Replies: 1 comment 1 reply
-
Thanks for the thoughts, I took the liberty of converting your issue to a discussion, I hope you don't mind. We're trying to intertwine magic and tech a bit, but I think it's important not to overdo it. |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I have now spent a few hours in Expert mode. What strikes me is that almost every Expert modpack always follows two strands of technology and magic. I would welcome it once that would be mixed. Also, in the 1.16 comes to explore which has become a very important point.
My idea; Why not a Bloodmagic altar in the Dissolution Chamber craften or a chip with the Natures Altar. Also it would be possible that certain mobs drop items such as the Undergarden mobs. Of course these are only small ideas but I want to symbolize the mix of technology and magic.
Why do I see a problem is that most of the time technique is played first and only magic is used to fly or because there is a good item for the automations, why not the other way around? first you need mana for a storage system.
Thanks for reading and thanks for the great modpack.
Beta Was this translation helpful? Give feedback.
All reactions