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index.js
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index.js
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for (var i = 0; i< document.querySelectorAll(".drum").length;i++){
document.querySelectorAll(".drum")[i].addEventListener("click", function (){
var buttonLetter = this.innerHTML
makesound(buttonLetter);//clicked
buttonAnimation(buttonLetter);
})
}
document.addEventListener("keypress", function(event){
makesound(event.key);// specific key that pressed
buttonAnimation(event.key);
})
function makesound(key){
//the condition bellow allow to identify what is clicked to play a sound.
switch (key) {
case "w":
var tom1 = new Audio ("sounds/tom-1.mp3");
tom1.play();
break;
case "s":
var tom3 = new Audio ("sounds/tom-3.mp3");
tom3.play();
break;
case "d":
var tom4 = new Audio ("sounds/tom-4.mp3");
tom4.play();
break;
case "a":
var tom2 = new Audio ("sounds/tom-2.mp3");
tom2.play();
break;
case "j":
var snare = new Audio ("sounds/snare.mp3");
snare.play();
break;
case "k":
var crash = new Audio ("sounds/crash.mp3");
crash.play();
break;
case "l":
var kick = new Audio ("sounds/kick-bass.mp3");
kick.play();
break;
default: console.log(buttonLetter);
}
}
function buttonAnimation(currentKey){
var activeButton = document.querySelector("." + currentKey);
activeButton.classList.add("pressed");
setTimeout(function (){
activeButton.classList.remove("pressed");
}, 100);
}