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Is this for heads that exist and just don't have severing applied, or would we need to add the head blocks/items too? I'm going to guess that we can achieve this with the KubeJS loot pack injection we've added (see https://github.com/NillerMedDild/Enigmatica6/blob/01c06699f9ad0edb0aa14e9a7a04a321526e827d/kubejs/server_scripts/enigmatica/kubejs/base/loot_tables/atum/chests/pharaoh.js for an example). I'll peek at those files a bit, and see if it's anymore complicated than that. Someone else feel free to beat me to it ;-) |
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So I'm looking into adding more heads that are obtained by the Severing modifier from Tinker's Construct, which lets you decapitate the enemy and obtain their skull when killed. I've looked into how find these types and found these in the .json file:
\data\tconstruct\loot_tables\blocks\<x>_head.json
(something related to the head block)\data\forge\tags\items\heads.json
(lists the heads added by the mod)\data\tconstruct\recipes\tools\severing\<x>_head.json
(probably adds that the mob in question can drop the head when slain with Severing)\assets\tconstruct\blockstates\<x>_head.json
(makes the base block a skull that the head textures are put on?)\assets\tconstruct\models\item\<x>_head.json
(something related to the above, but with the asset)\assets\tconstruct\textures\entity\skull
(folder than contains the skull/head textures)\data\tconstruct\recipes\smeltery\entity_melting\heads\<x>.json
(adds results when the head is melted in a Smeltery/Foundry)I could look into making these files, but I have no idea how to add them to the modpack.
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