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Users should be able to play and explore the world of Proof of Combat, as played by the players on proofofcombat.com, without losing any functionality or features available to them in the full game.
Data ("Datoms") can be explored and interacted with, allowing the user to store and sometimes modify a local version of the network state. Network state can be derived from a canonical event history, as provided by proofofcombat.com.
The text was updated successfully, but these errors were encountered:
Users should be able to play and explore the world of Proof of Combat, as played by the players on proofofcombat.com, without losing any functionality or features available to them in the full game.
Data ("Datoms") can be explored and interacted with, allowing the user to store and sometimes modify a local version of the network state. Network state can be derived from a canonical event history, as provided by proofofcombat.com.
The text was updated successfully, but these errors were encountered: