From 01d5150f5bb6b75799d2dff56a545a1fbb094118 Mon Sep 17 00:00:00 2001 From: Andrew Cassidy Date: Tue, 29 Jul 2014 11:25:43 -0700 Subject: [PATCH] Delete Scratch Topics.md --- Documentation/Scratch Topics.md | 36 --------------------------------- 1 file changed, 36 deletions(-) delete mode 100644 Documentation/Scratch Topics.md diff --git a/Documentation/Scratch Topics.md b/Documentation/Scratch Topics.md deleted file mode 100644 index c186860..0000000 --- a/Documentation/Scratch Topics.md +++ /dev/null @@ -1,36 +0,0 @@ -Scratch Topics to Cover for Fabcamp and Appcamp -=============================================== - -1. Variables - - how are they like variables in algebra? - - can change in value - - store a value - - can be added to/subtracted from - - takes the place of a number in an equation - - how are they unlike variables in algebra? - - can store strings (words) - - can either set a value, or compare the value - - how can we set `Time = (Time * 0.9)` - - `Time * 0.9` can take the place of a value -2. Lists - - how do they work? - - why do we need to reset them each game? - - what are our lists storing - - how are we playing each tone? - - how does our index work? - - how do we know which tone to play? -3. Looping - - how do loops work? - - how are a forever loop and a repeat() loop different? (repeat(foo) loop only repeats foo times, forever loops loop forever). - - how do blocks inside the loop act differently from blocks outside the loop - - why cant you place blocks below a forever block? -4. Conditionals - - Why are we waiting for `Length of(CPU_tones) == Length of(Player_tones)`? - - how do Ifs work? - - how are if-elses different from Ifs? - - why are we looping ifs to check the buttons? -5. Broadcasts - - how do broadcasts work? - - how do broadcasts call other chunks of code? - - how do broadcasts control the GPIO - -