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Visual Fidelity Improvements (Georgia Tech) #35

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6 tasks
kevinsadi opened this issue Oct 19, 2023 · 0 comments
Open
6 tasks

Visual Fidelity Improvements (Georgia Tech) #35

kevinsadi opened this issue Oct 19, 2023 · 0 comments

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@kevinsadi
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  • - Port the project to URP
  • - Create a branch of the project that uses a Deferred Rendering pipeline with URP
  • - Fix the aspect resolution when rendering with three cameras (to have the 3 monitor support)
  • - Profile game on both versions
  • - Create a new vehicle interior in Blender
  • - Use a high fidelity vehicle interior that we got from the asset store
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