 2023 · 6 comments
Open

Nvidium #752

Theoyeah opened this issue Oct 23, 2023 · 6 comments
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mod New Fabric mod to include on hold Mods that are waiting for something before inclusion

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@Theoyeah
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CurseForge link

No response

CurseForge Mod Distribution

Unknown

Modrinth link

https://modrinth.com/mod/nvidium

Source/other link

https://github.com/MCRcortex/nvidium

Mod file size

142.36 KB

License

(any other license)

What it does

The mod replaces the sodium rendering system and uses nvidia-only opengl extensions to increase framerates by a considerable amount.

With mesh shaders, a near fully gpu driven rendering pipeline is used, enabling very fast and performant geometry culling of terrain meaning your gpu can work much more efficiently.

Why should it be in the modpack

It gives a lot of fps to RTX users (with that modpack + nvidium i get so much more fps compared to Bedrock Edition itself)

I have some screenshots to prove it (16 chunks & default settings for both editions but no anti-analysing in bedrock)
image
image

Why shouldn't it be in the modpack

Not available on Curseforge. (maybe it will one day ?)
The mod is on beta (Even if I tested it and i had no issues with the other mods included)
Only working for GTX 1600+ users and RTX users (note that the mod disables completely by itself if the graphics card isn't compatible)

Additional details

No response

@Theoyeah Theoyeah added the mod New Fabric mod to include label Oct 23, 2023
@Madis0
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Madis0 commented Oct 23, 2023

No, the mod is not functional on non-Nvidia systems, but the Nvidium will automatically disable itself. Your gameplay will not be affected.

so this is the reason you and someone on [Discord] just suggested it for FO - it disables itself on non-Nvidia
I'm not sure it's a good argument yet, but it is a valid argument
what I would ask though is why is this even necessary
like, 200 fps without the mod is not enough? especially when it doesn't affect shaders in any way

@Madis0 Madis0 changed the title Mod Request: Nvidium Nvidium Oct 23, 2023
@Madis0 Madis0 added the WIP Mods that are experimental and will not be included until considered "stable enough" label Oct 26, 2023
@EquityX
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EquityX commented Oct 30, 2023

I tested it on the Hermitcraft Season 7 world & it smooths the framerate by a noticeable amount. This is 32 render distance with Nvidium.
With Nvidium

This is 32 render distance without Nvidium.
Without Nvidium

It also has a massive performance uplift with render distances past 32.
Nvidium 64 Render Distance
64 Render distance & only a few fps lower than 32 Render distance.

The reason I would not add it yet is because it is still a beta mod & has some bugs. Like how teleporting with a command block will cause a crash. The dev has already responded & will push a fix in the future. Perhaps this could be added to a beta version of Fabuloulsy Optimized after the teleport bug is fixed to test its stability?

@Theoyeah
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Hey, seems like its been a long time since we discussed this. I would like to know if lately there have been any considerations adding it since it seems like today the mod seems to be a bit more free from critical bugs.

@TheBossMagnus
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Hey, seems like its been a long time since we discussed this. I would like to know if lately there have been any considerations adding it since it seems like today the mod seems to be a bit more free from critical bugs.

Not really, but we have to note that the mod went from alpha to beta and the dev fixed quite a few bugs/memory leaks

@Madis0
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Madis0 commented May 12, 2024

I'll request it in non-CF mod list but I'll not consider it before Sodium 0.6 is out, due to its drastic changes.

@TheBossMagnus
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Little update on the mod:
It should be out of beta soon (there is a release candidate in the discord, but some not-major issues are still in there). Could we make a test thread on discord after sodium 0.6 stable?

@Madis0 Madis0 added on hold Mods that are waiting for something before inclusion and removed WIP Mods that are experimental and will not be included until considered "stable enough" labels Sep 14, 2024
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