diff --git a/contribution/es/translation-keywords.json b/contribution/es/translation-keywords.json new file mode 100644 index 00000000..f0fdb1eb --- /dev/null +++ b/contribution/es/translation-keywords.json @@ -0,0 +1,843 @@ +{ + "keywords": [ + { + "eng": "Player ${0} is ${1} has been killed during PVP", + "match": [ + "" + ], + "trans": "El jugador ${0} ha sido ${1} durante el PVP.", + "important": true, + "desc": "Example of how to translate a sentence with variables" + }, + { + "eng": "What is equipment calibration?", + "match": [ + "calibrate" + ], + "trans": "¿Qué es la calibración de equipo?", + "important": true, + "desc": "An example for an sample question" + }, + { + "eng": "Inventory", + "match": [], + "trans": "Inventario", + "desc": "Player's main inventory" + }, + { + "eng": "Backpack", + "match": [], + "trans": "Mochila", + "desc": "A separate inventory that player brings to adventure" + }, + { + "eng": "Vault", + "match": [], + "trans": "Bóveda", + "desc": "A separate inventory that player stores in their apartment, can only be accessed in apartment" + }, + { + "eng": "AFK Tasks", + "match": [ + "afk" + ], + "trans": "Tareas AFK", + "desc": "AFK = away from keyboard, tasks player can perform while they are not actively playing" + }, + { + "eng": "AFK", + "match": [], + "trans": "`Ausente`", + "desc": "Away from keyboard" + }, + { + "eng": "Red Bar", + "match": [], + "trans": "Barra Roja", + "desc": "A cool name of a bar player can visit" + }, + { + "eng": "Deliveries", + "match": [], + "trans": "Entregas", + "desc": "delivery is like item inbox, its called delivery because its in your apartment, like how you receive delivery when you order stuff online" + }, + { + "eng": "Upper Armour", + "match": [], + "trans": "Armadura Superior", + "desc": "A type of armor player can equip on their upper body" + }, + { + "eng": "Lower Armour", + "match": [], + "trans": "\"Armadura inferior\"", + "desc": "A type of armor player can equip on their lower body" + }, + { + "eng": "Place Hit", + "match": [], + "trans": "Colocar golpe", + "desc": "Placing a bounty on another player for a hitman, synonym of \"place bounty\"" + }, + { + "eng": "Dismantle", + "match": [], + "trans": "Desmontar", + "desc": "Dismantle an item to get components" + }, + { + "eng": "Stronghold", + "match": [], + "trans": "Fortaleza", + "desc": "Like a dungeon but with a sci-fi name" + }, + { + "eng": "Health", + "match": [], + "trans": "Salud", + "desc": "Player's Health, also known as HP" + }, + { + "eng": "Vitality", + "match": [], + "trans": "Vitalidad", + "desc": "An attribute name" + }, + { + "eng": "Strength", + "match": [], + "trans": "Fuerza", + "desc": "An attribute name" + }, + { + "eng": "Intelligence", + "match": [], + "trans": "Inteligencia", + "desc": "An attribute name" + }, + { + "eng": "Dexterity", + "match": [], + "trans": "Destreza", + "desc": "An attribute name" + }, + { + "eng": "Vitality Attribute", + "match": [ + "vitality" + ], + "trans": "Atributo de Vitalidad", + "desc": "An attribute name added a repeat for AI to easier to understand" + }, + { + "eng": "Strength Attribute", + "match": [ + "strength" + ], + "trans": "Atributo de Fuerza", + "desc": "An attribute name added a repeat for AI to easier to understand" + }, + { + "eng": "Intelligence Attribute", + "match": [ + "intelligence" + ], + "trans": "Atributo de Inteligencia", + "desc": "An attribute name added a repeat for AI to easier to understand" + }, + { + "eng": "Dexterity Attribute", + "match": [ + "dexterity" + ], + "trans": "Atributo de Destreza", + "desc": "An attribute name added a repeat for AI to easier to understand" + }, + { + "eng": "Thieving", + "match": [], + "trans": "Robo", + "desc": "A job name player can perform" + }, + { + "eng": "Scavenge", + "match": [], + "trans": "Buscar", + "desc": "A job name player can perform" + }, + { + "eng": "Extraction Mission", + "match": [], + "trans": "Misión de Extracción", + "desc": "A job player can perform to increase their medical level, the ideal is they will do part-time job as a member of Trauma Team's extraction force, to extract VIPs from dangerous situations" + }, + { + "eng": "Arclight City", + "match": [ + "arclight" + ], + "trans": "Ciudad Arclight", + "desc": "Name of the game, also the name of the city set in the game, when translating this please make it sounds good, does not to be direct translation" + }, + { + "eng": "Arclight", + "match": [], + "trans": "Arclight - Luzarco", + "desc": "Short-term name of the game, also the name of the city set in the game" + }, + { + "eng": "Territory", + "match": [], + "trans": "Territorio", + "desc": "A district area player can take control of" + }, + { + "eng": "gang", + "match": [], + "trans": "Banda", + "desc": "Like clans in other games" + }, + { + "eng": "Gang Upkeep", + "match": [], + "trans": "Mantenimiento de Banda", + "desc": "A cost player needs to pay to maintain their gang" + }, + { + "eng": "Gang Territory", + "match": [], + "trans": "Territorio de Pandillas", + "desc": "A district area gang can take control of" + }, + { + "eng": "Ripperdoc", + "match": [], + "trans": "Cirujano de implantes", + "desc": "An NPC profession name, like a cybernetic doctor" + }, + { + "eng": "money", + "match": [], + "trans": "dinero", + "desc": "Main currency in the game, which is Eurodollars, please translate directly to Eurodollars or simply \"money\" if more appropriate" + }, + { + "eng": "Nano Repairer", + "match": [], + "trans": "Reparador Nano", + "desc": "An item name used to repair broken equipment" + }, + { + "eng": "TaiXing Cybernetic", + "match": [ + "taixing" + ], + "trans": "TaiXing Cibernético", + "desc": "A fake company name, specialized in making cybernetic implants and other tech" + }, + { + "eng": "TaiXing", + "match": [], + "trans": "TaiXing - TaiXing", + "desc": "A fake company name, specialized in making cybernetic implants and other tech" + }, + { + "eng": "Trauma Team", + "match": [], + "trans": "Equipo de Trauma", + "desc": "An NPC profession name, like a medical rescue team but with guns" + }, + { + "eng": "extraction force", + "match": [], + "trans": "Fuerza de extracción", + "desc": "Teams work under Trauma Team, like a medical rescue team but with guns" + }, + { + "eng": "crew", + "match": [], + "trans": "equipo", + "desc": "A team of mercenaries player can hire to help them fight" + }, + { + "eng": "Implant", + "match": [], + "trans": "Implante", + "desc": "A cyberpunk term for cybernetic implants, if you don't know what it is please check google" + }, + { + "eng": "Cyber psychosis", + "match": [ + "psychosis" + ], + "trans": "Psicosis cibernética", + "desc": "Same thing as in the Anime, when a person uses too much cybernetic ability, they will lose their mind" + }, + { + "eng": "stats", + "match": [ + "stat" + ], + "trans": "Estadísticas", + "desc": "The attributes of items, like damage, health, armor, etc" + }, + { + "eng": "reward", + "match": [], + "trans": "recompensa", + "desc": "A reward player can get from doing quests or other stuff" + }, + { + "eng": "calibration", + "match": [ + "calibrate" + ], + "trans": "calibración", + "desc": "A process to make equipment work better" + }, + { + "eng": "calibrate", + "match": [], + "trans": "calibrar", + "desc": "A process to make equipment work better" + }, + { + "eng": "upgrade", + "match": [], + "trans": "Mejora", + "desc": "A process to make equipment work better, including increasing level, resetting, or adding new stats" + }, + { + "eng": "place hit", + "match": [], + "trans": "Colocar golpe", + "desc": "Placing a bounty order on another player" + }, + { + "eng": "netrunner", + "match": [], + "trans": "Netrunner\nCibercorredor", + "desc": "Hacker in cyberpunk term" + }, + { + "eng": "netrunning", + "match": [], + "trans": "Netrunning", + "desc": "Hacking in cyberpunk term" + }, + { + "eng": "flatline", + "match": [], + "trans": "muerte clínica", + "desc": "Dead in cyberpunk term, will show up in the dead screen with bit writing, supposed to look cool" + }, + { + "eng": "cybernet", + "match": [], + "trans": "cibernético", + "desc": "\"Internet\" in cyberpunk term" + }, + { + "eng": "use", + "match": [], + "trans": "utilizar", + "desc": "Use an item" + }, + { + "eng": "next", + "match": [], + "trans": "siguiente", + "desc": "In UI context, like a button" + }, + { + "eng": "block", + "match": [], + "trans": "bloquear", + "desc": "Block a player from sending messages to you" + }, + { + "eng": "bundle", + "match": [], + "trans": "paquete", + "desc": "A bundle of items players can buy in most mobile games" + }, + { + "eng": "block chance", + "match": [], + "trans": "probabilidad de bloqueo", + "desc": "A stat of equipment, a chance that players can block incoming damage" + }, + { + "eng": "Universal Dollars", + "match": [], + "trans": "Dólares Universales", + "desc": "A fictional currency name in the game, translate to a suitable name in your language" + }, + { + "eng": "Cybernetic Enhancer", + "match": [ + "enhancer" + ], + "trans": "Mejorador Cibernético", + "desc": "An item name, a cybernetic implant that can enhance players' abilities" + }, + { + "eng": "Eurodollars", + "match": [ + "eddie" + ], + "trans": "Eurodólares", + "desc": "Main currency in the game, which is Eurodollars, please translate directly to Eurodollars or simply \"money\" if more appropriate" + }, + { + "eng": "eddies", + "match": [ + "eddie" + ], + "trans": "Eddies" + }, + { + "eng": "Lore note", + "match": [ + "lore" + ], + "trans": "Nota de historia", + "desc": "A note that players can find in the game and read to learn more about the game world" + }, + { + "eng": "referral", + "match": [ + "refer" + ], + "trans": "recomendación", + "desc": "Referral as in referring a friend to play the game" + }, + { + "eng": "refer", + "match": [], + "trans": "referir", + "desc": "Referral as in referring a friend to play the game" + }, + { + "eng": "Scrap Items", + "match": [ + "scrap" + ], + "trans": "Artículos de chatarra", + "desc": "Player can scrap items from their inventory, different from dismantle, scrap will give less or no components" + }, + { + "eng": "All", + "match": [], + "trans": "Todos", + "desc": "A generic word for 'all' in UI" + }, + { + "eng": "Continue", + "match": [], + "trans": "Continuar", + "desc": "A generic word for 'continue' in UI" + }, + { + "eng": "CircuitBreak", + "match": [], + "trans": "Interrupción de circuito", + "desc": "a megacorporation that specializes in security-related tasks, they also has a hitman service where people can place hit on their enemies" + }, + { + "eng": "Choom", + "match": [], + "trans": "Amigo", + "desc": "A slang word for friend/bro in cyberpunk term" + }, + { + "eng": "Tech Scrap", + "match": [], + "trans": "Chatarra tecnológica", + "desc": "A piece of tech scrap." + }, + { + "eng": "Gun", + "match": [], + "trans": "Arma", + "desc": "A traditional firearm that uses gunpowder to fire bullets. cant go wrong with this one." + }, + { + "eng": "Energy Weapon", + "match": [], + "trans": "Arma de energía", + "desc": "A weapon that uses energy to fire." + }, + { + "eng": "Blade", + "match": [], + "trans": "Cuchilla", + "desc": "A melee weapon that has sharpened edges." + }, + { + "eng": "Helmet", + "match": [], + "trans": "Casco", + "desc": "A piece of equipment that protects the head." + }, + { + "eng": "Upper Armor", + "match": [], + "trans": "Armadura Superior", + "desc": "A piece of equipment that protects the upper body." + }, + { + "eng": "Lower Armor", + "match": [], + "trans": "Armadura inferior", + "desc": "A piece of equipment that protects the lower body." + }, + { + "eng": "Boots", + "match": [], + "trans": "Botas", + "desc": "A piece of equipment that protects the feet." + }, + { + "eng": "Ring", + "match": [], + "trans": "Anillo" + }, + { + "eng": "Pendant", + "match": [], + "trans": "Colgante" + }, + { + "eng": "Basic Healing Nanobot", + "match": [], + "trans": "Nanorobot de curación básico", + "desc": "Use to recover small amount of health" + }, + { + "eng": "Advance Healing Nanobot", + "match": [], + "trans": "Nanorobot de Curación Avanzada", + "desc": "Use to recover moderate amount of health" + }, + { + "eng": "Equipment Calibrator", + "match": [], + "trans": "Calibrador de equipo", + "desc": "Used to calibrate equipments" + }, + { + "eng": "Common Calibration Circuit Breaker", + "match": [], + "trans": "Interruptor de circuito de calibración común", + "desc": "Use to decrease chance of equipment destruction by ${percent}% when calibration failed" + }, + { + "eng": "Uncommon Calibration Circuit Breaker", + "match": [], + "trans": "Interruptor de circuito de calibración poco común", + "desc": "Use to decrease chance of equipment destruction by ${percent}% when calibration failed" + }, + { + "eng": "Rare Calibration Circuit Breaker", + "match": [], + "trans": "Interruptor de Circuito de Calibración Raro", + "desc": "Use to decrease chance of equipment destruction by ${percent}% when calibration failed" + }, + { + "eng": "Uncommon Reset Shard", + "match": [], + "trans": "Fragmento de Reinicio Poco Común", + "desc": "Use to reset a uncommon item with new traits by chance" + }, + { + "eng": "Rare Reset Shard", + "match": [], + "trans": "Fragmento de Reinicio Raro", + "desc": "Use to reset a rare item with new traits by chance" + }, + { + "eng": "Unique Reset Shard", + "match": [], + "trans": "Fragmento de Reinicio Único", + "desc": "Use to reset a unique item with new traits by chance" + }, + { + "eng": "Epic Reset Shard", + "match": [], + "trans": "Fragmento de Reinicio Épico", + "desc": "Use to reset a epic item with new traits by chance" + }, + { + "eng": "Uncommon Upgrade Shard", + "match": [], + "trans": "Fragmento de mejora poco común", + "desc": "Use to upgrade an common item to uncommon tier" + }, + { + "eng": "Rare Upgrade Shard", + "match": [], + "trans": "Fragmento de mejora raro", + "desc": "Use to upgrade an uncommon item to rare tier" + }, + { + "eng": "Unique Upgrade Shard", + "match": [], + "trans": "Fragmento de Mejora Único", + "desc": "Use to upgrade an rare item to unique tier" + }, + { + "eng": "Epic Upgrade Shard", + "match": [], + "trans": "Fragmento de Mejora Épica", + "desc": "Use to upgrade an unique item to epic tier" + }, + { + "eng": "Common Level Shard", + "match": [], + "trans": "Fragmento de nivel común", + "desc": "Use to level up an common item to its next level" + }, + { + "eng": "Uncommon Level Shard", + "match": [], + "trans": "Fragmento de nivel poco común", + "desc": "Use to level up an uncommon item to its next level" + }, + { + "eng": "Rare Level Shard", + "match": [], + "trans": "Fragmento de nivel raro", + "desc": "Use to level up an rare item to its next level" + }, + { + "eng": "Unique Level Shard", + "match": [], + "trans": "Fragmento de nivel único", + "desc": "Use to level up an unique item to its next level" + }, + { + "eng": "Epic Level Shard", + "match": [], + "trans": "Fragmento de Nivel Épico", + "desc": "Use to level up an epic item to its next level" + }, + { + "eng": "Identification Shard", + "match": [], + "trans": "Fragmento de identificación", + "desc": "Use to identify unknown traits in a item" + }, + { + "eng": "Prefix Injector Shard", + "match": [], + "trans": "Fragmento de Inyector de Prefijo", + "desc": "Use to inject an additional prefix into a item, please note that if you re-roll the prefixes after using this item, the effect will be nullified." + }, + { + "eng": "dungeon activator", + "match": [], + "trans": "activador de mazmorra", + "desc": "Use to enter a dungeon" + }, + { + "eng": "Red Bar VIP token", + "match": [], + "trans": "Token VIP de Barra Roja", + "desc": "Use this token to meet and recruit new mercenaries in Red Bar" + }, + { + "eng": "Neural Upgrade Augmenter", + "match": [], + "trans": "Mejorador de Mejora Neural", + "desc": "Neural Upgrade Augmenter is a cutting-edge implant that enables users to break past their mental limitations and reach untold levels of cognitive enhancement. With the ability to exceed typical neural barriers, users can unlock new levels of insight, creativity, and physical performance." + }, + { + "eng": "EuroDollar", + "match": [], + "trans": "EuroDólar", + "desc": "EuroDollar is a widely accepted currency in the continent, used for everyday purchases and transactions." + }, + { + "eng": "NetCoin", + "match": [], + "trans": "NetCoin", + "desc": "NetCoin is a digital currency mainly used in black market transactions. It is untraceable and can be used to purchase illegal goods and services." + }, + { + "eng": "Level Shard", + "match": [], + "trans": "Fragmento de nivel", + "desc": "Universal level up token for equipments, use to increase the level of an equipment" + }, + { + "eng": "Calibration Shard", + "match": [], + "trans": "Fragmento de calibración", + "desc": "Universal calibration token for equipments, use to improve equipments" + }, + { + "eng": "Gang Control Resource", + "match": [], + "trans": "Control de Recursos de Banda", + "desc": "Use to contribute to gang territory control" + }, + { + "eng": "Gang Maintenance Resource", + "match": [], + "trans": "Recurso de Mantenimiento de Banda", + "desc": "Use to contribute to gang maintenance" + }, + { + "eng": "Braised Pork Rice", + "match": [], + "trans": "Arroz con cerdo estofado", + "desc": "A traditional dish of braised pork belly and rice." + }, + { + "eng": "Rice", + "match": [], + "trans": "Arroz", + "desc": "A staple food of the continent." + }, + { + "eng": "Pork", + "match": [], + "trans": "Cerdo", + "desc": "Slice of ordinary synthetic pork" + }, + { + "eng": "Bread", + "match": [], + "trans": "Pan", + "desc": "a rare delicacy made from real wheat flour, smuggled by rebels who oppose the synthetic food industry." + }, + { + "eng": "Burger", + "match": [], + "trans": "Hamburguesa", + "desc": "A cheap and addictive food made from synthetic meat and chemicals. Popular among lowlifes and hackers who need a quick energy boost." + }, + { + "eng": "Fish", + "match": [], + "trans": "Pescado", + "desc": "A medium sized vibrant fish, it's highly sought after for its psychedelic properties when consumed." + }, + { + "eng": "Sushi", + "match": [], + "trans": "Sushi", + "desc": "A traditional Japanese dish made from raw fish and rice." + }, + { + "eng": "Reward Cipher", + "match": [], + "trans": "Recompensa de Cifrado", + "desc": "Used to re-roll quest reward." + }, + { + "eng": "Satay", + "match": [], + "trans": "Satay", + "desc": "A traditional Indonesian dish made from skewered meat and rice." + }, + { + "eng": "Neuroblocker", + "match": [], + "trans": "Neurobloqueador", + "desc": "Neuroblockers were developed to counteract the negative effects that cybernetic implants had on the human body. By suppressing these effects, people were able to use these implants with reduced suffering from physical or mental issues" + }, + { + "eng": "Common Container", + "match": [], + "trans": "Contenedor Común", + "desc": "A common container that contains a random item." + }, + { + "eng": "Uncommon Container", + "match": [], + "trans": "Contenedor Poco Común", + "desc": "A uncommon container that contains a random item." + }, + { + "eng": "Medical Tech Scrap", + "match": [], + "trans": "Chatarra tecnológica médica", + "desc": "A piece of medical technology that can be used to craft " + }, + { + "eng": "decryption Key", + "match": [], + "trans": "Clave de descifrado", + "desc": "A cutting-edge cyberpunk device that serves as a key to unlock high-security doors in the dystopian strongholds, revealing valuable loot and hidden rewards." + }, + { + "eng": "Shadow Token", + "match": [], + "trans": "Token de sombra", + "desc": "A token can be used to trade with the merchants in strongholds." + }, + { + "eng": "Chloe", + "match": [], + "trans": "Chloe", + "desc": "One of the npc's name in the game, does not need to be direct translation from english" + }, + { + "eng": "Lilith", + "match": [], + "trans": "Lilith", + "desc": "One of the npc's name in the game, does not need to be direct translation from english" + }, + { + "eng": "Oriana", + "match": [], + "trans": "Oriana", + "desc": "One of the npc's name in the game, does not need to be direct translation from english" + }, + { + "eng": "Maxine", + "match": [], + "trans": "Maxine", + "desc": "One of the npc's name in the game, does not need to be direct translation from english" + }, + { + "eng": "Ren", + "match": [], + "trans": "Ren", + "desc": "One of the npc's name in the game, does not need to be direct translation from english" + }, + { + "eng": "Hana", + "match": [], + "trans": "Hana", + "desc": "One of the npc's name in the game, does not need to be direct translation from english" + }, + { + "eng": "Whisperer", + "match": [], + "trans": "Susurrador", + "desc": "One of the npc's name in the game, does not need to be direct translation from english" + }, + { + "eng": "Shadow Merchant", + "match": [], + "trans": "Comerciante de Sombras", + "desc": "One of the npc's name in the game, does not need to be direct translation from english" + }, + { + "eng": "Loot Increase Buff Activator", + "match": [], + "trans": "Activador de aumento de botín", + "desc": "Deploy this buff in stronghold lobby to increase loot amount for all strongholds created by your gang members for ${minutes} minutes" + }, + { + "eng": "Defense Boost Buff Activator", + "match": [], + "trans": "Activador de aumento de defensa", + "desc": "Deploy this buff in stronghold lobby to increase defense for all players in strongholds created by your gang members for ${minutes} minutes" + } + ] +} \ No newline at end of file diff --git a/contribution/es/translation.json b/contribution/es/translation.json new file mode 100644 index 00000000..467e5007 --- /dev/null +++ b/contribution/es/translation.json @@ -0,0 +1,7768 @@ +{ + "MercenaryDrawType": { + "ELITE": { + "description": { + "eng": "More experienced pro mercs hang out here", + "trans": "Los mercenarios más experimentados se reúnen aquí" + }, + "title": { + "eng": "Inner tables", + "trans": "Tablas internas" + } + }, + "NORMAL": { + "description": { + "eng": "Usually amateur mercs hang out here", + "trans": "Normalmente los mercenarios novatos se reúnen aquí" + }, + "title": { + "eng": "Bar table", + "trans": "Mesa de bar" + } + }, + "RARE": { + "description": { + "eng": "Professional mercs likes discuss about their gig here", + "trans": "Los mercenarios profesionales les gusta discutir sobre sus trabajos aquí" + }, + "title": { + "eng": "Sofa tables", + "trans": "Mesas de sofá" + } + } + }, + "ability": { + "attack": { + "description": { + "eng": "Attacks the enemy for ${amount}", + "trans": "Ataca al enemigo por ${amount}" + }, + "triggered": { + "eng": "${playerName} Attacked for ${amount} damage", + "trans": "${playerName} ha atacado por ${amount} de daño" + } + }, + "attack_group": { + "description": { + "eng": "Attacks the enemy for ${amount}", + "trans": "Ataca al enemigo por ${amount}" + } + }, + "burn": { + "description": { + "eng": "Burns targeted enemy for ${amount} damage for ${turns} turns", + "trans": "Quema al enemigo objetivo por ${amount} de daño durante ${turns} turnos" + }, + "triggered": { + "eng": "${merc} burns ${enemy}, ${enemy} received ${damage} damage.", + "trans": "${merc} quema a ${enemy}, ${enemy} recibe ${damage} de daño." + } + }, + "burnGroup": { + "description": { + "eng": "Burns all enemies for ${amount} damage for ${turns} turns", + "trans": "Quema a todos los enemigos por ${amount} de daño durante ${turns} turnos" + }, + "triggered": { + "eng": "${merc} burns all enemies, dealt ${damage} damage each", + "trans": "${merc} quema a todos los enemigos, infligiendo ${damage} de daño cada uno" + } + }, + "heal": { + "description": { + "eng": "Heals your character for ${amount} points", + "trans": "Sana a tu personaje por ${amount} puntos" + }, + "triggered": { + "eng": "${merc} Healed ${playerName} for ${amount} health", + "trans": "${merc} ha curado a ${playerName} por ${amount} de salud" + } + }, + "healGroup": { + "description": { + "eng": "Heals your team for ${amount} health", + "trans": "Sana a tu equipo por ${amount} de salud" + }, + "triggered": { + "eng": "${merc} healed the team for ${amount} health", + "trans": "${merc} curó al equipo por ${amount} de salud" + } + }, + "poison": { + "description": { + "eng": "Poisons the enemy for ${amount}", + "trans": "Envenena al enemigo por ${amount}" + }, + "triggered": { + "eng": "${merc} poisoned ${enemy}, ${enemy} received ${damage} damage.", + "trans": "${merc} envenenó a ${enemy}, ${enemy} recibió ${damage} de daño." + } + }, + "poisonGroup": { + "description": { + "eng": "Poisons all enemies for ${amount}", + "trans": "Envenena a todos los enemigos por ${amount}" + }, + "triggered": { + "eng": "${merc} poisoned all enemies, dealt ${damage} damage each.", + "trans": "${merc} envenenó a todos los enemigos, infligió ${damage} de daño cada uno." + } + }, + "shield": { + "description": { + "eng": "Recharge your character's shield for ${amount}", + "trans": "Recarga el escudo de tu personaje por ${amount}" + }, + "triggered": { + "eng": "${merc} shielded ${playerName} for ${amount} health", + "trans": "${merc} protegió a ${playerName} con un escudo de ${amount} de salud" + } + }, + "shieldGroup": { + "description": { + "eng": "Shields your team for ${amount} health", + "trans": "Protege a tu equipo con ${amount} de salud" + }, + "triggered": { + "eng": "${merc} shields the team for ${amount}", + "trans": "${merc} protege al equipo por ${amount}" + } + } + }, + "abilityTag": { + "damageOverTime": { + "eng": "Damage Over Time", + "trans": "Daño en el tiempo" + }, + "damageOverTimeDescription": { + "eng": "This ability will deal damage over time, this kind of ability usually has less damage than one-strike abilities, however, it deals more damage in total over time.", + "trans": "Esta habilidad causará daño con el tiempo, este tipo de habilidad suele tener menos daño que las habilidades de un solo golpe, sin embargo, causa más daño en total con el tiempo." + }, + "groupTargetAlly": { + "eng": "Group Target", + "trans": "Objetivo de grupo" + }, + "groupTargetAllyDescription": { + "eng": "This ability is multi-target and will target all alive allies, this kind of ability is usually weaker than single target abilities however, it would be more effective against multiple allies.", + "trans": "Esta habilidad es de varios objetivos y se dirigirá a todos los aliados con vida. Este tipo de habilidad suele ser más débil que las habilidades de un solo objetivo; sin embargo, sería más eficaz contra varios aliados." + }, + "groupTargetEnemy": { + "eng": "Group Target", + "trans": "Objetivo de grupo" + }, + "groupTargetEnemyDescription": { + "eng": "This ability is multi-target and will target all alive enemies, this kind of ability is usually weaker than single target abilities however, it would be more effective against multiple enemies.", + "trans": "Esta habilidad es de varios objetivos y se dirigirá a todos los enemigos con vida. Este tipo de habilidad suele ser más débil que las habilidades de un solo objetivo; sin embargo, sería más eficaz contra varios enemigos." + }, + "singleTargetAlly": { + "eng": "Single Target", + "trans": "Objetivo Único" + }, + "singleTargetAllyDescription": { + "eng": "This ability is single target and will target yourself but not your allies.", + "trans": "Esta habilidad es de un solo objetivo y se dirigirá a ti mismo pero no a tus aliados." + }, + "singleTargetEnemy": { + "eng": "Single Target", + "trans": "Objetivo Único" + }, + "singleTargetEnemyDescription": { + "eng": "This ability is single target and will target one enemy, this kind of ability is usually stronger than multi-target abilities however, it would be less effective against multiple enemies.", + "trans": "Esta habilidad es de un solo objetivo y se dirigirá a un enemigo. Este tipo de habilidad suele ser más fuerte que las habilidades de varios objetivos; sin embargo, sería menos efectiva contra varios enemigos." + } + }, + "apartment": { + "apartment0": { + "displayName": { + "eng": "Slum Apartment", + "trans": "Apartamento en la zona marginal" + } + }, + "apartment1": { + "displayName": { + "eng": "Low-end Apartment", + "trans": "Apartamento de baja gama" + } + }, + "apartment2": { + "displayName": { + "eng": "Budget Studio", + "trans": "Estudio de presupuesto" + } + }, + "apartment3": { + "displayName": { + "eng": "Downtown Apartment", + "trans": "Apartamento del centro" + } + }, + "enter": { + "blocked": { + "eng": "This apartment cannot entered at this moment.", + "trans": "Este apartamento no puede ser ingresado en este momento." + } + }, + "error": { + "enterNotIdle": { + "eng": "You can only enter an apartment when you are idle", + "trans": "Solo puedes entrar a un apartamento cuando estás inactivo" + } + }, + "invite": { + "blocked": { + "eng": "This player cannot be invited at this moment.", + "trans": "Este jugador no puede ser invitado en este momento." + } + }, + "kick": { + "eng": "${kicker} has removed you from apartment", + "trans": "${kicker} te ha sacado del apartamento" + }, + "noApartment": { + "displayName": { + "eng": "No Apartment", + "trans": "Sin Apartamento" + } + }, + "players": { + "eng": "players", + "trans": "jugadores" + }, + "purchase": { + "notEnoughMoney": { + "eng": "You do not have enough money to rent this apartment.", + "trans": "No tienes suficiente dinero para alquilar este apartamento." + }, + "success": { + "eng": "You have started the apartment rental.", + "trans": "Has comenzado el alquiler del apartamento." + } + }, + "rental": { + "paid": { + "title": { + "eng": "Apartment rental fee ${amount} has been deducted from your account", + "trans": "Se han deducido ${amount} de tu cuenta en concepto de alquiler del apartamento" + } + } + } + }, + "apartmentPage": { + "kitchenButton": { + "title": { + "eng": "kitchen", + "trans": "cocina" + } + }, + "nextRental": { + "eng": "Next rental date: ${date}", + "trans": "Próxima fecha de alquiler: ${date}" + }, + "noApartment": { + "description": { + "eng": "view available apartments online", + "trans": "Ver apartamentos disponibles en línea" + }, + "title": { + "eng": "No apartment", + "trans": "Sin apartamento" + } + }, + "noApartmentButton": { + "description": { + "eng": "View available apartments online", + "trans": "Ver apartamentos disponibles en línea" + } + }, + "playerModal": { + "details": { + "eng": "details", + "trans": "detalles" + }, + "kick": { + "eng": "kick from apartment", + "trans": "Expulsar del apartamento" + } + }, + "purchase": { + "eng": "view apartments", + "trans": "Ver apartamentos" + }, + "unclaimedDeliveries": { + "title": { + "eng": "Unclaimed deliveries", + "trans": "Entregas no reclamadas" + } + }, + "vaultButton": { + "title": { + "eng": "Vault", + "trans": "Bóveda" + } + } + }, + "apartmentPurchasePage": { + "confirmDescription": { + "eng": "Are you sure you want to rent this apartment? if you already has an apartment, it will be dismissed.", + "trans": "¿Estás seguro de que quieres alquilar este apartamento? Si ya tienes un apartamento, se descartará." + }, + "confirmTitle": { + "eng": "Confirm Rental", + "trans": "Confirmar Alquiler" + }, + "owned": { + "eng": "Owned", + "trans": "Adquirido" + }, + "perWeek": { + "eng": "Per week", + "trans": "Por semana" + }, + "rent": { + "eng": "Rent Now", + "trans": "Alquilar Ahora" + } + }, + "appleLogin": { + "button": { + "eng": "Sign in with Apple", + "trans": "Iniciar sesión con Apple" + } + }, + "attackBar": { + "attack": { + "eng": "attack", + "trans": "ataque" + }, + "block": { + "eng": "block", + "trans": "bloquear" + }, + "failArea": { + "eng": "Fail area", + "trans": "Área de fallo" + }, + "headshot": { + "eng": "headshot", + "trans": "disparo en la cabeza" + }, + "instruction": { + "eng": "hold and release to attack", + "trans": "Mantén y suelta para atacar" + } + }, + "attribute": { + "dex": { + "desc": { + "eng": "Increase firearm damage.", + "trans": "Aumentar daño de arma de fuego." + }, + "name": { + "eng": "Dexterity", + "trans": "Destreza" + } + }, + "int": { + "desc": { + "eng": "Increase energy weapon damage", + "trans": "Aumentar el daño del arma de energía" + }, + "name": { + "eng": "Intelligence", + "trans": "Inteligencia" + } + }, + "str": { + "desc": { + "eng": "Increase melee damage.", + "trans": "Aumentar el daño cuerpo a cuerpo." + }, + "name": { + "eng": "Strength", + "trans": "Fuerza" + } + }, + "vit": { + "desc": { + "eng": "Increases health", + "trans": "Aumenta la salud" + }, + "name": { + "eng": "Vitality", + "trans": "Vitalidad" + } + } + }, + "backgroundTask": { + "cancelConfirmCancel": { + "eng": "Terminate task", + "trans": "Finalizar tarea" + }, + "cancelConfirmDescription": { + "eng": "Material and time consumed will be lost.", + "trans": "El material y el tiempo consumidos se perderán." + }, + "cancelConfirmTitle": { + "eng": "Terminate task?", + "trans": "¿Terminar tarea?" + }, + "completeButton": { + "eng": "Complete", + "trans": "Completado" + }, + "completed": { + "eng": "Task completed", + "trans": "Tarea completada" + }, + "emptyTask": { + "description": { + "eng": "Click to choose a task", + "trans": "Haz clic para elegir una tarea" + }, + "title": { + "eng": "Task slot available", + "trans": "Ranura de tarea disponible" + } + }, + "inProgress": { + "eng": "Task in progress...", + "trans": "Tarea en progreso..." + } + }, + "backgroundTaskPage": { + "description": { + "eng": "Here shows all your tasks that you are performing.", + "trans": "Aquí se muestran todas tus tareas que estás realizando." + }, + "maxTasks": { + "eng": "Max tasks: ${currentTasks} / ${maxTasks}", + "trans": "Tareas máximas: ${currentTasks} / ${maxTasks}" + }, + "title": { + "eng": "Tasks", + "trans": "Tareas" + } + }, + "backgroundTaskStartPopup": { + "cost": { + "eng": "Cost", + "trans": "Costo" + }, + "rewards": { + "eng": "possible rewards", + "trans": "posibles recompensas" + }, + "skipButton": { + "title": { + "eng": "Instant Complete", + "trans": "Completado Instantáneo" + } + }, + "startButton": { + "title": { + "eng": "start task", + "trans": "Iniciar tarea" + } + }, + "time": { + "eng": "Time Required", + "trans": "Tiempo Requerido" + } + }, + "backgroundTaskType": { + "abandonedCity": { + "description": { + "eng": "Mirai; Once a picturesque tourist haven, it now stands abandoned, ravaged by soaring crime rates and leaked radiation. In this desolate landscape, only a handful of desperate junkies and ruthless mercenaries remain, scavenging for whatever loot they can find amidst the ruins.", + "trans": "Mirai: antaño un pintoresco paraíso turístico, ahora está abandonado y devastado por las altas tasas de criminalidad y las fugas radiactivas. En este paisaje desolador, solo quedan unos pocos yonquis desesperados y mercenarios despiadados que buscan cualquier botín que puedan encontrar entre las ruinas." + }, + "displayName": { + "eng": "Mirai District", + "trans": "Distrito Mirai" + } + }, + "bodyguard": { + "description": { + "eng": "Safeguard high-profile clients, engage in high-octane combat, and use advanced tech to ensure protection amidst urban dystopia.", + "trans": "Protege a clientes importantes, participa en combates trepidantes y utiliza tecnología punta para garantizar la protección en medio de una distopía urbana." + }, + "displayName": { + "eng": "Bodyguard", + "trans": "Guardaespaldas" + } + }, + "clanMaintenance": { + "description": { + "eng": "Contribute to gang maintenance", + "trans": "Contribuir al mantenimiento de la banda" + }, + "displayName": { + "eng": "Gang Maintenance", + "trans": "Mantenimiento de Banda" + } + }, + "hospital": { + "description": { + "eng": "Work as a part-time extraction force for Trauma Team, with the only goal of extracting ensured client from lethal situations. ", + "trans": "Trabaja a tiempo parcial como fuerza de extracción para Trauma Team, con el único objetivo de extraer al cliente asegurado de situaciones letales" + }, + "displayName": { + "eng": "Extraction Mission", + "trans": "Misión de Extracción" + } + }, + "scavenge": { + "description": { + "eng": "Navigate hazardous junkyards, uncover hidden treasures, and salvage valuable tech", + "trans": "Navega por peligrosos depósitos de chatarra, descubre tesoros ocultos y recupera tecnología valiosa" + }, + "displayName": { + "eng": "Scavenge Mission", + "trans": "Misión de búsqueda" + } + }, + "territory": { + "description": { + "eng": "Contribute to territory control for your gang", + "trans": "Contribuye al control del territorio para tu banda" + }, + "displayName": { + "eng": "Territory Control", + "trans": "Control de territorio" + } + }, + "thieving": { + "description": { + "eng": "Infiltrate fortified corporate facilities, hack systems, and pilfer cutting-edge tech & secrets, all to satisfy shadowy clients' demands.", + "trans": "Infiltra instalaciones corporativas fortificadas, hackea sistemas y roba tecnología y secretos de vanguardia para satisfacer las demandas de clientes misteriosos." + }, + "displayName": { + "eng": "Thieving", + "trans": "Robo" + } + } + }, + "backgroundTaskUpgradePopup": { + "description": { + "eng": "Upgrade your slots to increase the amount of background tasks you can run at the same time.", + "trans": "Mejora tus ranuras para aumentar la cantidad de tareas en segundo plano que puedes ejecutar al mismo tiempo." + }, + "eng": "Upgrade Slots", + "trans": "Ranuras de mejora" + }, + "backpack": { + "multiSelect": { + "move": { + "title": { + "eng": "Move To Inventory", + "trans": "Mover al Inventario" + } + } + } + }, + "backpackPage": { + "description": { + "eng": "Items collected in stronghold are stored in your backpack, if you died, the items in backpack will be used as deposit to revive you, you can buy back your items from the Clinic.", + "trans": "Los objetos recogidos en la fortaleza se almacenan en tu mochila. Si mueres, los objetos de la mochila se usarán como depósito para revivirte. Puedes recuperar tus objetos en la clínica." + }, + "multiSelect": { + "discard": { + "title": { + "eng": "Discard", + "trans": "Descartar" + } + } + }, + "title": { + "eng": "Backpack", + "trans": "Mochila" + } + }, + "buff": { + "defenseIncrease": { + "description": { + "eng": "Increase defense for all players in strongholds created by your gang members in ${minutes} minutes", + "trans": "Aumenta la defensa de todos los jugadores en las fortalezas creadas por los miembros de tu banda en ${minutos} minutos" + }, + "name": { + "eng": "Defense Increase", + "trans": "Aumento de Defensa" + } + }, + "lootIncrease": { + "description": { + "eng": "Increase loot dropped by enemies and chests in strongholds for all strongholds created by your gang members in ${minutes} minutes", + "trans": "Aumenta el botín que sueltan los enemigos y los cofres en fortalezas para todas las fortalezas creadas por los miembros de tu banda en ${minutes} minutos" + }, + "name": { + "eng": "Loot Increase", + "trans": "Aumento de botín" + } + } + }, + "bundle": { + "dailyFree": { + "name": { + "eng": "Daily Free Bundle", + "trans": "Paquete Diario Gratuito" + } + }, + "itemUpgradeDeal": { + "name": { + "eng": "Item Upgrade Deal", + "trans": "Oferta de mejora de objetos" + } + }, + "mercenary": { + "name": { + "eng": "Mercenary Bundle", + "trans": "Paquete de Mercenario" + } + }, + "newbie": { + "name": { + "eng": "Welcome Bundle", + "trans": "Paquete de Bienvenida" + } + } + }, + "bundleDetailsModal": { + "content": { + "eng": "content", + "trans": "contenido" + } + }, + "calibrationResultPopup": { + "confirm": { + "eng": "Confirm", + "trans": "Confirmar" + }, + "failed": { + "description": { + "eng": "Calibration was unsuccessful. item preserved.", + "trans": "La calibración no fue exitosa. El objeto ha sido preservado." + }, + "title": { + "eng": "Calibration failed", + "trans": "La calibración falló" + } + }, + "failedDestroyed": { + "description": { + "eng": "Item is broken during calibration, repair is possible.", + "trans": "El objeto se ha roto durante la calibración, es posible repararlo." + }, + "title": { + "eng": "Item broken", + "trans": "Objeto dañado" + } + }, + "success": { + "title": { + "eng": "Calibration success", + "trans": "Calibración exitosa" + } + }, + "text1": { + "eng": "Analyzing item...", + "trans": "Analizando objeto..." + }, + "text2": { + "eng": "Rebooting to recovery mode...", + "trans": "Reiniciando en modo de recuperación..." + }, + "text3": { + "eng": "Decrypting BIOS...", + "trans": "Descifrando BIOS..." + }, + "text4": { + "eng": "Calibrating...", + "trans": "Calibrando..." + } + }, + "characterCreate": { + "confirm": { + "eng": "confirm", + "trans": "Confirmar" + }, + "confirmModal": { + "description": { + "eng": "Are you sure you want to create a character with this name?", + "trans": "¿Estás seguro/a de que quieres crear un personaje con este nombre?" + }, + "title": { + "eng": "Your name is \"${name}\"?", + "trans": "¿Tu nombre es \"${name}\"?", + "vars": [] + } + }, + "createButton": { + "label": { + "eng": "create", + "trans": "crear" + } + }, + "nameInput": { + "eng": "name", + "trans": "nombre" + }, + "referrerCheckbox": { + "eng": "I have a referrer", + "trans": "Tengo un referente" + } + }, + "chatPreview": { + "noMessage": { + "eng": "no message", + "trans": "Sin mensaje" + } + }, + "chooseEquipmentSlotModal": { + "title": { + "eng": "Please choose an equipment slot", + "trans": "Por favor elige una ranura de equipo" + } + }, + "circleLockMinigame": { + "unlockButton": { + "eng": "unlock", + "trans": "desbloquear" + } + }, + "circleMinigame": { + "title": { + "eng": "Rotate the circle to unlock", + "trans": "Gira el círculo para desbloquear" + } + }, + "clan": { + "disbandMail": { + "subject": { + "eng": "Your gang has been disbanded", + "trans": "Tu banda ha sido disuelta" + } + }, + "error": { + "clanIsFull": { + "eng": "this gang is current at max member capacity", + "trans": "Esta banda está actualmente en su capacidad máxima de miembros" + } + }, + "imageBlocked": { + "text": { + "eng": "We use Google Image AI to scan for potentially inappropriate images. this may be cause by the image containing lewd, gore, violence or other inappropriate content.", + "trans": "Utilizamos la IA de Google Images para buscar imágenes potencialmente inapropiadas. Esto puede deberse a que la imagen contenga contenido lascivo, gore, violento u otro contenido inapropiado." + }, + "title": { + "eng": "Selected image not allowed", + "trans": "Imagen seleccionada no permitida" + } + }, + "imageChanged": { + "eng": "Image updated successfully", + "trans": "Imagen actualizada exitosamente" + }, + "notification": { + "collapsed": { + "title": { + "eng": "Your gang has collapsed!", + "trans": "¡Tu banda ha colapsado!" + } + } + } + }, + "clanBuffDeployPopup": { + "activated": { + "eng": "Buff Activated", + "trans": "Buff Activado" + }, + "confirmDeploy": { + "eng": "Confirm deploy", + "trans": "Confirmar despliegue" + }, + "confirmDeployDescription": { + "eng": "Are you sure you want to deploy \"${buffName}\" buff?", + "trans": "¿Estás seguro/a de que quieres activar el buff \"${buffName}\"?" + }, + "deploy": { + "eng": "Deploy", + "trans": "Desplegar" + }, + "notInClan": { + "eng": "You can only deploy buffs if you are in a gang", + "trans": "Solo puedes desplegar mejoras si estás en una banda" + }, + "requires": { + "eng": "Requires", + "trans": "Requiere" + }, + "tip": { + "eng": "Deploying buffs will give you and your gang temporary boost in the game.", + "trans": "Desplegar buffs te dará a ti y a tu banda un impulso temporal en el juego." + } + }, + "clanDetailHeader": { + "isPrivate": { + "eng": "Private", + "trans": "Privado" + }, + "isPublic": { + "eng": "Public", + "trans": "Público" + } + }, + "clanDetailsPage": { + "clanNotAvailable": { + "eng": "This gang no longer exists", + "trans": "Esta banda ya no existe" + }, + "depositButton": { + "eng": "Deposit", + "trans": "Depósito" + }, + "depositModal": { + "description": { + "eng": "Enter the amount of funds you want to deposit to your gang", + "trans": "Ingrese la cantidad de fondos que desea depositar en su banda" + }, + "title": { + "eng": "Deposit funds", + "trans": "Depositar fondos" + } + }, + "editMottoButton": { + "eng": "Edit Motto", + "trans": "Editar Lema" + }, + "funds": { + "eng": "Funds", + "trans": "Fondos" + }, + "joinButton": { + "eng": "Join", + "trans": "Unirse" + }, + "leaveClan": { + "eng": "leave gang", + "trans": "Abandonar banda" + }, + "makePrivate": { + "eng": "Make Private", + "trans": "Hacer privado" + }, + "makePublic": { + "eng": "Make Public", + "trans": "Hacer público" + }, + "mottoModal": { + "description": { + "eng": "Enter a new gang motto", + "trans": "Ingrese un nuevo lema de banda" + }, + "title": { + "eng": "Edit gang motto", + "trans": "Editar lema de la banda" + } + }, + "nextUpkeepDate": { + "eng": "Next upkeep date: ${date} (${formatted})", + "trans": "Próxima fecha de mantenimiento: ${date} (${formatted})" + }, + "noMotto": { + "eng": "There is no motto set for this gang yet", + "trans": "Aún no se ha establecido un lema para esta banda" + }, + "playerListButton": { + "eng": "Member List", + "trans": "Lista de miembros" + }, + "requestToJoinButton": { + "eng": "Request to join", + "trans": "Solicitud de unirse" + }, + "resources": { + "eng": "Resources", + "trans": "Recursos" + }, + "setImageButton": { + "eng": "Set Image", + "trans": "Establecer imagen" + }, + "upkeepTip": { + "eng": "Ensure there is enough resources and funds to avoid losing the gang on the next upkeep date.", + "trans": "Asegúrate de que haya suficientes recursos y fondos para evitar perder la banda en la próxima fecha de mantenimiento." + }, + "upkeepTipTitle": { + "eng": "Insufficient Upkeep Resources", + "trans": "Recursos de Mantenimiento Insuficientes" + } + }, + "clanDisplay": { + "unavailable": { + "eng": "This gang is unavailable", + "trans": "Esta banda no está disponible" + } + }, + "clanPlayer": { + "fundsContributed": { + "eng": "funds: ${amount}", + "trans": "fondos: ${cantidad}" + }, + "resourceContributed": { + "eng": "resource: ${amount}", + "trans": "recurso: ${cantidad}" + }, + "thisWeek": { + "eng": "this week", + "trans": "esta semana" + }, + "total": { + "eng": "total", + "trans": "total" + } + }, + "clanSearchPage": { + "searchBox": { + "title": { + "eng": "Gang name", + "trans": "Nombre de la banda" + } + } + }, + "clanTab": { + "invitePlayer": { + "eng": "invite player", + "trans": "Invitar jugador" + }, + "playerPopup": { + "eng": "kick player", + "kickPlayer": { + "eng": "Kick ${playerName}", + "trans": "Expulsar a ${playerName}" + }, + "kickPlayerConfirm": { + "eng": "Are you sure you want to kick this player from your gang?", + "trans": "¿Estás seguro de que quieres expulsar a este jugador de tu banda?" + }, + "trans": "expulsar jugador", + "viewProfile": { + "eng": "View profile", + "trans": "Ver perfil" + } + } + }, + "collectedLoreNotes": { + "description": { + "eng": "You have collected ${collected} of ${total} lore notes.", + "trans": "Has recolectado ${collected} de ${total} notas de historia." + }, + "noNotes": { + "eng": "You have not collected any lore notes yet.", + "trans": "Aún no has recopilado ninguna nota de historia." + }, + "title": { + "eng": "Collected Lore Notes", + "trans": "Notas de historia recopiladas" + } + }, + "combatLog": { + "atk": { + "eng": "${attacker} has attacked ${enemyName} for ${damage} damage", + "trans": "${attacker} ha atacado a ${enemyName} por ${damage} de daño" + }, + "blockFailed": { + "eng": "${player} tried to block damage from ${enemyName} but failed, received ${damage} damage", + "trans": "${player} intentó bloquear el daño de ${enemyName} pero falló, recibió ${damage} de daño" + }, + "blockSuccess": { + "eng": "${player} blocked attack from ${enemyName}(${blockedPercent}%) received ${damage} damage", + "trans": "${player} bloqueó el ataque de ${enemyName} (${blockedPercent}%) y recibió ${damage} de daño" + }, + "chargedAttack": { + "eng": "${enemyName} attacked ${player} for ${damage} damage (charged)", + "trans": "${enemyName} atacó a ${player} por ${damage} de daño (cargado)" + }, + "charging": { + "eng": "${enemyName} is charging to attack ${player}", + "trans": "${enemyName} está cargando para atacar a ${player}" + }, + "heal": { + "eng": "${enemyName} healed for ${healAmount} health", + "trans": "${enemyName} se ha curado ${healAmount} de salud" + }, + "normalAttack": { + "eng": "${enemyName} attacked ${player} for ${damage} damage", + "trans": "${enemyName} atacó a ${player} por ${damage} de daño" + } + }, + "compactRewardConfigDisplay": { + "clanControl": { + "eng": "+ ${amount} control on territory", + "trans": "+ ${cantidad} control en territorio" + }, + "clanExp": { + "eng": "+ ${amount} Gang EXP", + "trans": "+ ${cantidad} EXP de Banda" + }, + "clanResource": { + "eng": "+ ${amount} Gang resource", + "trans": "+ ${cantidad} Recurso de banda" + } + }, + "confirmModal": { + "cancel": { + "eng": "Cancel", + "trans": "Cancelar" + }, + "confirm": { + "eng": "Confirm", + "trans": "Confirmar" + } + }, + "connectingOverlay": { + "connecting": { + "description1": { + "eng": "Server is restarting for update or unstable connection.", + "trans": "El servidor se reinicia para actualizar o por conexión inestable." + }, + "description2": { + "eng": "In case of server restarts, it usually will be done within a few minutes.", + "trans": "En caso de reinicio del servidor, generalmente se realizará en unos pocos minutos." + } + }, + "notLoggedIn": { + "reconnecting": { + "description": { + "eng": "No internet connection or server is restarting for update. Please try again later.", + "trans": "No hay conexión a Internet o el servidor se está reiniciando para su actualización. Inténtalo de nuevo más tarde." + }, + "title": { + "eng": "Failed to connect to server.", + "trans": "No se pudo conectar al servidor." + } + } + }, + "reconnecting": { + "title": { + "eng": "Reconnecting to mainframe... (${attempt})", + "trans": "Reconectando al mainframe... (${attempt})" + } + } + }, + "contributable": { + "description": { + "eng": "This content can be edited by anyone, and is not official. \\nclick here to submit your edit!", + "trans": "Este contenido puede ser editado por cualquier persona y no es oficial. \\nHaz clic aquí para enviar tu edición!" + }, + "title": { + "eng": "Community Content", + "trans": "Contenido de la comunidad" + } + }, + "contributionNotice": { + "title": { + "eng": "This content is contributable by community, click here to edit or add your own content into the game.", + "trans": "Este contenido es contribuible por la comunidad, haz clic aquí para editar o agregar tu propio contenido al juego." + } + }, + "cookingPage": { + "cook": { + "eng": "Cook", + "trans": "Cocinar" + }, + "recipes": { + "eng": "Recipes", + "trans": "Recetas" + }, + "selectAmount": { + "eng": "Select amount", + "trans": "Seleccionar cantidad" + } + }, + "costDisplay": { + "level": { + "eng": "${levelName} ${level} ", + "trans": "${levelName} ${level}" + }, + "psychosis": { + "eng": "+ ${amount} psychosis", + "trans": "+ ${cantidad} psicosis" + } + }, + "coupon": { + "alreadyRedeemed": { + "eng": "You have already redeemed this coupon.", + "trans": "Ya has canjeado este cupón." + }, + "invalid": { + "eng": "Invalid gift code.", + "trans": "Código de regalo inválido." + } + }, + "couponPage": { + "description": { + "eng": "Enter your gift code to get your reward.", + "trans": "Ingresa tu código de regalo para obtener tu recompensa." + }, + "inputTitle": { + "eng": "Gift Code", + "trans": "Código de regalo" + }, + "submitButton": { + "eng": "Submit", + "trans": "Enviar" + }, + "title": { + "eng": "Gift Code", + "trans": "Código de regalo" + } + }, + "crafting": { + "craftModal": { + "title": { + "eng": "Select Amount", + "trans": "Seleccionar Cantidad" + } + } + }, + "createGang": { + "confirmModal": { + "description": { + "eng": "Are you sure you want to create a gang with \\nthe name \"${name}\" and tag \"${tag}\"?", + "trans": "¿Estás seguro de que quieres crear una banda con el nombre \"${name}\" y la etiqueta \"${tag}\"?" + }, + "title": { + "eng": "Create gang", + "trans": "Crear banda" + } + }, + "createGangButton": { + "title": { + "eng": "Create new Gang", + "trans": "Crear nueva Banda" + } + }, + "description": { + "eng": "Create your own gang and invite your friends to join!", + "trans": "¡Crea tu propia banda e invita a tus amigos a unirse!" + }, + "fullJoinButton": { + "title": { + "eng": "Members full", + "trans": "Miembros completos" + } + }, + "gangNameInput": { + "title": { + "eng": "Gang Name", + "trans": "Nombre de la Banda" + } + }, + "gangTagInput": { + "title": { + "eng": "Gang Tag", + "trans": "Etiqueta de banda" + } + }, + "joinButton": { + "title": { + "eng": "Join", + "trans": "Unirse" + } + }, + "joinExistingClanButton": { + "title": { + "eng": "Join existing gang", + "trans": "Unirse a una banda existente" + } + }, + "title": { + "eng": "Create new gang", + "trans": "Crear nueva banda" + } + }, + "crewTab": { + "detailModal": { + "detail": { + "eng": "view details", + "trans": "Ver detalles" + }, + "remove": { + "eng": "Remove from crew", + "trans": "Quitar del equipo" + } + }, + "selectPopup": { + "title": { + "eng": "Select mercenary", + "trans": "Seleccionar mercenario" + } + }, + "viewListButton": { + "title": { + "eng": "View mercenary list", + "trans": "Ver lista de mercenarios" + } + } + }, + "currency": { + "blackMarketCurrency": { + "description": { + "eng": "The Netcoin currency, can be obtained in game and from premium store", + "trans": "La moneda Netcoin se puede obtener en el juego y en la tienda premium" + }, + "name": { + "eng": "Netcoin", + "trans": "Netcoin" + } + }, + "error": { + "insufficient": { + "eng": "You do not have enough {currency}", + "trans": "No tienes suficiente {moneda}" + } + }, + "mercExpCurrency": { + "description": { + "eng": "A nano-machine injection device created by Taixing Cybernetics, providing unparalleled upgrades to cybernetic abilities. Inject into the neck for enhanced performance.", + "trans": "Un dispositivo de inyección de nanomáquinas creado por TaiXing Cibernético que proporciona mejoras sin precedentes a las habilidades cibernéticas. Inyectar en el cuello para mejorar el rendimiento." + }, + "name": { + "eng": "Cybernetic Enhancer", + "trans": "Mejorador Cibernético" + } + }, + "mercUpgradeCurrency": { + "description": { + "eng": "Neural Upgrade Augmenter is a cutting-edge implant that enables users to break past their mental limitations and reach untold levels of cognitive enhancement. With the ability to exceed typical neural barriers, users can unlock new levels of insight, creativity, and physical performance.", + "trans": "El Mejorador de Mejora Neural es un implante de vanguardia que permite a los usuarios traspasar sus limitaciones mentales y alcanzar niveles inauditos de mejora cognitiva. Con la capacidad de superar las barreras neuronales típicas, los usuarios pueden desbloquear nuevos niveles de conocimiento, creatividad y rendimiento físico." + }, + "name": { + "eng": "Neural Upgrade Augmenter", + "trans": "Mejorador de Mejora Neural" + } + }, + "normal": { + "description": { + "eng": "A common currency that can be obtained from in game easily", + "trans": "Una moneda común que se puede obtener fácilmente en el juego" + }, + "name": { + "eng": "Eurodollars", + "trans": "Eurodólares" + } + }, + "universalDollars": { + "description": { + "eng": "Universal Dollars can be exchanged from Netcoin at a 1:1 ratio.", + "trans": "Los dólares universales se pueden intercambiar por Netcoins en una proporción de 1:1." + }, + "name": { + "eng": "Universal Dollars", + "trans": "Dólares Universales" + } + } + }, + "currencyCheck": { + "getMore": { + "eng": "get more", + "trans": "obtener más" + }, + "notEnough": { + "eng": "Insufficient ${currency}", + "trans": "${currency} insuficiente" + } + }, + "dailyQuestTab": { + "noDailyQuests": { + "eng": "No daily quests available", + "trans": "No hay misiones diarias disponibles" + } + }, + "dailyRewardPopup": { + "claim": { + "eng": "Claim", + "trans": "Reclamar" + }, + "claimAll": { + "eng": "Claim All", + "trans": "Reclamar Todo" + }, + "claimed": { + "eng": "Claimed", + "trans": "Reclamado" + }, + "pending": { + "eng": "pending", + "trans": "pendiente" + }, + "randomizeConfirm": { + "description": { + "eng": "This will reset your daily reward progress and randomize the reward items", + "trans": "Esto reiniciará tu progreso de recompensa diaria y aleatorizará los objetos de recompensa" + }, + "title": { + "eng": "Are you sure you want to re-roll?", + "trans": "¿Estás seguro de que quieres volver a tirar?" + } + }, + "refreshNow": { + "eng": "Refresh Rewards", + "trans": "Actualizar Recompensas" + }, + "title": { + "eng": "Daily Reward", + "trans": "Recompensa Diaria" + } + }, + "dailyRewardType": { + "normal": { + "name": { + "eng": "Daily Reward", + "trans": "Recompensa Diaria" + } + } + }, + "deadthScreen": { + "decoText": { + "eng": "No existing insurance found", + "trans": "No se encontró ningún seguro existente" + }, + "itemLost": { + "eng": "${amount} items from backpack was taken as compensation to Ripperdoc", + "trans": "Se tomaron ${amount} objetos de la mochila como compensación al Cirujano de implantes" + }, + "respawnButton": { + "title": { + "eng": "Confirm", + "trans": "Confirmar" + } + }, + "subtitle": { + "eng": "Fatal injury detected", + "trans": "Lesión fatal detectada" + }, + "title": { + "eng": "Flatlined", + "trans": "Muerte clínica" + }, + "upgradeItemHint": { + "eng": "Try level up and upgrade your items", + "trans": "Intenta subir de nivel y mejorar tus objetos" + }, + "upgradeMercenary": { + "eng": "Upgrade or hire more mercenaries", + "trans": "Mejorar o contratar más mercenarios" + } + }, + "deathItemPage": { + "line": { + "eng": "I ain't doing charity here yo", + "trans": "No estoy haciendo caridad aquí, amigo" + }, + "premiumCurrencyRecoverButton": { + "title": { + "eng": "Pay with ${currency}", + "trans": "Pagar con ${moneda}" + } + } + }, + "deleteCharacterModal": { + "deleteButton": { + "eng": "Delete", + "trans": "Borrar" + }, + "deleteButtonDescription": { + "eng": "Hold to delete character", + "trans": "Mantener presionado para borrar personaje" + }, + "description": { + "eng": "Are you sure you want to delete this character? this action is permanent and cannot be undone.", + "trans": "¿Estás seguro de que quieres borrar este personaje? Esta acción es permanente y no se puede deshacer." + }, + "title": { + "eng": "Delete Character", + "trans": "Borrar Personaje" + } + }, + "dismantlePage": { + "confirmModal": { + "title": { + "eng": "dismantle ${itemName}?", + "trans": "¿Desmontar ${itemName}?" + } + }, + "dismantleButton": { + "eng": "Dismantle", + "trans": "Desmontar" + } + }, + "drawMercAnimation": { + "activate": { + "eng": "activate", + "trans": "activar" + }, + "activated": { + "continue": { + "eng": "VIEW MERCENARIES", + "trans": "VER MERCENARIOS" + }, + "loadingBarTitle": { + "eng": "Decrypting mercenary contact info...", + "trans": "Descifrando información de contacto de mercenarios..." + }, + "success": { + "eng": "Mercenary contact info received.", + "trans": "Información de contacto del mercenario recibida." + }, + "textList1": { + "eng": "Allocating resources...", + "trans": "Asignando recursos..." + }, + "textList2": { + "eng": "Scanning mercenary network...", + "trans": "Escaneando la red de mercenarios..." + }, + "textList3": { + "eng": "Establishing secure channels", + "trans": "Estableciendo canales seguros" + }, + "textList4": { + "eng": "Receiving data...", + "trans": "Recibiendo datos..." + } + }, + "standby": { + "subtitle": { + "eng": "Drag the leaver down to active", + "trans": "Arrastra la palanca hacia abajo para activar" + }, + "title": { + "eng": "System Standby", + "trans": "Sistema en espera" + } + } + }, + "dungeon": { + "backpackTransferPartialFail": { + "eng": "Some item in your backpack cannot be transferred to your inventory because there was no enough space", + "trans": "Algunos objetos en tu mochila no pueden ser transferidos a tu inventario porque no hay suficiente espacio" + }, + "dungeonCleared": { + "eng": "Dungeon cleared!", + "trans": "¡Mazmorra completada!" + }, + "error": { + "actionWhileHasEnemy": { + "eng": "You cannot perform this action while there are enemies nearby", + "trans": "No puedes realizar esta acción mientras haya enemigos cerca" + }, + "enemyInRoom": { + "eng": "You cannot do that while there are enemies nearby", + "trans": "No puedes hacer eso mientras haya enemigos cerca" + }, + "enemyInRoom2": { + "eng": "You cannot perform this action while there are enemies nearby", + "trans": "No puedes realizar esta acción mientras haya enemigos cerca" + } + }, + "type": { + "hard": { + "description": { + "eng": "Hard difficulty stronghold, Enemies are stronger and more numerous, but the EXP and rewards are greater.", + "trans": "Fortaleza de dificultad alta, los enemigos son más fuertes y numerosos, pero la EXP y las recompensas son mayores." + }, + "name": { + "eng": "Hard Difficulty", + "trans": "Dificultad Difícil" + } + }, + "normal": { + "description": { + "eng": "Normal difficulty stronghold.", + "trans": "Fortaleza de dificultad normal." + }, + "name": { + "eng": "Normal Difficulty", + "trans": "Dificultad Normal" + } + } + } + }, + "dungeonEffect": { + "damageIncrease": { + "desc": { + "eng": "Increase damage dealt.", + "trans": "Aumentar daño infligido." + }, + "name": { + "eng": "Damage Boost", + "trans": "Aumento de Daño" + } + }, + "defenseIncrease": { + "desc": { + "eng": "Increase defense, takes less damage from enemies.", + "trans": "Aumentar defensa, recibe menos daño de los enemigos." + }, + "name": { + "eng": "Defense Boost", + "trans": "Aumento de Defensa" + } + }, + "enemyIncrease": { + "desc": { + "eng": "Increase number of enemies.", + "trans": "Aumentar número de enemigos." + }, + "name": { + "eng": "Crowded", + "trans": "Lleno/a" + } + }, + "expIncrease": { + "desc": { + "eng": "Increase exp gained.", + "trans": "Aumentar experiencia obtenida." + }, + "name": { + "eng": "Exp Boost", + "trans": "Aumento de experiencia" + } + }, + "lootIncrease": { + "desc": { + "eng": "Increase loot gained.", + "trans": "Aumentar botín obtenido." + }, + "name": { + "eng": "Extra Loot", + "trans": "Botín Extra" + } + }, + "luckIncrease": { + "desc": { + "eng": "Increase drop quality", + "trans": "Mejorar calidad de caída" + }, + "eng": "Lucky", + "trans": "Afortunado" + } + }, + "dungeonLobby": { + "buff": { + "deploy": { + "eng": "Deploy Buff", + "trans": "Desplegar Mejora" + }, + "title": { + "eng": "Active Buffs", + "trans": "Buffs Activos" + } + }, + "createButton": { + "eng": "Enter Stronghold", + "trans": "Ingresar a la Fortaleza" + }, + "createButtonDisabled": { + "eng": "Waiting team to be ready", + "trans": "Esperando a que el equipo esté listo" + }, + "dungeonType": { + "label": { + "eng": "Stronghold", + "trans": "Fortaleza" + } + }, + "levelSelect": { + "label": { + "eng": "level", + "trans": "nivel" + } + }, + "manageInventoryButton": { + "title": { + "eng": "Manage Inventory", + "trans": "Administrar Inventario" + } + }, + "playerModal": { + "kick": { + "eng": "kick", + "trans": "expulsar" + }, + "viewDetails": { + "eng": "details", + "trans": "detalles" + } + }, + "playerNotReady": { + "eng": "Not ready", + "trans": "No listo" + }, + "playerReady": { + "eng": "ready", + "trans": "listo" + }, + "players": { + "title": { + "eng": "Players (${current}/${max})", + "trans": "Jugadores (${current}/${max})" + } + }, + "public": { + "label": { + "eng": "Private / Public", + "trans": "Privado / Público" + } + }, + "ready": { + "eng": "Ready", + "trans": "Listo" + }, + "territoryGang": { + "eng": "Strongholds created by member of ${gangName} in this district will receive extra buff", + "trans": "Las fortalezas creadas por miembros de ${gangName} en este distrito recibirán un beneficio adicional" + }, + "territoryNoGang": { + "eng": "Control this territory to get extra buff in this district", + "trans": "Controla este territorio para obtener un potenciador adicional en este distrito" + }, + "tip": { + "noHealing": { + "eng": "Looks like your are running low on healing items, purchase some so you can it in the stronghold", + "trans": "Parece que estás quedando sin objetos de curación, compra algunos para poder usarlos en la fortaleza" + } + }, + "waitingToStart": { + "eng": "waiting for host to start", + "trans": "Esperando al anfitrión para comenzar" + } + }, + "dungeonLobbyListPage": { + "lobby": { + "name": { + "eng": "${playerName}'s lobby", + "trans": "Lobby de ${playerName}" + } + }, + "noLobbiesFound": { + "eng": "No lobbies found", + "trans": "No se encontraron salas de espera" + } + }, + "dungeonLootDoorPopup": { + "open": { + "eng": "unlock", + "trans": "desbloquear" + }, + "subtitle": { + "eng": "Requires", + "trans": "Requiere" + }, + "title": { + "eng": "Unlock Door", + "trans": "Desbloquear Puerta" + } + }, + "dungeonLoreNotePopup": { + "close": { + "eng": "Close", + "trans": "Cerrar" + } + }, + "dungeonQuestPage": { + "accept": { + "eng": "accept quest", + "trans": "aceptar misión" + }, + "questAccepted": { + "eng": "quest accepted", + "trans": "Misión aceptada" + } + }, + "dungeonTypeDisplay": { + "enterDungeon": { + "eng": "Enter Stronghold", + "trans": "Ingresar a la Fortaleza" + }, + "extraLoot": { + "eng": "+${percent}% loot rarity", + "trans": "+${porcentaje}% rareza de botín" + } + }, + "dungeonTypePage": { + "goToPublicDungeonListButton": { + "title": { + "eng": "Public strongholds", + "trans": "Fortalezas públicas" + } + } + }, + "dungeonUI": { + "excessiveBackpackItemModal": { + "cancelText": { + "eng": "Manage Backpack", + "trans": "Administrar Mochila" + }, + "confirmText": { + "eng": "Continue", + "trans": "Continuar" + }, + "description": { + "eng": "Are you sure you want to bring them into stronghold? \\nIf you die you will lose them.", + "trans": "¿Estás seguro de que quieres llevarlos a la fortaleza? \\nSi mueres, los perderás." + }, + "title": { + "eng": "there are items in your backpack", + "trans": "Hay objetos en tu mochila" + } + }, + "invNoHealing": { + "cancel": { + "eng": "Continue", + "trans": "Continuar" + }, + "confirm": { + "eng": "purchase", + "trans": "comprar" + }, + "message": { + "eng": "Seems like your are running low on heals, purchase some to bring it to strongholds.", + "trans": "Parece que te estás quedando sin curaciones, compra algunas para llevarlas a las fortalezas." + }, + "title": { + "eng": "low healing items", + "trans": "objetos de curación bajos" + } + }, + "leaveDungeonModal": { + "description": { + "eng": "Are you sure you want to leave the dungeon?\\nItems you collected will be moved to your inventory safely.", + "trans": "¿Estás seguro de que quieres salir del calabozo?\\nLos objetos que hayas recogido se moverán a tu inventario de forma segura." + }, + "title": { + "eng": "quit Dungeon", + "trans": "Salir del calabozo" + } + } + }, + "dungeonUi": { + "effectsTitle": { + "eng": "Effects", + "trans": "Efectos" + } + }, + "element": { + "cybernetic": { + "name": { + "eng": "Cybernetic", + "trans": "Cibernético" + } + }, + "electric": { + "name": { + "eng": "Energy", + "trans": "Energía" + } + }, + "kinetic": { + "name": { + "eng": "Kinetic", + "trans": "Cinético" + } + }, + "physical": { + "name": { + "eng": "Physical", + "trans": "Físico" + } + } + }, + "enemyTabContent": { + "addEnemy": { + "eng": "Add Enemies", + "trans": "Añadir Enemigos" + }, + "attack": { + "eng": "Attack", + "trans": "Ataque" + }, + "removeEnemy": { + "eng": "Remove Enemy", + "trans": "Eliminar Enemigo" + }, + "viewProfile": { + "eng": "View Profile", + "trans": "Ver Perfil" + } + }, + "enemyTrait": { + "damage": { + "desc": { + "eng": "Has higher damage than normal enemies", + "trans": "Tiene un daño mayor que los enemigos normales" + }, + "name": { + "eng": "Strong", + "trans": "Fuerte" + } + }, + "health": { + "desc": { + "eng": "Has higher health than normal enemies", + "trans": "Tiene más salud que los enemigos normales" + }, + "name": { + "eng": "Tough", + "trans": "Resistente" + } + } + }, + "equipmentSlot": { + "BOOTS": { + "name": { + "eng": "Boots", + "trans": "Botas" + } + }, + "HELMET": { + "name": { + "eng": "Helmet", + "trans": "Casco" + } + }, + "IMPLANT_1": { + "name": { + "eng": "Implant 1", + "trans": "Implante 1" + } + }, + "IMPLANT_2": { + "name": { + "eng": "Implant 2", + "trans": "Implante 2" + } + }, + "LOWER_ARMOR": { + "name": { + "eng": "Lower Armor", + "trans": "Armadura inferior" + } + }, + "PENDANT": { + "name": { + "eng": "Pendant", + "trans": "Colgante" + } + }, + "RING_1": { + "name": { + "eng": "Ring (Left)", + "trans": "Anillo (Izquierda)" + } + }, + "RING_2": { + "name": { + "eng": "Ring (Right)", + "trans": "Anillo (Derecha)" + } + }, + "UPPER_ARMOR": { + "name": { + "eng": "Upper Armor", + "trans": "Armadura Superior" + } + }, + "WEAPON": { + "name": { + "eng": "Weapon", + "trans": "Arma" + } + } + }, + "equipmentType": { + "BOOTS": { + "name": { + "eng": "Boots", + "trans": "Botas" + } + }, + "HELMET": { + "name": { + "eng": "Helmet", + "trans": "Casco" + } + }, + "IMPLANT": { + "name": { + "eng": "Implant", + "trans": "Implante" + } + }, + "LOWER_ARMOR": { + "name": { + "eng": "Lower Armor", + "trans": "Armadura inferior" + } + }, + "PENDANT": { + "name": { + "eng": "Pendant", + "trans": "Colgante" + } + }, + "RING": { + "name": { + "eng": "Ring", + "trans": "Anillo" + } + }, + "UPPER_ARMOR": { + "name": { + "eng": "Upper Armor", + "trans": "Armadura Superior" + } + }, + "WEAPON": { + "name": { + "eng": "Weapon", + "trans": "Arma" + } + } + }, + "errorBoundary": { + "description": { + "eng": "Error report has been sent to the developer. \\nIf this error persists, please contact the developer at ${email}", + "trans": "Se ha enviado un informe de error al desarrollador. \\nSi este error persiste, por favor contacte al desarrollador en ${email}" + }, + "restart": { + "eng": "Restart", + "trans": "Reiniciar" + }, + "title": { + "eng": "Opps, something went wrong!", + "trans": "¡Ups, algo salió mal!" + }, + "update": { + "description": { + "eng": "A update has been installed, please restart the game. \\nIf this page persists, please contact the developer at ${email}", + "trans": "Se ha instalado una actualización, por favor reinicie el juego. \\nSi esta página persiste, por favor contacte al desarrollador en ${email}" + }, + "title": { + "eng": "Update Received", + "trans": "Actualización recibida" + } + } + }, + "feedbackPopup": { + "back": { + "eng": "Skip", + "trans": "Saltar" + }, + "dialog1": { + "eng": "Complete the survey to earn rewards! 😊 I would love to hear your feedback!", + "trans": "¡Completa la encuesta para ganar recompensas! 😊 ¡Me encantaría escuchar tu opinión!" + }, + "dialog2": { + "eng": "Sorry about the bad experience 😢 I would love to hear your feedback!🙏", + "trans": "¡Lo siento por la mala experiencia! 😢 ¡Me encantaría escuchar tus comentarios! 🙏" + }, + "dialog3": { + "eng": "Thank you! if you could rate on the app store, it would help me a lot! 🙏", + "trans": "¡Gracias! Si pudieras calificar en la tienda de aplicaciones, ¡me ayudaría mucho! 🙏" + }, + "dialog4": { + "eng": "Thank you for your feedback! 🙏", + "trans": "¡Gracias por tus comentarios! 🙏" + }, + "lowStarComment": { + "eng": "How can I improve to earn 5 stars?", + "trans": "¿Cómo puedo mejorar para ganar 5 estrellas?" + }, + "lowStarCommentHint": { + "eng": "What you write here will be sent directly to me :)", + "trans": "Lo que escribas aquí será enviado directamente a mí :)" + }, + "question1": { + "eng": "What do you think about the design of the game interface?", + "trans": "¿Qué opinas sobre el diseño de la interfaz del juego?" + }, + "question2": { + "eng": "Do you like to receive free rewards?", + "trans": "¿Te gustaría recibir recompensas gratuitas?" + }, + "rewardSubtitle": { + "eng": "Rewards", + "trans": "Recompensas" + }, + "stars": { + "eng": "How many stars would you give this game?", + "trans": "¿Cuántas estrellas le darías a este juego?" + }, + "statement": { + "eng": "No matter whats your answer, you will always get the reward 💯", + "trans": "Sin importar cuál sea tu respuesta, siempre recibirás la recompensa 💯" + }, + "submit1": { + "eng": "Submit", + "trans": "Enviar" + }, + "submit2": { + "eng": "Rate and Claim Reward", + "trans": "Calificar y reclamar recompensa" + }, + "submit3": { + "eng": "Submit", + "trans": "Enviar" + } + }, + "friend": { + "error": { + "addNotFound": { + "eng": "Player not found.", + "trans": "Jugador no encontrado." + }, + "removeNotFound": { + "eng": "Player not found.", + "trans": "Jugador no encontrado." + } + }, + "remove": { + "success": { + "eng": "You have removed ${friendName} from your friends list.", + "trans": "Has eliminado a ${friendName} de tu lista de amigos.", + "vars": [] + } + }, + "removeEnemy": { + "success": { + "eng": "You have removed ${playerName} from your enemy list.", + "trans": "Has eliminado a ${playerName} de tu lista de enemigos.", + "vars": [] + } + } + }, + "friendList": { + "search": { + "placeholder": { + "eng": "Search player", + "trans": "Buscar jugador" + } + } + }, + "friendTabContent": { + "addFriend": { + "eng": "Add Friend", + "trans": "Añadir Amigo" + }, + "removeFriend": { + "eng": "Remove Friend", + "trans": "Eliminar amigo" + }, + "viewProfile": { + "eng": "View Profile", + "trans": "Ver Perfil" + } + }, + "gang": { + "createError": { + "notEnoughMoney": { + "eng": "You do not have enough money to create a gang", + "trans": "No tienes suficiente dinero para crear una banda" + } + }, + "error": { + "notFound": { + "eng": "Gang not found", + "trans": "Banda no encontrada" + }, + "requestJoin": { + "alreadyRequested": { + "eng": "You have already requested to join this gang", + "trans": "Ya has solicitado unirte a esta banda" + }, + "blockedByLeader": { + "eng": "Cannot request to join this gang at this time", + "trans": "No se puede solicitar unirse a esta banda en este momento" + }, + "clanIsPublic": { + "eng": "This gang is public, there is no need to request to join", + "trans": "Esta banda es pública, no es necesario solicitar unirse" + }, + "clanNotFound": { + "eng": "This gang no longer exists", + "trans": "Esta banda ya no existe" + }, + "leaderIsAdmin": { + "eng": "You cannot request to join this gang", + "trans": "No puedes solicitar unirte a esta banda" + }, + "leaderPlayerNotFound": { + "eng": "leader player not found", + "trans": "Jugador líder no encontrado" + } + } + }, + "inviteSent": { + "eng": "A invite has been sent to ${playerName}", + "trans": "Se ha enviado una invitación a ${playerName}" + }, + "joinError": { + "notInvited": { + "eng": "This gang is currently invite only", + "trans": "Esta banda es actualmente solo por invitación" + } + }, + "joinSuccess": { + "eng": "You have joined ${clanName}", + "trans": "Te has unido a ${clanName}" + }, + "kicked": { + "eng": "You have been kicked by ${kickerName} from ${clanName}", + "trans": "Has sido expulsado por ${kickerName} de ${clanName}" + }, + "nameError": { + "alreadyExists": { + "eng": "A gang with that name already exists", + "trans": "Ya existe una banda con ese nombre" + }, + "tooLong": { + "eng": "The gang name must be at most ${maxLength} characters long", + "trans": "El nombre de la banda debe tener como máximo ${maxLength} caracteres de largo" + }, + "tooShort": { + "eng": "The gang name must be at least ${minLength} characters long", + "trans": "El nombre de la banda debe tener al menos ${minLength} caracteres de largo" + } + }, + "requestJoin": { + "mail": { + "eng": "Hi, I would love to join your gang! ${request}", + "trans": "¡Hola, me encantaría unirme a tu banda! ${request}" + } + }, + "tagError": { + "alreadyExists": { + "eng": "A gang with that tag already exists", + "trans": "Ya existe una banda con esa etiqueta" + }, + "invalidCharacters": { + "eng": "The gang tag must only contain letters and numbers", + "trans": "La etiqueta de la banda solo debe contener letras y números" + }, + "tooLong": { + "eng": "The gang tag must be at most ${maxLength} characters long", + "trans": "La etiqueta de la banda debe tener como máximo ${maxLength} caracteres" + }, + "tooShort": { + "eng": "The gang tag must be at least ${minLength} characters long", + "trans": "La etiqueta de la banda debe tener al menos ${minLength} caracteres de largo" + } + } + }, + "googleLogin": { + "button": { + "eng": "Sign in with Google", + "trans": "Iniciar sesión con Google" + } + }, + "healthSacrificePopup": { + "activateButton": { + "description": { + "eng": "This action will sacrifice ${hp} of your heath", + "trans": "Esta acción sacrificará ${hp} de tu salud" + }, + "title": { + "eng": "Activate", + "trans": "Activar" + } + } + }, + "hitlist": { + "noBounties": { + "eng": "No bounties available", + "trans": "No hay recompensas disponibles" + }, + "optionsPopup": { + "attack": { + "eng": "Attack", + "trans": "Ataque" + }, + "viewProfile": { + "eng": "View Profile", + "trans": "Ver Perfil" + } + }, + "placeHitButton": { + "title": { + "eng": "Place Hit", + "trans": "Colocar golpe" + } + }, + "title": { + "eng": "Hit List", + "trans": "Lista de Objetivos" + } + }, + "hitman": { + "mail": { + "bountyAddedNotify": { + "eng": "A bounty has been placed on your head, current bounty - Eurodollar: ${money}, Universal Dollar: ${uni}", + "trans": "Se ha puesto una recompensa en tu cabeza, recompensa actual - Eurodólar: ${dinero}, Dólar Universal: ${uni}" + } + } + }, + "hostilePlayerListPage": { + "arrest": { + "eng": "Attempt Arrest", + "trans": "Intento de Arresto" + }, + "description": { + "eng": "Join the fight for justice in Arclight City! The ACPD calls upon vigilant citizens to aid in the pursuit of wanted criminals. Your city needs you! Bring in the fugitives, dead or alive, and earn substantial rewards. Together, we'll make Arclight City safer for all. 🌃👮‍♂️\\n#CitizenArrest #ACPDJustice", + "trans": "¡Únete a la lucha por la justicia en Ciudad Arclight! La ACPD pide a los ciudadanos vigilantes que ayuden en la persecución de criminales buscados. ¡Tu ciudad te necesita! Trae a los fugitivos, vivos o muertos, y obtén recompensas sustanciales. Juntos, haremos de Ciudad Arclight un lugar más seguro para todos. 🌃👮‍♂️\\n#ArrestoCiudadano #JusticiaACPD" + }, + "expire": { + "eng": "expire date", + "trans": "fecha de caducidad" + }, + "level": { + "eng": "Level", + "trans": "Nivel" + }, + "loading": { + "eng": "Loading...", + "trans": "Cargando..." + }, + "name": { + "eng": "Name", + "trans": "Nombre" + }, + "noPlayers": { + "eng": "No criminals with active arrest warrant.", + "trans": "No hay criminales con órdenes de arresto activas." + }, + "title": { + "eng": "Wanted Criminals", + "trans": "Criminales buscados" + }, + "viewProfile": { + "eng": "View profile", + "trans": "Ver perfil" + }, + "wantedLevel": { + "eng": "Wanted level", + "trans": "Nivel de búsqueda" + } + }, + "infoModal": { + "closeButton": { + "title": { + "eng": "Close", + "trans": "Cerrar" + } + } + }, + "insufficientItemModal": { + "insufficientCurrency": { + "eng": "Insufficient ${name}", + "trans": "${name} insuficiente" + } + }, + "inventory": { + "error": { + "addItemStackFull": { + "eng": "Can't add anymore ${name} to inventory because it reached stack limit", + "trans": "No se puede agregar más ${name} al inventario porque se alcanzó el límite de pila" + }, + "notEnoughSlot": { + "eng": "Not enough slot for ${name}.", + "trans": "No hay suficientes espacios para ${name}." + } + }, + "move": { + "modal": { + "confirm": { + "eng": "Move", + "trans": "Mover" + }, + "title": { + "eng": "Move item", + "trans": "Mover objeto" + } + } + }, + "moveItem": { + "error": { + "fullStack": { + "eng": "The item in target inventory is already full.", + "trans": "El inventario del objetivo ya está lleno." + }, + "inDungeon": { + "eng": "You cannot move items while in a dungeon.", + "trans": "No puedes mover objetos mientras estás en una mazmorra." + } + } + }, + "multiSelect": { + "discard": { + "modal": { + "confirm": { + "eng": "Scrap", + "trans": "Chatarra" + }, + "description": { + "eng": "Are you sure you want to scrap these items?", + "trans": "¿Estás seguro de que quieres desechar estos artículos?" + }, + "title": { + "eng": "scrap items", + "trans": "Artículos de chatarra" + } + } + } + }, + "scrap": { + "modal": { + "description": { + "eng": "How many do you want to scrap?", + "trans": "¿Cuántos quieres desechar?" + }, + "title": { + "eng": "Scrap item", + "trans": "Artículo de chatarra" + } + } + } + }, + "item": { + "equipError": { + "destroyed": { + "eng": "This item is destroyed and cannot be equipped.", + "trans": "Este objeto está destruido y no se puede equipar." + }, + "notEquipment": { + "eng": "This item is not equipment", + "trans": "Este objeto no es un equipo" + }, + "playerLevelTooLow": { + "eng": "You must be at least ${level} to equip this item.", + "trans": "Debes tener al menos ${level} para equipar este objeto." + } + } + }, + "itemCalibratePage": { + "noItem": { + "description": { + "eng": "Please select an equipment to calibrate", + "trans": "Por favor selecciona un equipo para calibrar" + } + }, + "selectItem": { + "title": { + "eng": "Select item to calibrate", + "trans": "Seleccionar objeto para calibrar" + } + } + }, + "itemCalibrateTab": { + "caliButton": { + "des": { + "eng": "Comsumes one ${itemName}", + "trans": "Consume uno ${itemName}" + }, + "title": { + "eng": "Calibrate", + "trans": "Calibrar" + } + }, + "destroyChance": { + "eng": "There is ${destroyChance}% chance of item being destroyed on failure. You can attempt to repair a destroyed item in the ${repairNpc}.", + "trans": "Hay un ${destroyChance}% de probabilidad de que el objeto se destruya en caso de fallo. Puedes intentar reparar un objeto destruido en el ${repairNpc}." + }, + "maxCalibration": { + "description": { + "eng": "This item has reached the maximum amount of calibrations. you may upgrade the tier of the item to increase the maximum times it can be calibrated.", + "trans": "Este objeto ha alcanzado la cantidad máxima de calibraciones. Puedes mejorar el nivel del objeto para aumentar la cantidad máxima de veces que se puede calibrar." + }, + "title": { + "eng": "Max Calibration", + "trans": "Calibración Máxima" + } + }, + "selectOptimizer": { + "eng": "Select optimizer", + "trans": "Seleccionar optimizador" + }, + "successChance": { + "eng": "Success chance", + "trans": "Probabilidad de éxito" + }, + "tip": { + "noOptimizer": { + "eng": "You can use a optimizer to improve your calibration process", + "trans": "Puedes utilizar un optimizador para mejorar tu proceso de calibración" + } + } + }, + "itemCard": { + "amount": { + "eng": "quantity ${amount}", + "trans": "cantidad ${amount}" + }, + "destroyed": { + "eng": "destroyed", + "trans": "destruido" + }, + "rarity": { + "eng": "${rarity} item", + "trans": "Objeto de ${rarity}" + }, + "useTitle": { + "eng": "Use", + "trans": "Utilizar" + } + }, + "itemDestroyed": { + "des2": { + "eng": "You can attempt to repair it in the ${repairNpc}", + "trans": "Puedes intentar repararlo en el ${repairNpc}" + }, + "repairButton": { + "eng": "Repair", + "trans": "Reparar" + }, + "title": { + "eng": "Item Destroyed", + "trans": "Objeto Destruido" + } + }, + "itemDetails": { + "attributeDamage": { + "modal": { + "description": { + "eng": "This item will deal ${damage} more damage based on your ${attribute} attribute", + "trans": "Este objeto causará ${damage} más daño basado en tu atributo ${attribute}" + }, + "title": { + "eng": "Attribute added damage", + "trans": "Daño adicional por atributo" + } + }, + "title": { + "eng": "Attribute Damage", + "trans": "Daño de Atributo" + } + }, + "cantDismantleEquipped": { + "eng": "You can\\'t dismantle equipped items", + "trans": "No puedes desmontar objetos equipados" + }, + "cantDismantleLocked": { + "eng": "You can\\'t dismantle locked items", + "trans": "No puedes desmontar objetos bloqueados" + }, + "cantScrapEquipped": { + "eng": "You can\\'t scrap equipped items", + "trans": "No puedes desechar los artículos equipados" + }, + "cantScrapLocked": { + "eng": "You can\\'t scrap locked items", + "trans": "No puedes desechar objetos bloqueados" + }, + "diff": { + "header1": { + "eng": "equipped item", + "trans": "objeto equipado" + } + }, + "dismantle": { + "eng": "Dismantle", + "trans": "Desmontar" + }, + "error": { + "cantEquipFromBackpack": { + "eng": "You cannot equip equipment from your backpack", + "trans": "No puedes equipar equipo desde tu mochila" + } + }, + "levelUpBar": { + "title": { + "eng": "Level increased", + "trans": "Nivel aumentado" + } + }, + "lockButton": { + "locked": { + "eng": "locked", + "trans": "bloqueado" + }, + "unlocked": { + "eng": "unlocked", + "trans": "desbloqueado" + } + }, + "mercToken1": { + "useAction": { + "eng": "Recruit Mercenary", + "trans": "Reclutar Mercenario" + } + }, + "moveToBackpack": { + "eng": "Move To Backpack", + "trans": "Mover a la mochila" + }, + "moveToInv": { + "eng": "Move To Inventory", + "trans": "Mover al Inventario" + }, + "scrap": { + "eng": "scrap", + "trans": "chatarra" + }, + "unequip": { + "eng": "Unequip", + "trans": "Desequipar" + }, + "upgrade": { + "eng": "Upgrade", + "title": { + "eng": "Calibration", + "trans": "Calibración" + }, + "trans": "Mejora" + }, + "use": { + "eng": "Use", + "trans": "Utilizar" + } + }, + "itemDiff": { + "noChanges": { + "eng": "No changes", + "trans": "Sin cambios" + } + }, + "itemInbox": { + "retrieved": { + "eng": "items have been moved to your inventory", + "trans": "Los objetos han sido movidos a tu inventario" + } + }, + "itemInboxPage": { + "collectAll": { + "eng": "Collect all", + "trans": "Recolectar todo" + }, + "description": { + "eng": "Here you can see all the items you have received. system will automatically collect items to your inventory when it has chance.", + "trans": "Aquí puedes ver todos los objetos que has recibido. El sistema recogerá automáticamente los objetos de tu inventario cuando tenga ocasión." + }, + "noItems": { + "eng": "No items", + "trans": "Sin objetos" + }, + "title": { + "eng": "item deliveries", + "trans": "Entregas de objetos" + } + }, + "itemRepairPage": { + "attemptsProgress": { + "title": { + "eng": "Repair attempts", + "trans": "Intentos de reparación" + }, + "unit": { + "eng": "ATTEMPTS", + "trans": "INTENTOS" + } + }, + "attemptsTip": { + "eng": "Each repair attempt has ${chance}% chance of success and costs one ${repairItem}. the 10th time is guaranteed to succeed.", + "trans": "Cada intento de reparación tiene una probabilidad de éxito de ${chance}% y cuesta un ${repairItem}. La décima vez tiene garantizado el éxito." + }, + "itemSelectModal": { + "title": { + "eng": "Select the item to repair", + "trans": "Selecciona el objeto a reparar" + } + }, + "noItemError": { + "eng": "Please select an item to repair", + "trans": "Por favor selecciona un objeto para reparar" + }, + "repairButton": { + "title": { + "eng": "Repair", + "trans": "Reparar" + } + }, + "title": { + "eng": "Equipment Repair", + "trans": "Reparación de equipo" + } + }, + "itemSlot": { + "empty": { + "eng": "Empty", + "trans": "Vacío" + } + }, + "itemSourceModal": { + "blackMarket": { + "eng": "Black Market", + "trans": "Mercado Negro" + }, + "boss": { + "eng": "Stronghold Bosses", + "trans": "Jefes de la Fortaleza" + }, + "chestDrop": { + "eng": "Stronghold chest drop", + "trans": "Botín de cofre de fortaleza" + }, + "convertNetCoin": { + "eng": "Convert from ${netCoin}", + "trans": "Convertir de ${netCoin}" + }, + "cooking": { + "eng": "Cooking", + "trans": "Cocinar" + }, + "crafting": { + "eng": "Crafting", + "trans": "Creación" + }, + "dailyQuest": { + "eng": "Daily quests", + "trans": "Misiones diarias" + }, + "dismissingMerc": { + "eng": "Dismissing mercenaries", + "trans": "Despidiendo mercenarios" + }, + "dungeonOnly": { + "eng": "This shop is only available in hard or higher difficulty strongholds.", + "trans": "Esta tienda solo está disponible en fortalezas de dificultad difícil o superior." + }, + "enemyDrop": { + "eng": "Enemy drop", + "trans": "Caída de enemigo" + }, + "obtainedFrom": { + "eng": "Obtained from", + "trans": "Obtenido de" + }, + "premiumCurrency": { + "eng": "Top up from ${npc} premium store", + "trans": "Recargar desde la tienda premium de ${npc}" + }, + "survey": { + "eng": "Survey Reward", + "trans": "Recompensa de encuesta" + }, + "title": { + "eng": "Insufficient ${itemName}", + "trans": "${itemName} insuficiente" + } + }, + "itemSubType": { + "all": { + "name": { + "eng": "All", + "trans": "Todos" + } + }, + "boots": { + "name": { + "eng": "Boots", + "trans": "Botas" + } + }, + "calibration": { + "name": { + "eng": "Calibration", + "trans": "Calibración" + } + }, + "energyWeapon": { + "name": { + "eng": "Energy Weapon", + "trans": "Arma de energía" + } + }, + "equipment": { + "name": { + "eng": "Equipment", + "trans": "Equipo" + } + }, + "fireArm": { + "name": { + "eng": "Fire Arm", + "trans": "Arma de fuego" + } + }, + "fish": { + "name": { + "eng": "Fish", + "trans": "Pescado" + } + }, + "food": { + "name": { + "eng": "Food", + "trans": "Comida" + } + }, + "healingHp": { + "name": { + "eng": "Healing HP", + "trans": "Curación de HP" + } + }, + "helmet": { + "name": { + "eng": "Helmet", + "trans": "Casco" + } + }, + "implant": { + "name": { + "eng": "Implant", + "trans": "Implante" + } + }, + "ingredient": { + "name": { + "eng": "Ingredient", + "trans": "Ingrediente" + } + }, + "itemLevelShard": { + "name": { + "eng": "Item Level Shard", + "trans": "Fragmento de nivel de objeto" + } + }, + "itemUpgrade": { + "name": { + "eng": "Upgrade", + "trans": "Mejora" + } + }, + "lowerArmor": { + "name": { + "eng": "Lower Armor", + "trans": "Armadura inferior" + } + }, + "material": { + "name": { + "eng": "Material", + "trans": "Material" + } + }, + "meat": { + "name": { + "eng": "Meat", + "trans": "Carne" + } + }, + "meleeWeapon": { + "name": { + "eng": "Melee Weapon", + "trans": "Arma cuerpo a cuerpo" + } + }, + "pendant": { + "name": { + "eng": "Pendant", + "trans": "Colgante" + } + }, + "resetShard": { + "name": { + "eng": "Reset Shard", + "trans": "Reiniciar Fragmento" + } + }, + "ring": { + "name": { + "eng": "Ring", + "trans": "Anillo" + } + }, + "upperArmor": { + "name": { + "eng": "Upper Armor", + "trans": "Armadura Superior" + } + }, + "vegetable": { + "name": { + "eng": "Vegetable", + "trans": "Verdura" + } + }, + "weapon": { + "name": { + "eng": "Weapon", + "trans": "Arma" + } + } + }, + "itemTrait": { + "armor": { + "eng": "Armor", + "trans": "Armadura" + }, + "autoAttackDamage": { + "name": { + "eng": "Auto Attack Damage", + "trans": "Daño de Ataque Automático" + } + }, + "autoAttackDamageMult": { + "name": { + "eng": "Auto Attack Damage Multiplier", + "trans": "Multiplicador de Daño de Ataque Automático" + } + }, + "backpackSpace": { + "name": { + "eng": "Backpack Space", + "trans": "Espacio de la mochila" + } + }, + "blockChance": { + "name": { + "eng": "Block Chance", + "trans": "Probabilidad de Bloqueo" + } + }, + "blockStrength": { + "name": { + "eng": "Block Strength", + "trans": "Fuerza de Bloqueo" + } + }, + "critChance": { + "eng": "Critical Chance", + "trans": "Probabilidad de crítico" + }, + "critDamage": { + "eng": "Critical Damage", + "trans": "Daño Crítico" + }, + "cyberneticResistance": { + "name": { + "eng": "Cybernetic Resistance", + "trans": "Resistencia Cibernética" + } + }, + "damageMultiplier": { + "name": { + "eng": "Damage multiplier", + "trans": "Multiplicador de daño" + } + }, + "energyResistance": { + "name": { + "eng": "Energy Resistance", + "trans": "Resistencia de Energía" + } + }, + "health": { + "eng": "Health", + "trans": "Salud" + }, + "healthMult": { + "name": { + "eng": "Health Multiplier", + "trans": "Multiplicador de salud" + } + }, + "kineticResistance": { + "name": { + "eng": "Kinetic Resistance", + "trans": "Resistencia Cinética" + } + }, + "physicalResistance": { + "name": { + "eng": "Physical Resistance", + "trans": "Resistencia Física" + } + }, + "shield": { + "name": { + "eng": "Shield", + "trans": "Escudo" + } + }, + "shieldMult": { + "name": { + "eng": "Shield Multiplier", + "trans": "Multiplicador de escudo" + } + }, + "str": { + "name": { + "eng": "Strength", + "trans": "Fuerza" + } + }, + "vit": { + "name": { + "eng": "Vitality", + "trans": "Vitalidad" + } + } + }, + "itemType": { + "boots": { + "description": { + "eng": "A piece of equipment that protects the feet.", + "trans": "Un equipo que protege los pies." + }, + "name": { + "eng": "Boots", + "trans": "Botas" + } + }, + "braisedPorkRice": { + "description": { + "eng": "A traditional dish of braised pork belly and rice.", + "trans": "Un plato tradicional de panceta de cerdo estofada y arroz." + }, + "name": { + "eng": "Braised Pork Rice", + "trans": "Arroz con cerdo estofado" + } + }, + "bread": { + "description": { + "eng": "a rare delicacy made from real wheat flour, smuggled by rebels who oppose the synthetic food industry.", + "trans": "un manjar poco común hecho con harina de trigo auténtica, contrabandeada por rebeldes que se oponen a la industria de alimentos sintéticos." + }, + "name": { + "eng": "Bread", + "trans": "Pan" + } + }, + "burger": { + "description": { + "eng": "A cheap and addictive food made from synthetic meat and chemicals. Popular among lowlifes and hackers who need a quick energy boost.", + "trans": "Una comida barata y adictiva hecha de carne sintética y químicos. Popular entre los marginales y hackers que necesitan un rápido impulso de energía." + }, + "name": { + "eng": "Burger", + "trans": "Hamburguesa" + } + }, + "calibrationShard": { + "description": { + "eng": "Universal calibration token for equipments, use to improve equipments", + "trans": "Ficha de calibración universal para equipos, utilizar para mejorar equipos" + }, + "name": { + "eng": "Calibration Shard", + "trans": "Fragmento de calibración" + } + }, + "clanMaintenanceResource": { + "description": { + "eng": "Use to contribute to gang maintenance", + "trans": "Utilizar para contribuir al mantenimiento de la banda" + }, + "name": { + "eng": "Gang Maintenance Resource", + "trans": "Recurso de Mantenimiento de Banda" + } + }, + "commonCalibrationSafety": { + "description": { + "eng": "Use to decrease chance of equipment destruction by ${percent}% when calibration failed", + "trans": "Utilizar para reducir la probabilidad de destrucción del equipo en un ${percent}% cuando falle la calibración" + }, + "name": { + "eng": "Common Calibration Circuit Breaker", + "trans": "Interruptor de circuito de calibración común" + } + }, + "commonLevelShard": { + "description": { + "eng": "Use to level up an common item to its next level", + "trans": "Utilizar para subir de nivel un objeto común al siguiente nivel" + }, + "name": { + "eng": "Common Level Shard", + "trans": "Fragmento de nivel común" + } + }, + "defenseBoostBuffActivator": { + "description": { + "eng": "Deploy this buff in stronghold lobby to increase defense for all players in strongholds created by your gang members for ${minutes} minutes", + "trans": "Despliega este potenciador en el vestíbulo de la fortaleza para aumentar la defensa de todos los jugadores en fortalezas creadas por los miembros de tu banda durante ${minutes} minutos" + }, + "name": { + "eng": "Defense Boost Buff Activator", + "trans": "Activador de aumento de defensa" + } + }, + "dungeonActivator": { + "description": { + "eng": "Use to enter a dungeon", + "trans": "Utilizar para entrar en una mazmorra" + }, + "name": { + "eng": "dungeon activator", + "trans": "activador de mazmorra" + } + }, + "energyGun": { + "description": { + "eng": "A weapon that uses energy to fire.", + "trans": "Un arma que utiliza energía para disparar." + }, + "name": { + "eng": "Energy Weapon", + "trans": "Arma de energía" + } + }, + "epicLevelShard": { + "description": { + "eng": "Use to level up an epic item to its next level", + "trans": "Utilizar para subir de nivel un objeto épico al siguiente nivel" + }, + "name": { + "eng": "Epic Level Shard", + "trans": "Fragmento de Nivel Épico" + } + }, + "epicResetShard": { + "description": { + "eng": "Use to reset a epic item with new traits by chance", + "trans": "Utilizar para restablecer un objeto épico con nuevos rasgos al azar" + }, + "name": { + "eng": "Epic Reset Shard", + "trans": "Fragmento de Reinicio Épico" + } + }, + "epicUpgradeShard": { + "description": { + "eng": "Use to upgrade an unique item to epic tier", + "trans": "Utilizar para mejorar un objeto único a la categoría épica" + }, + "name": { + "eng": "Epic Upgrade Shard", + "trans": "Fragmento de Mejora Épica" + } + }, + "equipmentCalibrator": { + "description": { + "eng": "Used to calibrate equipments", + "trans": "Utilizado para calibrar equipos" + }, + "name": { + "eng": "Equipment Calibrator", + "trans": "Calibrador de equipo" + } + }, + "fish": { + "description": { + "eng": "A medium sized vibrant fish, it's highly sought after for its psychedelic properties when consumed.", + "trans": "Un pez vibrante de tamaño mediano, muy buscado por sus propiedades psicodélicas cuando se consume." + }, + "name": { + "eng": "Fish", + "trans": "Pescado" + } + }, + "gangControlResource": { + "name": { + "eng": "Gang Control Resource", + "trans": "Control de Recursos de Banda" + } + }, + "gangResource": { + "description": { + "eng": "Use to contribute to gang territory control", + "trans": "Utilizar para contribuir al control del territorio de pandillas" + } + }, + "gun": { + "description": { + "eng": "A traditional firearm that uses gunpowder to fire bullets. cant go wrong with this one.", + "trans": "Un arma de fuego tradicional que utiliza pólvora para disparar balas. No puedes equivocarte con esta." + }, + "name": { + "eng": "Gun", + "trans": "Arma" + } + }, + "healing1": { + "description": { + "eng": "Use to recover small amount of health", + "trans": "Utilizar para recuperar una pequeña cantidad de salud" + }, + "name": { + "eng": "Basic Healing Nanobot", + "trans": "Nanorobot de curación básico" + } + }, + "healing2": { + "description": { + "eng": "Use to recover moderate amount of health", + "trans": "Utilizar para recuperar una cantidad moderada de salud" + }, + "name": { + "eng": "Advance Healing Nanobot", + "trans": "Nanorobot de Curación Avanzada" + } + }, + "helmet": { + "description": { + "eng": "A piece of equipment that protects the head.", + "trans": "Un equipo que protege la cabeza." + }, + "name": { + "eng": "Helmet", + "trans": "Casco" + } + }, + "identificationShard": { + "description": { + "eng": "Use to identify unknown traits in a item", + "trans": "Utilizar para identificar rasgos desconocidos en un objeto" + }, + "name": { + "eng": "Identification Shard", + "trans": "Fragmento de identificación" + } + }, + "implant": { + "name": { + "eng": "Implant", + "trans": "Implante" + } + }, + "itemLevelupShard": { + "description": { + "eng": "Universal level up token for equipments, use to increase the level of an equipment", + "trans": "Ficha universal de nivel para equipos, utilizar para aumentar el nivel de un equipo" + }, + "name": { + "eng": "Level Shard", + "trans": "Fragmento de nivel" + } + }, + "lootBox1": { + "description": { + "eng": "A common container that contains a random item.", + "trans": "Un contenedor común que contiene un objeto aleatorio." + }, + "name": { + "eng": "Common Container", + "trans": "Contenedor Común" + } + }, + "lootBox2": { + "description": { + "eng": "A uncommon container that contains a random item.", + "trans": "Un contenedor poco común que contiene un objeto aleatorio." + }, + "name": { + "eng": "Uncommon Container", + "trans": "Contenedor Poco Común" + } + }, + "lootDoorKey": { + "description": { + "eng": "A cutting-edge cyberpunk device that serves as a key to unlock high-security doors in the dystopian strongholds, revealing valuable loot and hidden rewards.", + "trans": "Un dispositivo ciberpunk de vanguardia que sirve como llave para abrir puertas de alta seguridad en las fortalezas distópicas, y que esconde valiosos botines y recompensas ocultas." + }, + "name": { + "eng": "decryption Key", + "trans": "Clave de descifrado" + } + }, + "lootIncreaseBuffActivator": { + "description": { + "eng": "Deploy this buff in stronghold lobby to increase loot amount for all strongholds created by your gang members for ${minutes} minutes", + "trans": "Despliega este potenciador en el vestíbulo de la fortaleza para aumentar la cantidad de botín de todas las fortalezas creadas por los miembros de tu banda durante ${minutes} minutos" + }, + "name": { + "eng": "Loot Increase Buff Activator", + "trans": "Activador de aumento de botín" + } + }, + "lowerArmor": { + "description": { + "eng": "A piece of equipment that protects the lower body.", + "trans": "Un equipo que protege la parte inferior del cuerpo." + }, + "name": { + "eng": "Lower Armor", + "trans": "Armadura inferior" + } + }, + "medicalTech": { + "description": { + "eng": "A piece of medical technology that can be used to craft ", + "trans": "Una pieza de tecnología médica que se puede utilizar para crear" + }, + "name": { + "eng": "Medical Tech Scrap", + "trans": "Chatarra tecnológica médica" + } + }, + "mercToken1": { + "description": { + "eng": "Use this token to meet and recruit new mercenaries in Red Bar", + "trans": "Utiliza este token para conocer y reclutar nuevos mercenarios en la Barra Roja" + }, + "name": { + "eng": "Red Bar VIP token", + "trans": "Token VIP de Barra Roja" + } + }, + "mercUpgrade": { + "description": { + "eng": "Neural Upgrade Augmenter is a cutting-edge implant that enables users to break past their mental limitations and reach untold levels of cognitive enhancement. With the ability to exceed typical neural barriers, users can unlock new levels of insight, creativity, and physical performance.", + "trans": "El Mejorador de Mejora Neural es un implante de vanguardia que permite a los usuarios traspasar sus limitaciones mentales y alcanzar niveles inauditos de mejora cognitiva. Con la capacidad de superar las barreras neuronales típicas, los usuarios pueden desbloquear nuevos niveles de conocimiento, creatividad y rendimiento físico." + }, + "name": { + "eng": "Neural Upgrade Augmenter", + "trans": "Mejorador de Mejora Neural" + } + }, + "money": { + "description": { + "eng": "EuroDollar is a widely accepted currency in the continent, used for everyday purchases and transactions.", + "trans": "EuroDólar es una moneda ampliamente aceptada en el continente, utilizada para compras y transacciones diarias." + }, + "name": { + "eng": "EuroDollar", + "trans": "EuroDólar" + } + }, + "netcoin": { + "description": { + "eng": "NetCoin is a digital currency mainly used in black market transactions. It is untraceable and can be used to purchase illegal goods and services.", + "trans": "NetCoin es una moneda digital que se utiliza principalmente en transacciones del mercado negro. No se puede rastrear y puede usarse para comprar bienes y servicios ilegales." + }, + "name": { + "eng": "NetCoin", + "trans": "NetCoin" + } + }, + "neuroblocker": { + "description": { + "eng": "Neuroblockers were developed to counteract the negative effects that cybernetic implants had on the human body. By suppressing these effects, people were able to use these implants with reduced suffering from physical or mental issues. When used, reduce cyber psychosis by ${amount}.", + "trans": "Los neurobloqueadores se desarrollaron para contrarrestar los efectos negativos que los implantes cibernéticos tenían en el cuerpo humano. Al suprimir estos efectos, las personas pudieron utilizar estos implantes con un menor sufrimiento de problemas físicos o mentales. Cuando se utilizan, reducen la psicosis cibernética en ${amount}." + }, + "name": { + "eng": "Neuroblocker", + "trans": "Neurobloqueador" + } + }, + "pendant": { + "name": { + "eng": "Pendant", + "trans": "Colgante" + } + }, + "pork": { + "description": { + "eng": "Slice of ordinary synthetic pork", + "trans": "Rebanada de cerdo sintético ordinario" + }, + "name": { + "eng": "Pork", + "trans": "Cerdo" + } + }, + "prefixInjectorShard": { + "description": { + "eng": "Use to inject an additional prefix into a item, please note that if you re-roll the prefixes after using this item, the effect will be nullified.", + "trans": "Utilizar para inyectar un prefijo adicional en un objeto, ten en cuenta que si vuelves a rodar los prefijos después de usar este objeto, el efecto será anulado." + }, + "name": { + "eng": "Prefix Injector Shard", + "trans": "Fragmento de Inyector de Prefijo" + } + }, + "rareCalibrationSafety": { + "description": { + "eng": "Use to decrease chance of equipment destruction by ${percent}% when calibration failed", + "trans": "Utilizar para reducir la probabilidad de destrucción del equipo en un ${percent}% cuando falle la calibración" + }, + "name": { + "eng": "Rare Calibration Circuit Breaker", + "trans": "Interruptor de Circuito de Calibración Raro" + } + }, + "rareLevelShard": { + "description": { + "eng": "Use to level up an rare item to its next level", + "trans": "Utilizar para subir de nivel un objeto raro a su siguiente nivel" + }, + "name": { + "eng": "Rare Level Shard", + "trans": "Fragmento de nivel raro" + } + }, + "rareResetShard": { + "description": { + "eng": "Use to reset a rare item with new traits by chance", + "trans": "Utilizar para restablecer un objeto raro con nuevos rasgos al azar" + }, + "name": { + "eng": "Rare Reset Shard", + "trans": "Fragmento de Reinicio Raro" + } + }, + "rareUpgradeShard": { + "description": { + "eng": "Use to upgrade an uncommon item to rare tier", + "trans": "Utilizar para mejorar un objeto poco común a nivel de rareza épica" + }, + "name": { + "eng": "Rare Upgrade Shard", + "trans": "Fragmento de mejora raro" + } + }, + "repairKit": { + "description": { + "eng": "The Nano Repairer is a state-of-the-art device developed by TaiXing Cybernetics for repairing a wide range of equipment intelligently with nano-machines. It's your go-to solution when your gear malfunctions due to calibration failure. Keep in mind, it doesn't guarantee a fix every time, but persistence pays off, after a few attempts, it'll get the job done.", + "trans": "El Reparador Nano es un dispositivo de última generación desarrollado por TaiXing Cibernético para reparar de forma inteligente una amplia gama de equipos con nanomáquinas. Es tu solución ideal cuando tu equipo no funciona bien debido a un error de calibración. Ten en cuenta que no garantiza una solución en todo momento, pero la persistencia tiene su recompensa: tras unos cuantos intentos, ¡hará el trabajo!" + }, + "name": { + "eng": "Nano Repairer", + "trans": "Reparador Nano" + } + }, + "rewardCipher": { + "description": { + "eng": "Used to re-roll quest reward.", + "trans": "Se usa para volver a lanzar la recompensa de la misión." + }, + "name": { + "eng": "Reward Cipher", + "trans": "Cifrado de Recompensa" + } + }, + "rice": { + "description": { + "eng": "A staple food of the continent.", + "trans": "Un alimento básico del continente." + }, + "name": { + "eng": "Rice", + "trans": "Arroz" + } + }, + "ring": { + "name": { + "eng": "Ring", + "trans": "Anillo" + } + }, + "sate": { + "description": { + "eng": "A traditional Indonesian dish made from skewered meat and rice.", + "trans": "Un plato tradicional de Indonesia hecho con carne ensartada y arroz." + }, + "name": { + "eng": "Satay", + "trans": "Satay" + } + }, + "shadowToken": { + "description": { + "eng": "A token can be used to trade with the merchants in strongholds.", + "trans": "Un token puede ser utilizado para comerciar con los mercaderes en las fortalezas." + }, + "name": { + "eng": "Shadow Token", + "trans": "Token de sombra" + } + }, + "sushi": { + "description": { + "eng": "A traditional Japanese dish made from raw fish and rice.", + "trans": "Un plato tradicional japonés hecho con pescado crudo y arroz." + }, + "name": { + "eng": "Sushi", + "trans": "Sushi" + } + }, + "sword": { + "description": { + "eng": "A melee weapon that has sharpened edges.", + "trans": "Un arma cuerpo a cuerpo con bordes afilados." + }, + "name": { + "eng": "Blade", + "trans": "Cuchilla" + } + }, + "techScrap": { + "description": { + "eng": "A piece of tech scrap.", + "trans": "Un trozo de chatarra tecnológica." + }, + "name": { + "eng": "Tech Scrap", + "trans": "Chatarra tecnológica" + } + }, + "uncommonCalibrationSafety": { + "description": { + "eng": "Use to decrease chance of equipment destruction by ${percent}% when calibration failed", + "trans": "Utilizar para reducir la probabilidad de destrucción del equipo en un ${percent}% cuando falle la calibración" + }, + "name": { + "eng": "Uncommon Calibration Circuit Breaker", + "trans": "Interruptor de circuito de calibración poco común" + } + }, + "uncommonLevelShard": { + "description": { + "eng": "Use to level up an uncommon item to its next level", + "trans": "Utilizar para subir de nivel un objeto poco común a su siguiente nivel" + }, + "name": { + "eng": "Uncommon Level Shard", + "trans": "Fragmento de nivel poco común" + } + }, + "uncommonResetShard": { + "description": { + "eng": "Use to reset a uncommon item with new traits by chance", + "trans": "Utilizar para restablecer un objeto poco común con nuevos rasgos por casualidad" + }, + "name": { + "eng": "Uncommon Reset Shard", + "trans": "Fragmento de Reinicio Poco Común" + } + }, + "uncommonUpgradeShard": { + "description": { + "eng": "Use to upgrade an common item to uncommon tier", + "trans": "Utilizar para mejorar un objeto común a una categoría poco común" + }, + "name": { + "eng": "Uncommon Upgrade Shard", + "trans": "Fragmento de mejora poco común" + } + }, + "uniqueLevelShard": { + "description": { + "eng": "Use to level up an unique item to its next level", + "trans": "Utilizar para subir de nivel un objeto único a su siguiente nivel" + }, + "name": { + "eng": "Unique Level Shard", + "trans": "Fragmento de nivel único" + } + }, + "uniqueResetShard": { + "description": { + "eng": "Use to reset a unique item with new traits by chance", + "trans": "Utilizar para restablecer un objeto único con nuevos rasgos al azar" + }, + "name": { + "eng": "Unique Reset Shard", + "trans": "Fragmento de Reinicio Único" + } + }, + "uniqueUpgradeShard": { + "description": { + "eng": "Use to upgrade an rare item to unique tier", + "trans": "Utilizar para mejorar un objeto raro a la categoría única" + }, + "name": { + "eng": "Unique Upgrade Shard", + "trans": "Fragmento de Mejora Único" + } + }, + "universalDollars": { + "description": { + "eng": "Universal Dollars is a rare currency that can only be obtained from premium shop.", + "trans": "Los Dólares Universales son una moneda rara que solo se puede obtener en la tienda premium." + }, + "name": { + "eng": "Universal Dollars", + "trans": "Dólares Universales" + } + }, + "upperArmor": { + "description": { + "eng": "A piece of equipment that protects the upper body.", + "trans": "Un equipo que protege la parte superior del cuerpo." + }, + "name": { + "eng": "Upper Armor", + "trans": "Armadura Superior" + } + } + }, + "itemTypeInfoPopup": { + "obtainedFrom": { + "eng": "Obtained from", + "trans": "Obtenido de" + } + }, + "itemUpgradePage": { + "item": { + "title": { + "eng": "equipment", + "trans": "equipo" + } + }, + "itemDiff": { + "headerA": { + "eng": "Current", + "trans": "Actual" + }, + "headerB": { + "eng": "Upgraded", + "trans": "Mejorado" + } + }, + "itemUpgradeTab": { + "tip": { + "noShards": { + "eng": "Please select the type of upgrade below", + "trans": "Por favor, selecciona el tipo de mejora a continuación" + } + } + }, + "levelUpButton": { + "eng": "level up", + "trans": "Subir de nivel" + }, + "noItem": { + "des": { + "eng": "Click here to select an item", + "trans": "Haz clic aquí para seleccionar un objeto" + }, + "title": { + "eng": "No item selected", + "trans": "Ningún objeto seleccionado" + } + }, + "noItemCali": { + "description": { + "eng": "Please select an equipment to upgrade or calibrate", + "trans": "Por favor selecciona un equipo para mejorar o calibrar" + } + }, + "noItemUpgrade": { + "description": { + "eng": "Please select an equipment to upgrade", + "trans": "Por favor selecciona un equipo para mejorar" + } + }, + "noItemUpgradeOrCali": { + "description": { + "eng": "Please select an equipment to upgrade or calibrate", + "trans": "Por favor selecciona un equipo para mejorar o calibrar" + } + }, + "selectItem": { + "title": { + "eng": "Select item to upgrade", + "trans": "Seleccionar objeto para mejorar" + } + }, + "selectItemModal": { + "title": { + "eng": "Select equipment", + "trans": "Seleccionar equipo" + } + }, + "shard": { + "title": { + "eng": "shard", + "trans": "fragmento" + } + }, + "tabs": { + "calibrate": { + "eng": "Calibrate", + "trans": "Calibrar" + }, + "upgrade": { + "eng": "Upgrade", + "trans": "Mejora" + } + }, + "upgradeButton": { + "eng": "Upgrade", + "trans": "Mejora" + } + }, + "leaderboard": { + "clan": { + "name": { + "eng": "Gang Level", + "trans": "Nivel de banda" + } + }, + "level": { + "name": { + "eng": "Character Level", + "trans": "Nivel del personaje" + } + }, + "levelBodyguard": { + "name": { + "eng": "Bodyguard Level", + "trans": "Nivel de guardaespaldas" + } + }, + "levelMedical": { + "name": { + "eng": "Medical Level", + "trans": "Nivel Médico" + } + }, + "levelScavenge": { + "name": { + "eng": "Scavenging Level", + "trans": "Nivel de recolección" + } + }, + "levelThieving": { + "name": { + "eng": "Thieving Level", + "trans": "Nivel de Robo" + } + }, + "money": { + "name": { + "eng": "Eurodollars", + "trans": "Eurodólares" + } + }, + "pvp": { + "name": { + "eng": "PvP Kills", + "trans": "Muertes en PvP" + } + } + }, + "levelType": { + "bodyguard": { + "currentEffectDescription": { + "eng": "Increases strength by ${strength} (increases melee weapons damage by ${dmg}) and bodyguard task profit to ${profit}", + "trans": "Aumenta la fuerza en ${strength} (aumenta el daño de las armas cuerpo a cuerpo en ${dmg}) y los beneficios de las tareas de guardaespaldas en ${profit}" + }, + "description": { + "eng": "Increases strength attribute by 1 every level, and increases profit from this job type", + "trans": "Aumenta el atributo de fuerza en 1 por cada nivel y aumenta la ganancia de este tipo de trabajo" + }, + "displayName": { + "eng": "Bodyguard Level", + "trans": "Nivel de guardaespaldas" + } + }, + "character": { + "displayName": { + "eng": "Character Level", + "trans": "Nivel del personaje" + } + }, + "clan": { + "displayName": { + "eng": "Gang Level", + "trans": "Nivel de banda" + } + }, + "medical": { + "currentEffectDescription": { + "eng": "Increases intelligence by ${intelligence} (increases damage by ${healing}) and Extraction Mission task profit to ${profit}", + "trans": "Aumenta la inteligencia en ${inteligencia} (aumenta el daño en ${healing}) y el beneficio de la misión de extracción a ${profit}" + }, + "description": { + "eng": "Increases intelligence attribute by 1 every level, and increases profit from this job type", + "trans": "Aumenta el atributo de inteligencia en 1 por cada nivel y aumenta la ganancia de este tipo de trabajo" + }, + "displayName": { + "eng": "Medical Level", + "trans": "Nivel Médico" + } + }, + "npcQuest": { + "description": { + "eng": "quest affinity level increases reward quality by a small amount", + "trans": "la afinidad de misión aumenta ligeramente la calidad de la recompensa" + }, + "displayName": { + "eng": "${npcName} affinity level", + "trans": "Nivel de afinidad de ${npcName}" + } + }, + "scavenge": { + "currentEffectDescription": { + "eng": "Increases vitality by ${vitality} (increases health by ${health}) and scavenging task profit to ${profit}", + "trans": "Aumenta la vitalidad en ${vitalidad} (aumenta la salud en ${salud}) y el beneficio de la tarea de recolección a ${ganancia}" + }, + "description": { + "eng": "Increases vitality attribute by 1 every level, and increases profit from this job type", + "trans": "Aumenta el atributo de vitalidad en 1 por cada nivel y aumenta la ganancia de este tipo de trabajo" + }, + "displayName": { + "eng": "Scavenging Level", + "trans": "Nivel de recolección" + } + }, + "thieving": { + "currentEffectDescription": { + "eng": "Increases dexterity by ${dexterity} (increases fire-arm weapons damage by ${dmg}) and thieving task profit to ${profit}", + "trans": "Aumenta la destreza en ${destreza} (aumenta el daño de las armas de fuego en ${dmg}) y el beneficio de las tareas de robo a ${beneficio}" + }, + "description": { + "eng": "Increases dexterity attribute by 1 every level, and increases profit from this job type", + "trans": "Aumenta el atributo de destreza en 1 por cada nivel, y aumenta la ganancia de este tipo de trabajo" + }, + "displayName": { + "eng": "Thieving Level", + "trans": "Nivel de Robo" + } + } + }, + "localEnemy": { + "levelDisplay": { + "eng": "Level ${minLevel} - ${maxLevel}", + "trans": "Nivel ${minLevel} - ${maxLevel}" + }, + "selectLevelModal": { + "display": { + "eng": "Level ${level} (${min} - ${max})", + "trans": "Nivel ${level} (${min} - ${max})" + } + } + }, + "locationListPage": { + "cleared": { + "eng": "Cleared", + "trans": "Despejado" + }, + "currentLocTitle": { + "eng": "Current Location", + "trans": "Ubicación Actual" + }, + "dangerTitle": { + "eng": "Danger", + "trans": "Peligro" + }, + "level": { + "eng": "Level ${level}", + "trans": "Nivel ${level}", + "vars": [] + }, + "levelRange": { + "eng": "Lv ${enemyMinLevel}-${enemyMaxLevel}", + "trans": "Nivel ${enemyMinLevel}-${enemyMaxLevel} del enemigo", + "vars": [] + }, + "listHeader": { + "title": { + "eng": "More levels will be unlocked when level up", + "trans": "Se desbloquearán más niveles al subir de nivel" + } + }, + "lockedError": { + "eng": "You can travel to this location when you reach level ${level}, or by completing the previous level stronghold.", + "trans": "Puedes viajar a esta ubicación cuando alcances el nivel ${level}, o al completar la fortaleza del nivel anterior.", + "vars": [] + } + }, + "loginFromOtherDevicePage": { + "back": { + "eng": "Back to Login", + "trans": "Volver al inicio de sesión" + }, + "title": { + "eng": "Logged in from another device.", + "trans": "Sesión iniciada desde otro dispositivo." + } + }, + "loginPage": { + "emailLoginBox": { + "login": { + "eng": "Login", + "trans": "Iniciar sesión" + }, + "loginWithEmail": { + "eng": "Login with Email", + "trans": "Inicia sesión con el correo electrónico" + }, + "register": { + "eng": "Register", + "trans": "Registrarse" + } + }, + "loginError": { + "eng": "Failed to login: ${error}", + "trans": "Error al iniciar sesión: ${error}" + }, + "loginWithEmail": { + "eng": "Login with Email", + "trans": "Inicia sesión con el correo electrónico" + }, + "serverUnavailable": { + "eng": "Server under maintenance. We are bring it back online soon.", + "trans": "Servidor en mantenimiento. Estará de vuelta en línea pronto." + }, + "unableToLogin": { + "eng": "Unable to login, unknown error occurred. Please try again later.", + "trans": "No se ha podido iniciar sesión. Se ha producido un error desconocido. Inténtelo de nuevo más tarde." + }, + "unableToRegister": { + "eng": "Failed to register: ${error}", + "trans": "Error al registrar: ${error}" + } + }, + "loreNote": { + "collectedMessage": { + "eng": "You have collected a new lore note", + "trans": "Has recolectado una nueva nota de historia" + } + }, + "mail": { + "notification": { + "fromPlayer": { + "eng": "${senderName} sent you a mail", + "trans": "${senderName} te ha enviado un correo" + } + }, + "pvpFailed1": { + "body": { + "eng": "${playerName} tried to mug you but you won the fight", + "trans": "${playerName} intentó asaltarte pero ganaste la pelea" + } + }, + "pvpFailed2": { + "body": { + "eng": "You tried to mug ${playerName} but you lost the fight, you lost ${amount} ${currencyName}", + "trans": "Intentaste asaltar a ${playerName}, pero perdiste la pelea, perdiste ${amount} ${currencyName}" + } + } + }, + "mailModule": { + "error": { + "blocked": { + "eng": "This player cannot receive your mail at this time.", + "trans": "Este jugador no puede recibir tu correo en este momento." + } + } + }, + "mailTab": { + "empty": { + "eng": "currently you don\\'t have any chat", + "trans": "Actualmente no tienes ningún chat" + } + }, + "mails": { + "iap": { + "purchase": { + "eng": "You have successfully received ${premiumAmount}", + "trans": "Has recibido con éxito ${premiumAmount}" + }, + "referral": { + "eng": "You have received ${premiumAmount} from your referral to ${playerName}", + "trans": "Has recibido ${premiumAmount} de tu recomendación a ${playerName}" + } + } + }, + "mainPage": { + "apartmentButton": { + "title": { + "eng": "back to apartment", + "trans": "Volver al apartamento" + } + }, + "chirp": { + "title": { + "eng": "Chirp", + "trans": "Chirrido" + } + }, + "chooseLocationButton": { + "title": { + "eng": "Travel [Level ${currentLevel}]", + "trans": "Viajar [Nivel ${currentLevel}]" + } + }, + "deathItemsButton": { + "title": { + "eng": "Death Items", + "trans": "Objetos de Muerte" + } + }, + "dungeonButton": { + "title": { + "eng": "Explore stronghold", + "trans": "Explorar fortaleza" + } + }, + "gangButton": { + "title": { + "eng": "Gang", + "trans": "Banda" + } + }, + "inventoryButton": { + "eng": "inventory", + "trans": "inventario" + }, + "levelDisplay": { + "title": { + "eng": "level ${level}", + "trans": "nivel ${level}" + } + }, + "localEnemyButton": { + "title": { + "eng": "Scan nearby enemies", + "trans": "Escanear enemigos cercanos" + } + }, + "mercenaryButton": { + "eng": "mercenary", + "trans": "mercenario" + }, + "npcListButton": { + "title": { + "eng": "go to City Center", + "trans": "Ir al Centro de la Ciudad" + } + }, + "profileButton": { + "eng": "profile", + "trans": "perfil" + }, + "quests": { + "eng": "Quests", + "trans": "Misiones" + }, + "rewardsIcon": { + "eng": "rewards", + "trans": "recompensas" + }, + "shopButton": { + "title": { + "eng": "Shop", + "trans": "Tienda" + } + }, + "socialButton": { + "eng": "social", + "trans": "social" + }, + "tasksButton": { + "title": { + "eng": "AFK Tasks", + "trans": "Tareas AFK" + } + }, + "webItemButton": { + "title": { + "eng": "Cybernet", + "trans": "Cibernético" + } + } + }, + "markdownFile": { + "afkTask": { + "eng": "AFK Task", + "trans": "Tarea AFK" + }, + "attributes": { + "eng": "Attributes", + "trans": "Atributos" + }, + "backpack": { + "eng": "Backpack", + "trans": "Mochila" + }, + "blackMarket": { + "eng": "Black Market", + "trans": "Mercado Negro" + }, + "currency": { + "eng": "Currency", + "trans": "Moneda" + }, + "equipmentCalibration": { + "eng": "Equipment Calibration", + "trans": "Calibración de Equipo" + }, + "equipmentRepair": { + "eng": "Equipment Repair", + "trans": "Reparación de equipo" + }, + "equipmentUpgrade": { + "eng": "Equipment Upgrade", + "trans": "Mejora de equipo" + }, + "gangUpkeep": { + "eng": "Gang Upkeep", + "trans": "Mantenimiento de Banda" + }, + "hitBounty": { + "eng": "Hit Bounty", + "trans": "Golpe de recompensa" + }, + "inventory": { + "eng": "Inventory", + "trans": "Inventario" + }, + "jobLevel": { + "eng": "Job Level", + "trans": "Nivel de trabajo" + }, + "mercenary": { + "eng": "Mercenary", + "trans": "Mercenario" + }, + "territory": { + "eng": "Territory", + "trans": "Territorio" + } + }, + "market": { + "completeMessage": { + "bidOutbidded": { + "eng": "${item} has been outbidded by another player with ${amount}. ${returnAmount} has been added back to your account", + "trans": "${item} ha sido superado por otro jugador con ${amount}. Se han devuelto ${returnAmount} a tu cuenta" + }, + "bidPlaced": { + "eng": "A player has placed a ${amount} bid on ${item}.", + "trans": "Un jugador ha realizado una oferta de ${amount} en ${item}." + }, + "bidPlacedGrace": { + "eng": "A player has placed a ${amount} bid on ${item}. The auction has been extended by ${minutes} minutes.", + "trans": "Un jugador ha realizado una oferta de ${amount} en ${item}. La subasta ha sido extendida por ${minutes} minutos." + }, + "buyout": { + "eng": "${item} has been purchased with buyout, ${amount} (${originalAmount} - ${tax}% tax) has been added to your account", + "trans": "${item} ha sido comprado con la opción de compra, se han añadido ${amount} (${originalAmount} - ${tax}% de impuestos) a tu cuenta" + }, + "buyoutSuccess": { + "eng": "You have successfully purchased ${item} with buyout for ${amount}", + "trans": "Has comprado ${item} con éxito por ${amount}" + } + }, + "error": { + "bidLowerThanCurrentBid": { + "eng": "You cannot place bid lower than current bid", + "trans": "No puedes hacer una oferta menor que la oferta actual" + }, + "bidderExists": { + "eng": "Someone has already bid on this item, you cannot remove it.", + "trans": "Alguien ya ha pujado por este artículo, no puedes eliminarlo." + }, + "buyoutTooLow": { + "eng": "Buyout price is too low, minimum buyout price is ${minBid}", + "trans": "El precio de compra es demasiado bajo, el precio mínimo de compra es ${minBid}" + }, + "itemNotFound": { + "eng": "this item no longer exists in your market items", + "trans": "Este artículo ya no existe en tus artículos de mercado" + }, + "minBidTooLow": { + "eng": "Minimum bid is too low, minimum bid is ${minBid}", + "trans": "La oferta mínima es demasiado baja, la oferta mínima es ${minBid}" + } + }, + "itemExpired": { + "eng": "Your item ${item} has expired on market with no bidder, and has been returned to your delivery interface", + "trans": "Tu artículo ${item} ha expirado en el mercado sin ofertas, y ha sido devuelto a tu interfaz de entrega" + }, + "itemSold": { + "bidderMsg": { + "eng": "You have won the bid for ${item}. the item has been sent to your item delivery interface", + "trans": "Has ganado la subasta por ${item}. El artículo ha sido enviado a tu interfaz de entrega de artículos" + }, + "ownerMsg": { + "eng": "${item} has been sold on market to the highest bidder for ${price}, you received ${afterTax} (${price} - ${tax}% tax)", + "trans": "${item} ha sido vendido en el mercado al postor más alto por ${price}, has recibido ${afterTax} (${price} - ${tax}% de impuestos)" + } + } + }, + "marketItemDetailsModal": { + "cantRemoveBid": { + "eng": "This item has a bid and can\\'t be removed", + "trans": "Este artículo tiene una oferta y no se puede eliminar" + }, + "cantRemoveTime": { + "eng": "This item has been on market for more than ${time} minutes and can\\'t be removed", + "trans": "Este artículo ha estado en el mercado por más de ${time} minutos y no se puede eliminar" + }, + "removeButton": { + "eng": "Remove from market", + "trans": "Eliminar del mercado" + } + }, + "marketItemList": { + "header": { + "buyout": { + "eng": "Buyout", + "trans": "Compra total" + }, + "currentBid": { + "eng": "Bid", + "trans": "Oferta" + }, + "item": { + "eng": "Item", + "trans": "Objeto" + }, + "time": { + "eng": "Time Left", + "trans": "Tiempo Restante" + } + } + }, + "marketItemListPage": { + "error": { + "alreadyBid": { + "eng": "You have already placed a bid on this item", + "trans": "Ya has realizado una oferta por este artículo" + }, + "ownItem": { + "eng": "You cannot bid on your own item", + "trans": "No puedes pujar por tu propio artículo" + } + }, + "noItem": { + "eng": "There is no item", + "trans": "No hay ningún objeto" + } + }, + "marketPurchaseModal": { + "bidInput": { + "title": { + "eng": "Enter your bid", + "trans": "Ingrese su oferta" + } + }, + "buyout": { + "eng": "Buyout with ${symbol}${buyOutPrice}", + "trans": "Comprar con ${symbol}${precioDeCompra}" + }, + "confirmButton": { + "eng": "Confirm", + "trans": "Confirmar" + }, + "error": { + "notEnoughCurrency": { + "eng": "You do not have enough currency to place this bid", + "trans": "No tienes suficiente moneda para realizar esta oferta" + } + } + }, + "marketPutItemPage": { + "amount": { + "title": { + "eng": "Sell Quantity", + "trans": "Cantidad de venta" + } + }, + "buyout": { + "title": { + "eng": "Buyout", + "trans": "Compra total" + } + }, + "duration": { + "title": { + "eng": "Select registration duration", + "trans": "Seleccionar duración de registro" + } + }, + "error": { + "noItemSelected": { + "eng": "Please select an item to put on the market", + "trans": "Por favor selecciona un artículo para poner en el mercado" + }, + "noPrice": { + "eng": "Please set minimum bid or buyout price", + "trans": "Por favor, establezca un precio mínimo de oferta o compra" + } + }, + "itemSelect": { + "title": { + "eng": "Select item", + "trans": "Seleccionar objeto" + } + }, + "noItem": { + "description": { + "eng": "Please select an item to put on the market", + "trans": "Por favor selecciona un artículo para poner en el mercado" + }, + "title": { + "eng": "No item selected", + "trans": "Ningún objeto seleccionado" + } + }, + "putItemButton": { + "title": { + "eng": "Put item on market", + "trans": "Poner artículo en el mercado" + } + }, + "tip": { + "eng": "Items you list in the market will initially have a withdrawal period of ${minute} minutes, during which no one can place a bid. After this withdrawal period ends, the system will require a minimum bid difference of at least ${minBidDiff} compared to the previous highest bid.", + "trans": "Los artículos que publiques en el mercado tendrán inicialmente un periodo de retirada de ${minute} minutos, durante el cual nadie podrá pujar. Una vez finalizado este periodo de retirada, el sistema requerirá una diferencia de puja mínima de al menos ${minBidDiff} en comparación con la puja más alta anterior." + }, + "useBid": { + "title": { + "eng": "Starting bid", + "trans": "Oferta inicial" + } + } + }, + "marketPutItemPopup": { + "selectItemModal": { + "title": { + "eng": "Select item to put on market", + "trans": "Seleccionar artículo para poner en el mercado" + } + } + }, + "marketSearchFilterModal": { + "applyButton": { + "title": { + "eng": "Apply", + "trans": "Aplicar" + } + }, + "maxLevelInput": { + "title": { + "eng": "MaxLevel", + "trans": "Nivel máximo" + } + }, + "minLevelInput": { + "title": { + "eng": "MinLevel", + "trans": "Nivel mínimo" + } + }, + "tierInput": { + "all": { + "eng": "All", + "trans": "Todos" + }, + "title": { + "eng": "Tier", + "trans": "Nivel" + } + }, + "title": { + "eng": "Filters", + "trans": "Filtros" + } + }, + "mercenary": { + "error": { + "notEnoughSpace": { + "eng": "You have too many mercenaries now, you may upgrade the space by getting a better apartment.", + "trans": "Ahora tienes demasiados mercenarios, puedes mejorar el espacio consiguiendo un apartamento mejor." + } + }, + "upgradeLevelError": { + "eng": "Level up to increase your mercenary's max level", + "trans": "Sube de nivel para aumentar el nivel máximo de tu mercenario" + } + }, + "mercenaryDetails": { + "ability": { + "title": { + "eng": "Ability", + "trans": "Habilidad" + } + }, + "deleteMercenary": { + "eng": "Are you sure you want to dismiss this mercenary?", + "trans": "¿Estás seguro de que quieres despedir a este mercenario?" + }, + "deleteMercenaryConfirm": { + "eng": "Dismiss now", + "trans": "Descartar ahora" + }, + "deleteMercenaryMessage2": { + "eng": "You will irreversibly lose all progress on this mercenary but a portion of resources spend will be returned.", + "trans": "Perderás irremediablemente todo el progreso en este mercenario, pero se devolverá una parte de los recursos gastados." + }, + "dismiss": { + "eng": "Dismiss", + "trans": "Descartar" + }, + "level": { + "eng": "Level", + "trans": "Nivel" + }, + "levelUp": { + "eng": "Level Up", + "trans": "¡Subir de nivel!" + }, + "stats": { + "title": { + "eng": "stats", + "trans": "Estadísticas" + } + }, + "statsHeader": { + "current": { + "eng": "Current Level", + "trans": "Nivel Actual" + }, + "nextLevel": { + "eng": "Next Level", + "trans": "Siguiente Nivel" + } + } + }, + "mercenaryDismissPage": { + "confirmModal": { + "confirmText": { + "eng": "Dismiss", + "trans": "Descartar" + }, + "description": { + "eng": "Are you sure you want to dismiss the selected mercenaries?", + "trans": "¿Estás seguro/a de que quieres despedir a los mercenarios seleccionados?" + }, + "title": { + "eng": "Confirm Dismiss", + "trans": "Confirmar Descartar" + } + }, + "description": { + "eng": "Dismissed mercenaries will be lost forever. However, you will receive a portion of the spent resources based on rarity.", + "trans": "Los mercenarios despedidos se perderán para siempre. Sin embargo, recibirás una parte de los recursos gastados basada en su rareza." + }, + "dismiss": { + "eng": "Dismiss", + "trans": "Descartar" + }, + "noMercenaries": { + "eng": "No available mercenaries", + "trans": "No hay mercenarios disponibles" + }, + "title": { + "eng": "Dismiss Mercenary", + "trans": "Descartar Mercenario" + } + }, + "mercenaryDrawPage": { + "dropRateModal": { + "title": { + "eng": "Drop Rate", + "trans": "Tasa de caída" + } + }, + "recruitMaxError": { + "eng": "You cannot recruit more than ${max} mercenaries, you can increase the max mercenary by renting a better apartment. or you may dismiss your unwanted mercenary for resources.", + "trans": "No puedes reclutar más de ${max} mercenarios, puedes aumentar el máximo de mercenarios alquilando un apartamento mejor. O puedes despedir a tus mercenarios no deseados a cambio de recursos." + }, + "recruitOne": { + "eng": "Recruit one", + "trans": "Reclutar uno" + }, + "recruitOneDescription": { + "eng": "one mercenary", + "trans": "un mercenario" + }, + "recruitTen": { + "eng": "Recruit 10", + "trans": "Reclutar 10" + }, + "recruitTenDescription": { + "eng": "one 4 star or higher mercenary is guaranteed", + "trans": "Se garantiza un mercenario de 4 estrellas o superior" + } + }, + "mercenaryLevelDisplay": { + "levelUp": { + "eng": "Enhance", + "trans": "Mejorar" + }, + "upgrade": { + "eng": "Upgrade", + "trans": "Mejora" + } + }, + "mercenaryListPage": { + "description": { + "eng": "Contact capacity: ${current} / ${max}", + "trans": "Capacidad de contacto: ${current} / ${max}" + }, + "hireMercenary": { + "eng": "Recruit Mercenaries", + "trans": "Reclutar Mercenarios" + }, + "multiSelectOptions": { + "dismiss": { + "title": { + "eng": "Dismiss", + "trans": "Descartar" + } + } + }, + "noMercenaries": { + "eng": "You do not have any mercenaries in your contact", + "trans": "No tienes ningún mercenario en tus contactos" + }, + "tip": { + "default": { + "eng": "Dismiss mercenaries to receive ${enhancer} and ${upgrade} base on their level and stars.", + "trans": "Descarta a los mercenarios para recibir ${mejorador} y ${mejora} basado en su nivel y estrellas." + }, + "noLevelUp": { + "eng": "Level up your mercenaries to improve their stats and ability", + "trans": "Mejora el nivel de tus mercenarios para mejorar sus estadísticas y habilidades" + }, + "noMercenaries": { + "eng": "You can recruit mercenaries from the Red Bar.", + "trans": "Puedes reclutar mercenarios de la Barra Roja." + } + }, + "title": { + "eng": "Mercenary Contact List", + "trans": "Lista de contactos de mercenarios" + } + }, + "mercenaryReceivePopup": { + "nextButton": { + "eng": "next", + "trans": "siguiente" + }, + "skipButton": { + "eng": "skip", + "trans": "saltar" + } + }, + "mercenaryReceiveSummaryPopup": { + "continue": { + "eng": "Click to continue", + "trans": "Haz clic para continuar" + }, + "title": { + "eng": "Mercenaries", + "trans": "Mercenarios" + } + }, + "mercenarySelectPopup": { + "confirmButton": { + "title": { + "eng": "confirm", + "trans": "Confirmar" + } + }, + "noMercenaries": { + "eng": "No available mercenaries", + "trans": "No hay mercenarios disponibles" + } + }, + "mercenaryType": { + "bountyHunter": { + "description": { + "eng": "A bounty hunter is a mercenary who uses their skills to hunt down their enemies", + "trans": "Un cazarrecompensas es un mercenario que usa sus habilidades para dar caza a sus enemigos" + }, + "displayName": { + "eng": "Bounty Hunter", + "trans": "Cazarrecompensas" + } + }, + "netrunner": { + "description": { + "eng": "A netrunner is a hacker who uses their skills to infiltrate computer systems", + "trans": "Un netrunner es un hacker que utiliza sus habilidades para infiltrarse en sistemas informáticos" + }, + "displayName": { + "eng": "Netrunner", + "trans": "Cibercorredor" + } + }, + "protector": { + "description": { + "eng": "A protector is a mercenary who uses their skills to protect their allies", + "trans": "Un protector es un mercenario que utiliza sus habilidades para proteger a sus aliados" + }, + "displayName": { + "eng": "Protector", + "trans": "Protector" + } + } + }, + "mercenaryUpgradeResultPopup": { + "title": { + "eng": "Enhanced", + "trans": "Mejorado" + } + }, + "messageContainer": { + "developer": { + "eng": "Developer", + "trans": "Desarrollador" + }, + "noMessages": { + "eng": "No messages yet", + "trans": "No hay mensajes todavía" + }, + "system": { + "eng": "System", + "trans": "Sistema" + } + }, + "messageToken": { + "joinClanRequest": { + "button": { + "eng": "Send Invite", + "trans": "Enviar Invitación" + }, + "confirm": { + "eng": "Invite now", + "trans": "Invitar ahora" + }, + "description": { + "eng": "Invite ${player} to your gang", + "trans": "Invita a ${player} a unirse a tu banda" + }, + "title": { + "eng": "Send invite?", + "trans": "¿Enviar invitación?" + } + } + }, + "minigame": { + "timingUnlock": { + "tip": { + "eng": "Activate all dots to unlock by clicking. The dots will rotate faster and faster.", + "trans": "Activa todos los puntos para desbloquear haciendo clic. Los puntos girarán cada vez más rápido." + } + } + }, + "misc": { + "blackMarketCurrencyName": { + "eng": "Netcoin", + "trans": "Netcoin" + }, + "claim": { + "eng": "Claim", + "trans": "Reclamar" + }, + "claimed": { + "eng": "Claimed", + "trans": "Reclamado" + }, + "craft": { + "eng": "craft", + "trans": "elaborar" + }, + "currencyName": { + "eng": "Eurodollars", + "trans": "Eurodólares" + }, + "exchange": { + "eng": "Exchange", + "trans": "Intercambio" + }, + "exp": { + "eng": "EXP", + "trans": "Experiencia" + }, + "free": { + "eng": "Free", + "trans": "Gratis" + }, + "gameName": { + "eng": "Arclight City", + "trans": "Ciudad Arclight" + }, + "loading": { + "eng": "loading", + "trans": "Cargando" + }, + "mercExpCurrencyDescription": { + "eng": "A nano-machine injection device created by TaiXing Cybernetics, providing unparalleled upgrades to cybernetic abilities. Inject into the neck for enhanced performance.", + "trans": "Un dispositivo de inyección de nanomáquinas creado por TaiXing Cibernético que proporciona mejoras sin precedentes a las habilidades cibernéticas. Inyectar en el cuello para mejorar el rendimiento." + }, + "mercExpCurrencyName": { + "eng": "Cybernetic Enhancer", + "trans": "Mejorador Cibernético" + }, + "multiSelect": { + "eng": "Multi Select", + "trans": "Selección Múltiple" + }, + "normalCurrencyName": { + "eng": "Eurodollars", + "trans": "Eurodólares" + }, + "open": { + "eng": "open", + "trans": "abrir" + }, + "premiumCurrencyName": { + "eng": "Universal Dollars", + "trans": "Dólares Universales" + }, + "purchase": { + "eng": "Purchase", + "trans": "Comprar" + }, + "upgrade": { + "eng": "upgrade", + "trans": "Mejora" + } + }, + "modal": { + "selectAmountModal": { + "cancel": { + "eng": "cancel", + "trans": "Cancelar" + }, + "confirm": { + "eng": "confirm", + "trans": "Confirmar" + }, + "invalidAmount": { + "eng": "Amount must be between ${min} and ${max}", + "trans": "La cantidad debe estar entre ${min} y ${max}", + "vars": [] + } + } + }, + "moderation": { + "error": { + "eng": "Your motto contains inappropriate words", + "trans": "Tu lema contiene palabras inapropiadas" + } + }, + "notification": { + "apartmentInvite": { + "alreadyInvitedError": { + "eng": "You have already invited this player", + "trans": "Ya has invitado a este jugador" + }, + "message": { + "eng": "${playerName} has invited you to their apartment.", + "trans": "${playerName} te ha invitado a su apartamento." + } + }, + "clanInvite": { + "alreadyInvitedError": { + "eng": "You have already invited this player", + "trans": "Ya has invitado a este jugador" + }, + "message": { + "eng": "${playerName} has invited you to their gang ${clanName}.", + "trans": "${playerName} te ha invitado a unirte a su banda ${clanName}." + } + }, + "lobbyInvite": { + "alreadyInvitedError": { + "eng": "You have already invited this player", + "trans": "Ya has invitado a este jugador" + }, + "message": { + "eng": "${playerName} has invited you to their stronghold lobby.", + "trans": "${playerName} te ha invitado a su lobby de fortaleza." + }, + "title": { + "eng": "Stronghold Lobby Invite", + "trans": "Invitación al Vestíbulo de la Fortaleza" + } + } + }, + "notificationPage": { + "apartmentInvite": { + "notIdle": { + "eng": "You are not idle", + "trans": "No estás inactivo" + } + }, + "clanInvite": { + "alreadyInClan": { + "eng": "You are already in a gang", + "trans": "Ya estás en una banda" + } + }, + "lobbyInvite": { + "accept": { + "eng": "Accept", + "trans": "Aceptar" + }, + "decline": { + "eng": "Decline", + "trans": "Rechazar" + } + }, + "noNotification": { + "title": { + "eng": "No notification", + "trans": "Sin notificación" + } + } + }, + "npc": { + "bar": { + "description": { + "eng": "Popular bar amounts mercenaries, you can find Chloe here and meet other mercenaries", + "trans": "El bar popular atrae a mercenarios, aquí puedes encontrar a Chloe y conocer a otros mercenarios" + }, + "greetings": { + "eng": [ + "¿Qué puedo conseguirte?", + "Date prisa, no tengo todo el día.", + "¿No eres de por aquí, verdad?", + "No me gusta hablar de trivialidades, ¿qué quieres beber?", + "No eres de los que hablan mucho, me gusta eso. ¿Qué puedo ofrecerte?" + ], + "trans": [ + "¿Qué puedo conseguirte?", + "Date prisa, no tengo todo el día.", + "¿No eres de por aquí, verdad?", + "No me gusta hablar de trivialidades, ¿qué quieres beber?", + "No eres de los que hablan mucho, me gusta eso. ¿Qué puedo ofrecerte?" + ] + }, + "locationName": { + "eng": "Red Bar", + "trans": "Barra Roja" + }, + "npcName": { + "eng": "Chloe", + "trans": "Chloe" + }, + "questCooldownLines": { + "eng": [ + "Vuelve más tarde, ahora mismo no tengo nada para ti.", + "Me temo que no tengo más conciertos, cielo. Vuelve en otro momento.", + "Lo siento, cariño. La estantería de misiones está vacía en este momento. Pasa más tarde." + ], + "trans": [ + "Vuelve más tarde, ahora mismo no tengo nada para ti.", + "Me temo que no tengo más conciertos, cielo. Vuelve en otro momento.", + "Lo siento, cariño. La estantería de misiones está vacía en este momento. Pasa más tarde." + ] + }, + "questLines": { + "eng": [ + "¿Listo para nuevos trabajos?" + ], + "trans": [ + "¿Listo para nuevos trabajos?" + ] + }, + "questPendingLines": { + "eng": [ + "Avísame cuando hayas completado los objetivos :)" + ], + "trans": [ + "Avísame cuando hayas completado los objetivos :)" + ] + } + }, + "blackMarket": { + "browseButton": { + "description": { + "lowLevel": { + "eng": "You need to be at least level ${level} to put item to the market", + "trans": "Necesitas tener al menos nivel ${level} para poner un objeto en el mercado" + }, + "noApartment": { + "eng": "You need an apartment to use the market", + "trans": "Necesitas un apartamento para utilizar el mercado" + } + }, + "title": { + "eng": "Browse the market", + "trans": "Explorar el mercado" + } + }, + "description": { + "eng": "A discreet trading post for mercs of ArcLight City, you can sell and buy items here with Ren.", + "trans": "Un discreto puesto comercial para mercenarios de Ciudad Arclight donde podrás comprar y vender objetos con Ren." + }, + "greetings": { + "eng": [ + "Bienvenido al submundo de esta ciudad. Espero que tengas algo valioso para intercambiar.", + "La noche de subastas siempre está llena de sorpresas. ¿Estás listo para pujar por tu destino?", + "Dicen que en el mercado negro, puedes comprar cualquier cosa, incluso tu propia salvación. ¿Cuánto vale tu salvación para ti?" + ], + "trans": [ + "Bienvenido al submundo de esta ciudad. Espero que tengas algo valioso para intercambiar.", + "La noche de subastas siempre está llena de sorpresas. ¿Estás listo para pujar por tu destino?", + "Dicen que en el mercado negro, puedes comprar cualquier cosa, incluso tu propia salvación. ¿Cuánto vale tu salvación para ti?" + ] + }, + "locationName": { + "eng": "Black Market", + "trans": "Mercado Negro" + }, + "myStuffButton": { + "eng": "show me my stuff on the market", + "trans": "Muéstrame mis cosas en el mercado" + }, + "npcName": { + "eng": "Ren", + "trans": "Ren" + }, + "questCooldownLines": { + "eng": [ + "No en este momento, chromehead. Pero no te preocupes. Te contactaré cuando tenga un trabajo que se adapte a tus habilidades.", + "Nada por ahora, pero no te reinicies todavía. Te avisaré cuando tenga algo interesante que ofrecer. Paciencia, choomba.", + "No hay trabajos disponibles, cariño. Pero mantente alerta, porque te avisaré cuando se presente una buena oportunidad." + ], + "trans": [ + "No en este momento, chromehead. Pero no te preocupes. Te contactaré cuando tenga un trabajo que se adapte a tus habilidades.", + "Nada por ahora, pero no te reinicies todavía. Te avisaré cuando tenga algo interesante que ofrecer. Paciencia, choomba.", + "No hay trabajos disponibles, cariño. Pero mantente alerta, porque te avisaré cuando se presente una buena oportunidad." + ] + }, + "questLines": { + "eng": [ + "¿Listo para nuevos trabajos?" + ], + "trans": [ + "¿Listo para nuevos trabajos?" + ] + }, + "questPendingLines": { + "eng": [ + "Deja de perder mi tiempo, a menos que hayas hecho tu trabajo." + ], + "trans": [ + "Deja de perder mi tiempo, a menos que hayas hecho tu trabajo." + ] + }, + "tipBox": { + "eng": "You can sell your items here to other players, or buy items from other players.", + "trans": "Puedes vender tus objetos aquí a otros jugadores, o comprar objetos de otros jugadores." + } + }, + "clinic": { + "description": { + "eng": "If you are injured, you can visit Oriana to fix you up, with a price of course.", + "trans": "Si estás herido, puedes visitar a Oriana para que te repare, por supuesto con un precio." + }, + "greetings": { + "eng": [ + "¿Mejorar algunos cromos hoy, amigo?" + ], + "trans": [ + "¿Mejorar algunos cromos hoy, amigo?" + ] + }, + "locationName": { + "eng": "Ripperdoc", + "trans": "Cirujano de implantes" + }, + "npcName": { + "eng": "Oriana", + "trans": "Oriana" + }, + "questCooldownLines": { + "eng": [ + "No hay trabajos para ti, novato. Pero no te alejes demasiado. Tengo un don para meterme en problemas, y me aseguraré de que estés en primera fila cuando llegue el momento.", + "No hay trabajos en este momento, pero no te reinicies todavía. Te avisaré cuando tenga algo interesante que ofrecer. Paciencia, choomba.", + "¿Buscas una solución, eh? Lo siento, no hay nuevas misiones en mi mesa de operaciones. Pero dejaré tu nombre en el archivo para cuando tenga un trabajo que necesite una... delicada extracción." + ], + "trans": [ + "No hay trabajos para ti, novato. Pero no te alejes demasiado. Tengo un don para meterme en problemas, y me aseguraré de que estés en primera fila cuando llegue el momento.", + "No hay trabajos en este momento, pero no te reinicies todavía. Te avisaré cuando tenga algo interesante que ofrecer. Paciencia, choomba.", + "¿Buscas una solución, eh? Lo siento, no hay nuevas misiones en mi mesa de operaciones. Pero dejaré tu nombre en el archivo para cuando tenga un trabajo que necesite una... delicada extracción." + ] + }, + "questLines": { + "eng": [ + "¿Listo para nuevos trabajos?" + ], + "trans": [ + "¿Listo para nuevos trabajos?" + ] + }, + "questPendingLines": { + "eng": [ + "Avísame cuando hayas completado los objetivos :)" + ], + "trans": [ + "Avísame cuando hayas completado los objetivos :)" + ] + }, + "shopLines": { + "eng": [ + "No solo mires, compra algo." + ], + "trans": [ + "No solo mires, compra algo." + ] + } + }, + "dailyReward": { + "greetings": { + "eng": [ + "¡Hola, desconocido! ¿Estás listo para un pequeño impulso que te ayude en tu viaje hoy?", + "¡Bienvenido de vuelta, cariño! Tengo algunas cosas emocionantes para ayudarte a patear traseros virtuales hoy.", + "¡Oye tú! No olvides revisar conmigo todos los días para conseguir algunos botines increíbles y hacer tu juego aún más épico.", + "¡Vaya, vaya, vaya...mira quién decidió iniciar sesión hoy! Tengo algo que creo que te va a encantar.", + "¡Saludos, compañero aventurero! Veamos qué tipo de botín podemos buscar para ti hoy.", + "¡Hola! ¿Te sientes afortunado hoy? Tengo algunas recompensas que podrían hacer tu día un poco más brillante.", + "¡Hola, compañero! Hoy me siento especialmente generoso. No te pierdas algunos equipos de primera calidad.", + "¡Bienvenido de vuelta, amigo mío! Veamos qué tipo de tesoro podemos encontrar para ti hoy.", + "¡Saludos! Espero que estés listo para conseguir botín de otro mundo hoy.", + "¡Buen día, amigo! Siempre es un placer verte. Hagamos de hoy un buen día con fantásticas recompensas." + ], + "trans": [ + "¡Hola, desconocido! ¿Estás listo para un pequeño impulso que te ayude en tu viaje hoy?", + "¡Bienvenido de vuelta, cariño! Tengo algunas cosas emocionantes para ayudarte a patear traseros virtuales hoy.", + "¡Oye tú! No olvides revisar conmigo todos los días para conseguir algunos botines increíbles y hacer tu juego aún más épico.", + "¡Vaya, vaya, vaya...mira quién decidió iniciar sesión hoy! Tengo algo que creo que te va a encantar.", + "¡Saludos, compañero aventurero! Veamos qué tipo de botín podemos buscar para ti hoy.", + "¡Hola! ¿Te sientes afortunado hoy? Tengo algunas recompensas que podrían hacer tu día un poco más brillante.", + "¡Hola, compañero! Hoy me siento especialmente generoso. No te pierdas algunos equipos de primera calidad.", + "¡Bienvenido de vuelta, amigo mío! Veamos qué tipo de tesoro podemos encontrar para ti hoy.", + "¡Saludos! Espero que estés listo para conseguir botín de otro mundo hoy.", + "¡Buen día, amigo! Siempre es un placer verte. Hagamos de hoy un buen día con fantásticas recompensas." + ] + }, + "npcName": { + "eng": "Hana", + "trans": "Hana" + } + }, + "dev": { + "bugReportButton": { + "eng": "Report Bug", + "trans": "Informar error" + }, + "feedbackButton": { + "description": { + "eng": "Take a survey to earn reward and give your feedback!", + "trans": "¡Realiza una encuesta para ganar una recompensa y dar tu opinión!" + }, + "title": { + "eng": "Take Survey", + "trans": "Realizar encuesta" + } + }, + "greetings": { + "eng": [ + "¡Bienvenido a mi juego! ¡Hágame saber si tiene algún comentario o informe de errores :)" + ], + "trans": [ + "¡Bienvenido a mi juego! ¡Hágame saber si tiene algún comentario o informe de errores :)" + ] + } + }, + "dungeonSeller": { + "npcName": { + "eng": "Shadow Merchant", + "trans": "Comerciante de Sombras" + }, + "shopName": { + "eng": "Shadow Merchant", + "trans": "Comerciante de Sombras" + } + }, + "functionality": { + "clinic": { + "eng": "Clinic", + "trans": "Clínica" + }, + "market": { + "eng": "Player market", + "trans": "Mercado de jugadores" + }, + "mercenary": { + "eng": "Mercenary", + "trans": "Mercenario" + }, + "quest": { + "eng": "Quest", + "trans": "Misión" + }, + "repair": { + "eng": "Repair", + "trans": "Reparar" + }, + "shop": { + "eng": "Shop", + "trans": "Tienda" + }, + "upgrade": { + "eng": "Upgrade", + "trans": "Mejora" + } + }, + "generalStore": { + "description": { + "eng": "A general store, you can purchase common items here", + "trans": "Una tienda general, aquí puedes comprar artículos comunes" + }, + "greetings": { + "eng": [ + "¡Hola, bienvenido a mi tienda!" + ], + "trans": [ + "¡Hola, bienvenido a mi tienda!" + ] + }, + "locationName": { + "eng": "Lilith's Store", + "trans": "Tienda de Lilith" + }, + "npcName": { + "eng": "Lilith", + "trans": "Lilith" + }, + "questCooldownLines": { + "eng": [ + "¡Ay, azúcar, ya no tengo más trabajos para ti en este momento! Pero no te preocupes, pronto tendré algo jugoso para ti.", + "Lo siento, cielo, no hay misiones en el menú para ti por el momento. Pero mantén ese brillante ojo cromado abierto, porque tendré algo que valga tu tiempo muy pronto.", + "Vaya, cielo, me pillas en mal momento. No tengo misiones que ofrecerte, pero te prometo que te prepararé unas cuantas aventuras increíbles antes de que te des cuenta.", + "Cariño, mi banco de misiones está un poco seco en este momento. Pero sigue pasando por aquí, porque pronto te prepararé algo picante solo para ti." + ], + "trans": [ + "¡Ay, azúcar, ya no tengo más trabajos para ti en este momento! Pero no te preocupes, pronto tendré algo jugoso para ti.", + "Lo siento, cielo, no hay misiones en el menú para ti por el momento. Pero mantén ese brillante ojo cromado abierto, porque tendré algo que valga tu tiempo muy pronto.", + "Vaya, cielo, me pillas en mal momento. No tengo misiones que ofrecerte, pero te prometo que te prepararé unas cuantas aventuras increíbles antes de que te des cuenta.", + "Cariño, mi banco de misiones está un poco seco en este momento. Pero sigue pasando por aquí, porque pronto te prepararé algo picante solo para ti." + ] + }, + "questLines": { + "eng": [ + "¿Podrías hacer esto por mí?" + ], + "trans": [ + "¿Podrías hacer esto por mí?" + ] + }, + "questPendingLines": { + "eng": [ + "Avísame cuando hayas completado los objetivos :)" + ], + "trans": [ + "Avísame cuando hayas completado los objetivos :)" + ] + }, + "shopName": { + "eng": "Lilith\\'s Store", + "trans": "Tienda de Lilith" + } + }, + "healRestored": { + "eng": "Your health have been restored", + "trans": "Tu salud ha sido restaurada" + }, + "mercDraw1": { + "greetings": { + "eng": [ + "¿Preparado para la acción? Conoce a tus nuevos compañeros de tripulación.", + "Es hora de subir de nivel. Tus nuevos compañeros de tripulación están aquí.", + "¿El equipo de ensueño? Estos son tus nuevos compañeros de equipo.", + "Bienvenido a bordo. Conoce a los miembros del equipo con los que trabajarás.", + "Estás en buenas manos. Estos son tus nuevos compañeros de equipo.", + "Nuevo trabajo, nuevo equipo. Conoce a tus compañeros.", + "Misión crítica. Estos son tus nuevos compañeros de equipo.", + "Nuevos aliados en la lucha. Conoce a tus compañeros de equipo.", + "¿Buscas un equipo? Ya encontraste a tus nuevos compañeros.", + "El trabajo en equipo hace realidad los sueños. Conoce a tus nuevos compañeros de equipo." + ], + "trans": [ + "¿Preparado para la acción? Conoce a tus nuevos compañeros de tripulación.", + "Es hora de subir de nivel. Tus nuevos compañeros de tripulación están aquí.", + "¿El equipo de ensueño? Estos son tus nuevos compañeros de equipo.", + "Bienvenido a bordo. Conoce a los miembros del equipo con los que trabajarás.", + "Estás en buenas manos. Estos son tus nuevos compañeros de equipo.", + "Nuevo trabajo, nuevo equipo. Conoce a tus compañeros.", + "Misión crítica. Estos son tus nuevos compañeros de equipo.", + "Nuevos aliados en la lucha. Conoce a tus compañeros de equipo.", + "¿Buscas un equipo? Ya encontraste a tus nuevos compañeros.", + "El trabajo en equipo hace realidad los sueños. Conoce a tus nuevos compañeros de equipo." + ] + }, + "npcName": { + "eng": "Whisperer", + "trans": "Susurrador" + } + }, + "mercenaryButton": { + "eng": "I am looking for new crew members", + "trans": "Estoy buscando nuevos miembros para mi equipo" + }, + "premiumShop": { + "browseButton": { + "eng": "Premium Shop", + "trans": "Tienda Premium" + } + }, + "questButton": { + "eng": "Is there something I can help?", + "trans": "¿Hay algo en lo que pueda ayudar?" + }, + "recoverItemButton": { + "eng": "Gonna need my stuff back", + "trans": "Necesito recuperar mis cosas" + }, + "repairButton": { + "eng": "Repair my equipment", + "trans": "Reparar mi equipo" + }, + "shopButton": { + "eng": "I want to buy something", + "trans": "Quiero comprar algo" + }, + "upgradeButton": { + "eng": "Upgrade my equipment", + "trans": "Mejorar mi equipo" + }, + "weaponSmith": { + "description": { + "eng": "A local arms dealer, quality and price is guaranteed. You can upgrade and calibrate your items here too.", + "trans": "Un vendedor de armas local, calidad y precio garantizados. También puedes mejorar y calibrar tus objetos aquí." + }, + "dismantleButton": { + "eng": "Dismantle items", + "trans": "Desmontar objetos" + }, + "greetings": { + "eng": [ + "¿Quieres calibrar tus hierros?", + "Tú lo rompes, yo lo arreglo.\nTú lo vuelves a romper, yo te rompo a ti.", + "Soy el mejor en el negocio. Si quieres que algo se haga bien, ven a mí." + ], + "trans": [ + "¿Quieres calibrar tus hierros?", + "Tú lo rompes, yo lo arreglo.\nTú lo vuelves a romper, yo te rompo a ti.", + "Soy el mejor en el negocio. Si quieres que algo se haga bien, ven a mí." + ] + }, + "locationName": { + "eng": "Weapon Smith", + "trans": "Armero" + }, + "npcName": { + "eng": "Maxine", + "trans": "Maxine" + }, + "questCooldownLines": { + "eng": [ + "¿Buscando un trabajo, eh? Lo siento, no hay nada en mi radar en este momento. Vuelve más tarde, tal vez tenga algo que valga la pena para ti.", + "¡Escucha, listillo, estoy agotado de misiones. Vuelve cuando haya reabastecido.", + "¿Buscando acción, eh? Bueno, mala suerte. No hay trabajos para ti en este momento, listillo." + ], + "trans": [ + "¿Buscando un trabajo, eh? Lo siento, no hay nada en mi radar en este momento. Vuelve más tarde, tal vez tenga algo que valga la pena para ti.", + "¡Escucha, listillo, estoy agotado de misiones. Vuelve cuando haya reabastecido.", + "¿Buscando acción, eh? Bueno, mala suerte. No hay trabajos para ti en este momento, listillo." + ] + }, + "questLines": { + "eng": [ + "¿Listo para nuevos trabajos?" + ], + "trans": [ + "¿Listo para nuevos trabajos?" + ] + }, + "questPendingLines": { + "eng": [ + "Avísame cuando hayas completado los objetivos :)" + ], + "trans": [ + "Avísame cuando hayas completado los objetivos :)" + ] + }, + "shopLines": { + "eng": [ + "¿Buscando una ventaja en la ciudad? Has venido al lugar correcto.", + "Te arreglaré muy bien, sin preguntas." + ], + "trans": [ + "¿Buscando una ventaja en la ciudad? Has venido al lugar correcto.", + "Te arreglaré muy bien, sin preguntas." + ] + }, + "shopName": { + "eng": "Maxine\\'s Shop", + "trans": "Tienda de Maxine" + } + } + }, + "npcListPage": { + "description": { + "eng": "Here you can find all the shops and services in the city.", + "trans": "Aquí puedes encontrar todas las tiendas y servicios en la ciudad." + }, + "lockedMessage": { + "eng": "Unlocked at level ${levelRequired}", + "trans": "Desbloqueado en el nivel ${levelRequired}", + "vars": [] + }, + "title": { + "eng": "City Center", + "trans": "Centro de la ciudad" + } + }, + "npcQuestPreviewPage": { + "button": { + "accept": { + "eng": "accept", + "trans": "aceptar" + }, + "complete": { + "eng": "submit quest", + "trans": "Enviar misión" + } + }, + "confirm": { + "title": { + "eng": "Skip quest cooldown?", + "trans": "¿Saltar el tiempo de reutilización de la misión?" + } + }, + "refreshIn": { + "eng": "New Quest in:", + "trans": "Nueva misión en:" + }, + "refreshReward": { + "eng": "Refresh Reward", + "trans": "Actualizar Recompensa" + } + }, + "npcShopPage": { + "buy": { + "eng": "Purchase", + "trans": "Comprar" + }, + "cancel": { + "eng": "Cancel", + "trans": "Cancelar" + }, + "sell": { + "eng": "sell", + "trans": "vender" + } + }, + "npcShopSellPage": { + "selectAmountModal": { + "title": { + "eng": "Please select the amount you want to sell", + "trans": "Por favor selecciona la cantidad que deseas vender" + } + }, + "sell": { + "eng": "Sell", + "trans": "Vender" + } + }, + "placeHitPage": { + "notEnoughUnitError": { + "eng": "Minimum hit bounty is ${minNormal} or ${minUnit}", + "trans": "La recompensa mínima por golpe es de ${minNormal} o ${minUnit}" + }, + "placeHit": { + "eng": "Place hit", + "trans": "Colocar golpe" + }, + "selectPlayer": { + "eng": "Select player", + "trans": "Seleccionar jugador" + }, + "selectPlayerClick": { + "eng": "Click to select a player", + "trans": "Haz clic para seleccionar un jugador" + }, + "tip": { + "eng": "You can place a hit on a player by paying a certain amount of money and/or unit.", + "trans": "Puedes poner una orden de ataque en un jugador pagando una cierta cantidad de dinero y/o unidad." + } + }, + "player": { + "blockSuccess": { + "eng": "You have blocked ${playerName}", + "trans": "Has bloqueado a ${playerName}" + }, + "notEnoughItem": { + "eng": "Not enough item: ${itemName} x${amount}", + "trans": "No hay suficiente ${itemName}: x${amount}", + "vars": [] + }, + "notEnoughLevel": { + "eng": "Not enough level: ${levelType} ${level}", + "trans": "Nivel insuficiente: ${levelType} ${level}" + }, + "notEnoughMoney": { + "eng": "Not enough ${currency}: ${$}${amount}", + "trans": "No hay suficiente ${moneda}: ${$}${cantidad}" + }, + "notEnoughPsychosis": { + "eng": "Your Cyber-Psychosis symptom is too high to perform this action: ${psychosis}", + "trans": "Tu síntoma de ciberpsicosis es demasiado alto para realizar esta acción: ${psychosis}", + "vars": [] + }, + "reportSuccess": { + "eng": "You have reported ${}", + "trans": "Has reportado a ${}" + } + }, + "playerAssetsTab": { + "confirmModal": { + "description": { + "eng": "Are you sure you want to visit this apartment?", + "trans": "¿Estás seguro/a de que quieres visitar este apartamento?" + }, + "title": { + "eng": "Visit apartment", + "trans": "Visitar apartamento" + } + }, + "noAssets": { + "eng": "This player does not own any assets.", + "trans": "Este jugador no posee ningún activo." + } + }, + "playerBackpack": { + "moveAllButton": { + "title": { + "eng": "Move all items", + "trans": "Mover todos los objetos" + } + }, + "tip": { + "eng": "Items you loot from strongholds will be stored here. Contents in your backpack will be lost if you die in stronghold, so remember to move them to your inventory.", + "trans": "Los objetos que saqueas de las fortalezas se almacenarán aquí. El contenido de tu mochila se perderá si mueres en una fortaleza, así que recuerda moverlos a tu inventario." + } + }, + "playerDetailsPage": { + "attribute": { + "confirm": { + "eng": "Apply", + "trans": "Aplicar" + }, + "remaining": { + "eng": "Remaining Points", + "trans": "Puntos Restantes" + } + }, + "menu": { + "addFriend": { + "eng": "Add Friend", + "trans": "Añadir Amigo" + }, + "block": { + "eng": "Block", + "trans": "Bloquear" + }, + "close": { + "eng": "attack", + "trans": "ataque" + }, + "removeFriend": { + "eng": "Remove Friend", + "trans": "Eliminar amigo" + }, + "report": { + "eng": "Report", + "trans": "Informe" + }, + "sendMessage": { + "eng": "Send Mail", + "trans": "Enviar Correo" + }, + "unblock": { + "eng": "Unblock", + "trans": "Desbloquear" + } + }, + "tabs": { + "assets": { + "eng": "Assets", + "trans": "Activos" + }, + "crew": { + "eng": "Crew", + "trans": "Equipo" + }, + "equipment": { + "eng": "items", + "trans": "objetos" + }, + "job": { + "eng": "Job", + "trans": "Trabajo" + }, + "stats": { + "eng": "Stats", + "trans": "Estadísticas" + } + } + }, + "playerInventory": { + "empty": { + "eng": "Your backpack is empty", + "trans": "Tu mochila está vacía" + }, + "multiSelect": { + "discard": { + "title": { + "eng": "Scrap", + "trans": "Chatarra" + } + } + }, + "noItems": { + "eng": "No items", + "trans": "Sin objetos" + } + }, + "playerJonLevelTab": { + "attributeTips": { + "eng": "Leveling up your job levels can increase your attributes", + "trans": "Aumentar los niveles de tu trabajo puede mejorar tus atributos" + }, + "jobTips": { + "eng": "By doing AFK tasks you can level up your corresponding job level", + "trans": "Al realizar tareas AFK, puedes subir de nivel en tu trabajo correspondiente" + } + }, + "playerNameError": { + "invalidCharacters": { + "eng": "Name can only contain letters, numbers and underscores.", + "trans": "El nombre solo puede contener letras, números y guiones bajos." + }, + "tooLong": { + "eng": "Name must be at most ${max} characters long.", + "trans": "El nombre debe tener como máximo ${max} caracteres." + }, + "tooShort": { + "eng": "Name must be at least ${min} characters long.", + "trans": "El nombre debe tener al menos ${min} caracteres de largo." + } + }, + "playerPhotoSelection": { + "eyeColor": { + "eng": "Eye Color", + "trans": "Color de ojos" + }, + "gender": { + "eng": "Body Type", + "trans": "Tipo de Cuerpo" + }, + "hairColor": { + "eng": "Hair Color", + "trans": "Color de pelo" + }, + "hairStyle": { + "eng": "Hair Style", + "trans": "Estilo de pelo" + } + }, + "playerPhotoVariationType": { + "eyeColor": { + "blue": { + "eng": "Blue Eyes", + "trans": "Ojos Azules" + }, + "brown": { + "eng": "Brown Eyes", + "trans": "Ojos marrones" + }, + "gray": { + "eng": "Red Eyes", + "trans": "Ojos Rojos" + }, + "green": { + "eng": "Green Eyes", + "trans": "Ojos verdes" + }, + "name": { + "eng": "Eye Color", + "trans": "Color de ojos" + }, + "purple": { + "eng": "Purple Eyes", + "trans": "Ojos Púrpura" + } + }, + "gender": { + "gender1": { + "eng": "Type 1", + "trans": "Tipo 1" + }, + "gender2": { + "eng": "Type 2", + "trans": "Tipo 2" + }, + "name": { + "eng": "Body Type", + "trans": "Tipo de Cuerpo" + } + }, + "hair": { + "longHair": { + "eng": "Long Hair", + "trans": "Pelo largo" + }, + "name": { + "eng": "Hair Length", + "trans": "Longitud del cabello" + }, + "shortHair": { + "eng": "Short Hair", + "trans": "Pelo corto" + } + }, + "hairColor": { + "black": { + "eng": "Black", + "trans": "Negro" + }, + "blonde": { + "eng": "Blonde", + "trans": "Rubia" + }, + "blue": { + "eng": "Blue", + "trans": "Azul" + }, + "brown": { + "eng": "Brown", + "trans": "Marrón" + }, + "green": { + "eng": "Green", + "trans": "Verde" + }, + "multiColor": { + "eng": "Multi Colored", + "trans": "Multicolor" + }, + "name": { + "eng": "Hair Color", + "trans": "Color de pelo" + }, + "purple": { + "eng": "Purple", + "trans": "Morado" + }, + "red": { + "eng": "Red", + "trans": "Rojo" + }, + "white": { + "eng": "White", + "trans": "Blanco" + } + }, + "skin": { + "dark": { + "eng": "variant 2", + "trans": "variante 2" + }, + "light": { + "eng": "variant 1", + "trans": "variante 1" + }, + "name": { + "eng": "Skin Color", + "trans": "Color de piel" + } + } + }, + "playerStatsTab": { + "statsTitle": { + "eng": "Stats", + "trans": "Estadísticas" + }, + "statusEffectsTitle": { + "eng": "Status Effects", + "trans": "Efectos de Estado" + } + }, + "premiumShopPage": { + "benefitsTabTitle": { + "eng": "Benefits", + "trans": "Beneficios" + }, + "topUpTabTip": { + "eng": "${netCoin} can be converted to ${universalDollars} at a rate of one to one, but not the other way around.", + "trans": "${netCoin} puede ser convertido a ${universalDollars} a una tasa de uno a uno, pero no viceversa." + }, + "topUpTabTitle": { + "eng": "Top Up", + "trans": "Recargar" + } + }, + "premiumShopTopUpTab": { + "bonusAmount": { + "eng": "Bonus ${bonusRate}% [+${bonusAmount} N$]", + "trans": "Bono ${bonusRate}% [+${bonusAmount} N$]", + "vars": [] + }, + "equivalent": { + "eng": "can be converted to ${amount}", + "trans": "se puede convertir a ${cantidad}" + } + }, + "promo": { + "referral": { + "howTo": { + "eng": "How to refer my friend?", + "trans": "¿Cómo puedo referir a mi amigo?" + }, + "howToDesc1": { + "eng": "Share the game to your friend", + "trans": "Comparte el juego con tu amigo" + }, + "howToDesc2": { + "eng": "Have your friend fill up your name in the referral field when they create their character", + "trans": "Pide a tu amigo que escriba tu nombre en el campo de recomendación cuando cree su personaje" + }, + "howToDesc4": { + "eng": "Thats it!", + "trans": "¡Eso es todo!" + }, + "rewards": { + "eng": "rewards", + "trans": "recompensas" + }, + "rewardsDesc": { + "eng": "You will receive the following items when your friend reaches level ${level}.", + "trans": "Recibirás los siguientes objetos cuando tu amigo alcance el nivel ${level}." + }, + "title": { + "eng": "Invite your friends", + "trans": "Invita a tus amigos" + }, + "title2": { + "eng": "receive rewards & bonuses!", + "trans": "¡recibe recompensas y bonificaciones!" + }, + "unitBonus": { + "eng": "You will get 10% bonus ${universalDollars} when your friend makes a purchase", + "trans": "Obtendrás un bono del 10% en ${universalDollars} cuando tu amigo realice una compra" + } + } + }, + "promotionPopup": { + "dontShowAgain": { + "eng": "Don\\'t show again", + "trans": "No mostrar de nuevo" + } + }, + "psychosisDisplay": { + "nextCycle": { + "eng": "${time} to next refresh", + "trans": "${time} para la próxima actualización" + }, + "title": { + "eng": "Cyber psychosis ${percent}%", + "trans": "Psicosis cibernética ${porcentaje}%" + } + }, + "psychosisInfoModal": { + "neuroblockerDescription": { + "eng": "use neuroblocker to reduce psychosis", + "trans": "Utiliza el neurobloqueador para reducir la psicosis" + }, + "regenDescription": { + "eng": "Psychosis reduces by ${amount} every ${minute} minutes", + "trans": "La psicosis disminuye en ${amount} cada ${minute} minutos" + }, + "title": { + "eng": "Cyber psychosis", + "trans": "Psicosis cibernética" + }, + "titleDescription": { + "eng": "Cyber-psychosis is caused by excessive use of cybernetic abilities, leading to hallucinations and delusions due to brain overload.", + "trans": "La ciberpsicosis es causada por el uso excesivo de habilidades cibernéticas, lo que lleva a alucinaciones y delirios debido a la sobrecarga cerebral." + } + }, + "purchaseCycle": { + "daily": { + "description": { + "eng": "Can be purchased ${amount} times every day", + "trans": "Puede ser comprado ${amount} veces al día", + "vars": [] + }, + "name": { + "eng": "Daily", + "trans": "Diario" + } + }, + "monthly": { + "description": { + "eng": "Can be purchased ${amount} times every month", + "trans": "Puede ser comprado ${amount} veces cada mes", + "vars": [] + }, + "name": { + "eng": "Monthly", + "trans": "Mensual" + } + }, + "once": { + "description": { + "eng": "Can be purchased ${amount} times per account", + "trans": "Puede ser comprado ${amount} veces por cuenta", + "vars": [] + }, + "name": { + "eng": "Once", + "trans": "Una vez" + } + }, + "weekly": { + "description": { + "eng": "Can be purchased ${amount} times every week", + "trans": "Puede ser comprado ${amount} veces cada semana", + "vars": [] + }, + "name": { + "eng": "Weekly", + "trans": "Semanal" + } + } + }, + "pvp": { + "mail": { + "citizenArrest1": { + "eng": "${playerName} have arrested you, you have lost ${currency}, this player has been added to your enemies list", + "trans": "${playerName} te ha arrestado, has perdido ${currency}, este jugador ha sido añadido a tu lista de enemigos" + }, + "citizenArrest2": { + "eng": "You have successfully arrested ${playerName}, the ACPD has rewarded you ${currency}", + "trans": "Has arrestado con éxito a ${playerName}, la ACPD te ha recompensado con ${currency}" + }, + "mug1": { + "eng": "${playerName} mugged you, you have lost ${currency}, this player has been added to your enemies list", + "trans": "${playerName} te ha asaltado, has perdido ${currency}, este jugador ha sido añadido a tu lista de enemigos" + }, + "mug2": { + "eng": "You mugged ${playerName} and you won the fight, you gotten ${currency}", + "trans": "Has asaltado a ${playerName} y has ganado la pelea, has obtenido ${currency}" + }, + "successBounty": { + "eng": "You received bounty of ${money1} and ${money2} for eliminating ${targetPlayer}", + "trans": "Has recibido una recompensa de ${money1} y ${money2} por eliminar a ${targetPlayer}" + } + } + }, + "quest": { + "collectItemFromEnemyNotification": { + "eng": "You have collected a ${itemName}(Quest) from ${enemyName}!", + "trans": "¡Has recolectado un ${itemName}(Misión) de ${enemyName}!" + }, + "collectQuestItemNotification": { + "eng": "You found a ${itemName}(Quest)!", + "trans": "¡Has encontrado un ${itemName} (Misión)!" + }, + "completed": { + "eng": "Completed", + "trans": "Completado" + }, + "progress": { + "collectQuestItem": { + "eng": "Collect ${required} ${itemName} from lv.${level}+ ${enemyName} (${current}/${required})", + "trans": "Recolecta ${required} ${itemName} de lv.${level}+ ${enemyName} (${current}/${required})" + }, + "collectQuestItemInDungeon": { + "eng": "Collect ${required} ${itemName} from lv.${level}+ stronghold (${dungeonName}) (${current}/${required})", + "trans": "Recolecta ${required} ${itemName} de la fortaleza de nivel ${level}+ (${dungeonName}) (${current}/${required})" + }, + "completeDungeon": { + "eng": "Defeat lv.${level}+ stronghold boss (${current}/${required})", + "trans": "Derrota al jefe de la fortaleza de nivel ${level}+ (${current}/${required})" + }, + "defeatEnemy": { + "eng": "Defeat ${required} enemies (${current}/${required})", + "trans": "Derrota a ${required} enemigos (${current}/${required})" + }, + "defeatSpecificEnemy": { + "eng": "Defeat lv.${minLevel}-${maxLevel} ${enemyName} (${current}/${required})", + "trans": "Derrota al nivel ${minLevel}-${maxLevel} ${enemyName} (${current}/${required})" + } + }, + "returnToNpc": { + "eng": "Return to ${npcName}", + "trans": "Volver a ${npcName}" + } + }, + "questItem": { + "acquire": { + "eng": "Acquired from ${enemyName}", + "trans": "Adquirido de ${enemyName}" + }, + "noItems": { + "eng": "No active quest that require items", + "trans": "No hay misiones activas que requieran objetos" + } + }, + "questItemPage": { + "acquiredFrom": { + "eng": "Acquired from", + "trans": "Adquirido de" + }, + "description": { + "eng": "Generic quest item", + "trans": "Objeto de misión genérico" + } + }, + "questPage": { + "abandonQuestModal": { + "confirmText": { + "eng": "Abandon", + "trans": "Abandonar" + }, + "description": { + "eng": "Are you sure you want to abandon this quest?", + "trans": "¿Estás seguro de que quieres abandonar esta misión?" + }, + "title": { + "eng": "Abandon Quest", + "trans": "Abandonar Misión" + } + }, + "backgroundTaskSubtitle": { + "eng": "You may assign tasks to your crew to complete while you are away. Increase max capacity by upgrading your apartment.", + "trans": "Puedes asignar tareas a tu equipo para que las completen mientras estás ausente. Aumenta la capacidad máxima mejorando tu apartamento." + }, + "backgroundTaskTitle": { + "eng": "Misc Tasks", + "trans": "Tareas Varias" + }, + "complete": { + "eng": "complete", + "trans": "completar" + }, + "dailyQuests": { + "eng": "Daily Quests", + "trans": "Misiones Diarias" + }, + "noQuests": { + "eng": "No active quests", + "trans": "No hay misiones activas" + }, + "npcQuests": { + "eng": "Quests", + "trans": "Misiones" + } + }, + "questPreview": { + "objectives": { + "eng": "objectives", + "trans": "objetivos" + }, + "questName": { + "eng": "${npcName}'s request", + "trans": "Solicitud de ${npcName}" + }, + "rewards": { + "eng": "rewards", + "trans": "recompensas" + } + }, + "questTitle": { + "dungeonQuestTitle": { + "eng": "${npcName}'s Quest", + "trans": "Misión de ${npcName}" + }, + "levelUpQuestTitle": { + "eng": "Progression", + "trans": "Progreso" + }, + "questName": { + "eng": "${npcName}'s request", + "trans": "Solicitud de ${npcName}" + } + }, + "quickSlotList": { + "empty": { + "eng": "empty", + "trans": "vacío" + } + }, + "realtime": { + "error": { + "notSubscribed": { + "eng": "Not subscribed to this object", + "trans": "No suscrito a este objeto" + } + } + }, + "referral": { + "level20Mail": { + "eng": "Your referral ${player} has reached level ${level}! rewards has been sent to your apartment!", + "trans": "¡Tu recomendación ${player} ha alcanzado el nivel ${level}! ¡Las recompensas han sido enviadas a tu apartamento!" + } + }, + "refreshShopModal": { + "cancel": { + "eng": "Cancel", + "trans": "Cancelar" + }, + "description": { + "eng": "Refreshing the shop will randomize the items and discounts", + "trans": "Actualizar la tienda cambiará aleatoriamente los artículos y descuentos" + }, + "refresh": { + "eng": "Refresh Now", + "trans": "Actualizar Ahora" + }, + "title": { + "eng": "Refresh shop items", + "trans": "Actualizar objetos de la tienda" + } + }, + "repairAnimationPopup": { + "confirm": { + "eng": "Confirm", + "trans": "Confirmar" + }, + "failed": { + "description": { + "eng": "Repair was unsuccessful. please try again.", + "trans": "La reparación no fue exitosa. Por favor, inténtalo de nuevo." + }, + "title": { + "eng": "Repair failed", + "trans": "Reparación fallida" + } + }, + "success": { + "title": { + "eng": "Repair Success!", + "trans": "¡Reparación exitosa!" + } + }, + "terminalTitle": { + "eng": "Terminal", + "trans": "Terminal" + }, + "text1": { + "eng": "Analyzing item...", + "trans": "Analizando objeto..." + }, + "text2": { + "eng": "Booting cybernetic in recovery mode...", + "trans": "Iniciando el cibernético en modo de recuperación..." + }, + "text3": { + "eng": "Scanning for corrupted files...", + "trans": "Escaneando archivos corruptos..." + }, + "text4": { + "eng": "Repairing corrupted files...", + "trans": "Reparando archivos corruptos..." + } + }, + "reportPlayerPopup": { + "details": { + "eng": "Details", + "trans": "Detalles" + }, + "report": { + "eng": "Report", + "trans": "Informe" + }, + "reportReason": { + "eng": "Report Reason", + "trans": "Razón del Reporte" + } + }, + "reportType": { + "harassment": { + "eng": "Harassment", + "trans": "Acoso" + }, + "inappropriate": { + "eng": "Inappropriate", + "trans": "Inapropiado" + }, + "other": { + "eng": "Other", + "trans": "Otro" + }, + "spam": { + "eng": "Spam", + "trans": "Correo no deseado" + } + }, + "reward": { + "clanExp": { + "eng": "+${clanExp} Gang EXP", + "trans": "+${clanExp} EXP de Banda", + "vars": [] + }, + "clanResource": { + "eng": "+${clanResource} Gang Resource", + "trans": "+${clanResource} Recurso de Banda", + "vars": [] + }, + "exp": { + "increase": { + "eng": "+${amount} ${levelType} EXP", + "trans": "+${cantidad} EXP de ${tipoNivel}" + } + }, + "territoryPoint": { + "eng": "+${territoryPoint} Territory Point", + "trans": "+${territoryPoint} Punto de Territorio", + "vars": [] + } + }, + "rewardConfigDisplay": { + "clanControl": { + "eng": "+ ${clanControl} clan control", + "trans": "+ Control de clan ${clanControl}", + "vars": [] + }, + "clanExp": { + "eng": "+ ${clanExp} gang exp", + "trans": "+ ${clanExp} exp de banda", + "vars": [] + }, + "clanResource": { + "eng": "+ ${clanResource} clan resource", + "trans": "+ ${clanResource} recurso del clan", + "vars": [] + }, + "healRatio": { + "eng": "Heal ${percent}% of your max health", + "trans": "Sanar ${porcentaje}% de tu salud máxima" + }, + "reducePsychosis": { + "eng": "Reduce psychosis by ${reducePsychosis}", + "trans": "Reducir la psicosis en ${reducePsychosis}", + "vars": [] + } + }, + "rewardConfigItemDisplay": { + "oneOf": { + "eng": "one of the following x ${amount}:", + "trans": "uno de los siguientes x ${cantidad}:", + "vars": [] + } + }, + "rewardConfigPopup": { + "title": { + "eng": "Rewards", + "trans": "Recompensas" + } + }, + "rewardReceivedModal": { + "defeatEnemy": { + "title": { + "eng": "Victory", + "trans": "Victoria" + } + }, + "description": { + "eng": "Click to close", + "trans": "Cerrar haciendo clic" + }, + "questComplete": { + "title": { + "eng": "Quest Complete", + "trans": "Misión completada" + } + }, + "received": { + "title": { + "eng": "Received", + "trans": "Recibido" + } + } + }, + "sceneContainer": { + "skip": { + "eng": "Skip", + "trans": "Saltar" + } + }, + "selectAmountModal": { + "max": { + "eng": "max", + "trans": "máximo" + }, + "min": { + "eng": "min", + "trans": "minuto" + } + }, + "server": { + "clan": { + "join": { + "clanNotFound": { + "eng": "This clan no longer exists", + "trans": "Este clan ya no existe" + } + } + }, + "combat": { + "abilityOnCooldown": { + "eng": "Ability is on cooldown", + "trans": "La habilidad está en enfriamiento" + }, + "alreadyMugged": { + "eng": "You have already mugged this player in the last 24 hours", + "trans": "Ya has asaltado a este jugador en las últimas 24 horas" + }, + "alreadyTriedEscape": { + "eng": "You have already tried to escape in this turn", + "trans": "Ya has intentado escapar en este turno" + }, + "cannotEngageAdmin": { + "eng": "You cannot engage this player", + "trans": "No puedes enfrentarte a este jugador" + }, + "combatNotFound": { + "eng": "Combat has ended", + "trans": "La batalla ha terminado" + }, + "escapeFailed": { + "eng": "You failed to escape (${chance}% success chance)", + "trans": "No lograste escapar (${chance}% de probabilidad de éxito)" + }, + "levelDiffTooHigh": { + "eng": "You cannot engage a player that is more than ${levelDiff} levels below you", + "trans": "No puedes enfrentarte a un jugador que esté más de ${levelDiff} niveles por debajo de ti" + }, + "notEnoughPsychosis": { + "eng": "You need at least ${psychosis} psychosis to engage in PvP", + "trans": "Necesitas al menos ${psychosis} de psicosis para participar en PVP" + }, + "notIdle": { + "eng": "You can't do this right now", + "trans": "No puedes hacer esto en este momento" + }, + "notInCombat": { + "eng": "You are not in combat", + "trans": "No estás en combate" + } + }, + "combatLog": { + "healing": { + "eng": "${player} used ${itemName}, healed ${healAmount} HP", + "trans": "${player} utilizó ${itemName}, sanó ${healAmount} HP" + }, + "usedStatusEffect": { + "eng": "${player} used ${itemName}, received ${effectName}", + "trans": "${player} utilizó ${itemName}, recibió ${effectName}" + } + }, + "command": { + "success": { + "eng": "command executed successfully", + "trans": "Comando ejecutado exitosamente" + } + }, + "createCharacter": { + "nameAlreadyExists": { + "eng": "the name \"${name}\" is already taken", + "trans": "El nombre \"${name}\" ya está en uso", + "vars": [] + }, + "nameNotAllowed": { + "eng": "This name contains text that is not allowed", + "trans": "Este nombre contiene texto no permitido" + }, + "referrerNotFound": { + "eng": "Referrer not found", + "trans": "Referente no encontrado" + } + }, + "dungeon": { + "bossSummoned": { + "eng": "${playerName} has summoned the boss", + "trans": "${playerName} ha invocado al jefe" + }, + "chestAlreadyOpened": { + "eng": "Chest already opened", + "trans": "Cofre ya abierto" + }, + "dungeonExpired": { + "eng": "Dungeon expired", + "trans": "Mazmorra expirada" + }, + "dungeonNotFound": { + "eng": "Stronghold not found", + "trans": "Fortaleza no encontrada" + }, + "dungeonPlayersNotFound": { + "eng": "Dungeon players not found", + "trans": "Jugadores de mazmorra no encontrados" + }, + "entityNotFound": { + "eng": "Entity not found", + "trans": "Entidad no encontrada" + }, + "healAlreadyUsed": { + "eng": "Heal already used", + "trans": "Curación ya utilizada" + }, + "healSuccess": { + "eng": "You have healed yourself", + "trans": "Te has curado a ti mismo/a" + }, + "keyCollected": { + "eng": "${playerName} has collected a key.", + "trans": "${playerName} ha recogido una llave." + }, + "lobbyNotFound": { + "eng": "Lobby not found", + "trans": "Lobby no encontrado" + }, + "notEnoughPsyche": { + "eng": "Your psychosis is too high to enter the stronghold", + "trans": "Tu psicosis es demasiado alta para entrar en la fortaleza" + }, + "notIdle": { + "eng": "You cannot do this now", + "trans": "No puedes hacer esto ahora" + }, + "notInDungeon": { + "eng": "You are not in a stronghold", + "trans": "No estás en una fortaleza" + }, + "notInLobby": { + "eng": "You are not in a lobby", + "trans": "No estás en un vestíbulo" + }, + "timeSacrifice": { + "eng": "${player} has sacrificed ${minutes} minutes to unlock a rare chest", + "trans": "${player} ha sacrificado ${minutes} minutos para desbloquear un cofre raro" + } + }, + "dungeonLobby": { + "cannotInviteSelf": { + "eng": "You cannot invite yourself", + "trans": "No puedes invitarte a ti mismo" + }, + "craeteNotIdle": { + "eng": "You must be idle to create a lobby", + "trans": "Debes estar inactivo para crear un lobby" + }, + "inDungeon": { + "eng": "You are already in a dungeon", + "trans": "Ya estás en una mazmorra" + }, + "joinNotIdle": { + "eng": "You must be idle to join a lobby", + "trans": "Debes estar inactivo para unirte a un lobby" + }, + "lobbyFull": { + "eng": "Lobby is full", + "trans": "El vestíbulo está lleno" + }, + "lobbyNotFound": { + "eng": "Lobby does not exist", + "trans": "El vestíbulo no existe" + }, + "noLobbyId": { + "eng": "No lobby id found", + "trans": "No se encontró ningún ID de lobby" + }, + "notInLobby": { + "eng": "You are not in a lobby", + "trans": "No estás en un vestíbulo" + }, + "notOwnerInvite": { + "eng": "You must be the owner of the lobby to invite players", + "trans": "Debes ser el dueño del lobby para invitar a jugadores" + }, + "notOwnerKick": { + "eng": "You must be the owner of the lobby to kick players", + "trans": "Debes ser el dueño del lobby para expulsar a los jugadores" + }, + "playerAlreadyInLobby": { + "eng": "Player is already in this lobby", + "trans": "El jugador ya está en este lobby" + }, + "playerBlocked": { + "eng": "This player cannot receive your invite at this time", + "trans": "Este jugador no puede recibir tu invitación en este momento" + }, + "playerNotFound": { + "eng": "Player not found", + "trans": "Jugador no encontrado" + }, + "private": { + "eng": "This lobby is private", + "trans": "Este vestíbulo es privado" + } + }, + "error": { + "dungeonHasExpired": { + "eng": "Dungeon has expired", + "trans": "La mazmorra ha expirado" + }, + "itemLocked": { + "eng": "Item is locked", + "trans": "El objeto está bloqueado" + }, + "itemNotEquipment": { + "eng": "Item is not an equipment", + "trans": "El objeto no es un equipo" + }, + "itemNotFound": { + "eng": "Item not found", + "trans": "¡Objeto no encontrado!" + }, + "moveToInventory": { + "inDungeon": { + "eng": "You can't do that in a dungeon", + "trans": "No puedes hacer eso en una mazmorra" + } + }, + "noEquipment": { + "eng": "No equipment in this slot", + "trans": "No hay equipo en esta ranura" + }, + "notEnoughCurrency": { + "eng": "You do not have enough ${currencyType}", + "trans": "No tienes suficiente ${currencyType}" + }, + "notEnoughItem": { + "eng": "Not enough item", + "trans": "No hay suficiente objeto" + }, + "notInInventory": { + "eng": "You don't have an inventory open", + "trans": "No tienes el inventario abierto" + }, + "onCooldown": { + "eng": "On cooldown", + "trans": "En enfriamiento" + }, + "restarting": { + "eng": "Server is restarting for update, please try again in a few minutes", + "trans": "El servidor se está reiniciando para su actualización. Inténtalo de nuevo en unos minutos" + } + }, + "player": { + "itemConsumed": { + "eng": "Consumed ${itemName} x${amount}", + "trans": "Consumido ${itemName} x${amount}" + }, + "moneyConsumed": { + "eng": "{currencySymbol}${money} has been removed from your account", + "trans": "Se han eliminado {currencySymbol}${money} de tu cuenta" + }, + "name": { + "invalidCharacters": { + "eng": "Name must only contain english characters, numbers and _", + "trans": "El nombre solo puede contener caracteres en inglés, números y _" + }, + "tooLong": { + "eng": "Name must be at most ${maxLength} characters long", + "trans": "El nombre debe tener como máximo ${maxLength} caracteres" + }, + "tooShort": { + "eng": "Name must be at least ${minLength} characters long", + "trans": "El nombre debe tener al menos ${minLength} caracteres de largo" + } + }, + "psychosisLimitReached": { + "eng": "Your action has been blocked by your cyber-psychosis monitor implant, as using more of your cybernetic abilities would be detrimental to your mental health.", + "trans": "Tu acción ha sido bloqueada por tu implante monitor de psicosis cibernética, ya que usar más de tus habilidades cibernéticas sería perjudicial para tu salud mental." + } + }, + "quest": { + "error": { + "alreadyAccepted": { + "eng": "You have already accepted this quest.", + "trans": "Ya has aceptado esta misión." + }, + "notCompleted": { + "eng": "Quest not completed", + "trans": "Misión no completada" + }, + "questNotExist": { + "eng": "Quest not found", + "trans": "Misión no encontrada" + }, + "questNotOnCooldown": { + "eng": "Quest not on cooldown", + "trans": "Misión no en enfriamiento" + } + } + }, + "recoverDeathItems": { + "notEnoughCurrency": { + "eng": "Not enough ${currency}", + "trans": "No hay suficiente ${moneda}" + }, + "success": { + "eng": "Your items have been returned to your inventory", + "trans": "Tus objetos han sido devueltos a tu inventario" + } + } + }, + "settings": { + "backgroundVolume": { + "eng": "Background music volume", + "trans": "Volumen de música de fondo" + }, + "deleteCharacter": { + "eng": "Delete character", + "trans": "Borrar personaje" + }, + "enableBackgroundMusic": { + "eng": "Enable background music", + "trans": "Activar música de fondo" + }, + "enableGangChatNotification": { + "eng": "Enable Gang Chat Notification", + "trans": "Habilitar Notificación de Chat de Banda" + }, + "enableGlobalNotification": { + "eng": "Enable Global Notification", + "trans": "Habilitar Notificación Global" + }, + "enableInGameAnnouncement": { + "eng": "Enable In-Game Announcement", + "trans": "Habilitar Anuncio en Juego" + }, + "enablePowerSavingMode": { + "eng": "Enable Power Saving Mode", + "trans": "Activar modo de ahorro de energía" + }, + "enableSoundEffect": { + "eng": "Enable sound effect", + "trans": "Activar efectos de sonido" + }, + "enableVibration": { + "eng": "Enable Vibration", + "trans": "Activar Vibración" + }, + "language": { + "eng": "Language", + "trans": "Idioma" + } + }, + "shop": { + "alreadyOwnItem": { + "eng": "You already own this item", + "trans": "Ya tienes este objeto" + }, + "confirmBuyModal": { + "title": { + "eng": "Purchase ${itemName}?", + "trans": "¿Comprar ${itemName}?" + } + }, + "exchangeUnit": { + "title": { + "eng": "How many ${netcoin} would you like to exchange to ${unit}?", + "trans": "¿Cuántos ${netcoin} te gustaría intercambiar por ${unit}?" + } + }, + "inventoryFull": { + "eng": "Your inventory cannot carry any more of this item", + "trans": "Tu inventario no puede llevar más de este objeto" + }, + "notEnoughItem": { + "eng": "You don\\'t have enough ${item} to purchase this item", + "trans": "No tienes suficientes ${item} para comprar este objeto" + }, + "notEnoughMoney": { + "eng": "You don\\'t have enough ${currency} to purchase this item", + "trans": "No tienes suficientes ${currency} para comprar este artículo" + }, + "purchased": { + "eng": "You have purchased ${amount} ${item}", + "trans": "Has comprado ${amount} ${item}" + }, + "selectAmountModel": { + "content": { + "eng": "You are about to purchase ${amount} ${item}, total: ${total}${currencySymbol}", + "trans": "Estás a punto de comprar ${amount} ${item}, total: ${total}${currencySymbol}" + }, + "title": { + "eng": "How many would you like to purchase?", + "trans": "¿Cuántos te gustaría comprar?" + } + } + }, + "socialMedia": { + "noPostsYet": { + "eng": "No posts yet", + "trans": "No hay publicaciones todavía" + } + }, + "socialPage": { + "clanChatTab": { + "detailsButton": { + "eng": "Gang Details", + "trans": "Detalles de la Banda" + } + }, + "tabs": { + "clan": { + "title": { + "eng": "Gang", + "trans": "Banda" + } + }, + "enemies": { + "title": { + "eng": "Enemies", + "trans": "Enemigos" + } + }, + "friends": { + "title": { + "eng": "Friends", + "trans": "Amigos" + } + }, + "mails": { + "title": { + "eng": "Mails", + "trans": "Correos" + } + } + } + }, + "stat": { + "armor": { + "eng": "Armor", + "trans": "Armadura" + }, + "autoDmg": { + "eng": "Auto Attack Damage", + "trans": "Daño de Ataque Automático" + }, + "autoDmgMult": { + "eng": "Auto Attack Damage Multiplier", + "trans": "Multiplicador de Daño de Ataque Automático" + }, + "backpackSlot": { + "eng": "Backpack Slot", + "trans": "Espacio de la mochila" + }, + "blockChance": { + "eng": "Block Chance", + "trans": "Probabilidad de Bloqueo" + }, + "blockStrength": { + "eng": "Block Strength", + "trans": "Fuerza de Bloqueo" + }, + "critChance": { + "eng": "Critical Chance", + "trans": "Probabilidad de crítico" + }, + "critDmg": { + "eng": "Critical Damage", + "trans": "Daño Crítico" + }, + "cyberneticResistance": { + "eng": "Cybernetic Resistance", + "trans": "Resistencia Cibernética" + }, + "damageMult": { + "eng": "Damage Multiplier", + "trans": "Multiplicador de Daño" + }, + "dex": { + "eng": "Dexterity", + "trans": "Destreza" + }, + "dmg": { + "eng": "Damage", + "trans": "Daño" + }, + "dmgReductionFlat": { + "eng": "Damage Reduction", + "trans": "Reducción de Daño" + }, + "dmgResistance": { + "eng": "Damage Reduction", + "trans": "Reducción de Daño" + }, + "energyResistance": { + "eng": "Energy Resistance", + "trans": "Resistencia de Energía" + }, + "escape": { + "eng": "Escape Chance", + "trans": "Oportunidad de escape" + }, + "headshotMult": { + "eng": "Headshot Multiplier", + "trans": "Multiplicador de disparo a la cabeza" + }, + "health": { + "eng": "Health", + "trans": "Salud" + }, + "healthPercent": { + "eng": "Health Multiplier", + "trans": "Multiplicador de salud" + }, + "int": { + "eng": "Intelligence", + "trans": "Inteligencia" + }, + "inventorySlot": { + "eng": "Inventory Slot", + "trans": "Espacio de Inventario" + }, + "kineticResistance": { + "eng": "Kinetic Resistance", + "trans": "Resistencia Cinética" + }, + "physicalResistance": { + "eng": "Physical Resistance", + "trans": "Resistencia Física" + }, + "pvpDmgReceivedMult": { + "eng": "PvP Damage Received Multiplier", + "trans": "Multiplicador de Daño Recibido en PvP" + }, + "shield": { + "eng": "Shield", + "trans": "Escudo" + }, + "shieldPercent": { + "eng": "Shield Multiplier", + "trans": "Multiplicador de escudo" + }, + "str": { + "eng": "Strength", + "trans": "Fuerza" + }, + "vit": { + "eng": "Vitality", + "trans": "Vitalidad" + } + }, + "statDiff": { + "stat": { + "eng": "stat", + "trans": "estadística" + } + }, + "statusEffect": { + "burn": { + "combatMsg": { + "eng": "${name} received ${damage} damage from burning", + "trans": "${name} recibió ${damage} de daño por quemadura" + }, + "desc": { + "eng": "Receive fire damage every turn", + "trans": "Recibir daño de fuego cada turno" + }, + "name": { + "eng": "Burned", + "trans": "Quemado" + } + }, + "defense1": { + "desc": { + "eng": "Take ${percent}% less damage", + "trans": "Recibe ${porcentaje}% menos daño" + }, + "name": { + "eng": "Defense I", + "trans": "Defensa I" + } + }, + "defenseIncrease": { + "desc": { + "eng": "Increases your defense", + "trans": "Aumenta tu defensa" + }, + "name": { + "eng": "Defense Increase", + "trans": "Aumento de Defensa" + } + }, + "heal": { + "combatMsg": { + "eng": "${name} recovered ${heal} health", + "trans": "${name} recuperó ${heal} de salud" + }, + "desc": { + "eng": "Recover health every turn", + "trans": "Recuperar salud cada turno" + }, + "name": { + "eng": "Healed", + "trans": "Curado" + } + }, + "lootIncrease": { + "desc": { + "eng": "Increases the amount of loot from enemies and chests", + "trans": "Aumenta la cantidad de botín de enemigos y cofres" + }, + "name": { + "eng": "Loot Increase", + "trans": "Aumento de botín" + } + }, + "poison": { + "combatMsg": { + "eng": "${name} received ${damage} damage from poison", + "trans": "${name} recibió ${damage} de daño por veneno" + }, + "desc": { + "eng": "Receive poison damage every turn", + "trans": "Recibir daño por veneno cada turno" + }, + "name": { + "eng": "Poisoned", + "trans": "Envenenado" + } + }, + "power1": { + "desc": { + "eng": "Deal ${percent}% more damage", + "trans": "Hacer ${porcentaje}% más daño" + }, + "name": { + "eng": "Power I", + "trans": "Potencia I" + } + }, + "pvp": { + "desc": { + "eng": "You receive Hostile status when you attack players who does not have Hostile status, Takes ${percent} more damage from players and receives higher the punishment when you lost a fight", + "trans": "Al atacar a jugadores que no tienen el estado Hostil, recibes el estado Hostil y recibes un ${porcentaje} más de daño de los jugadores. Además, recibirás un castigo mayor si pierdes una pelea" + }, + "name": { + "eng": "Hostile", + "trans": "Hostil" + } + } + }, + "statusEffectModal": { + "duration": { + "eng": "duration", + "trans": "duración" + }, + "remove": { + "eng": "remove", + "trans": "eliminar" + }, + "turns": { + "eng": "${turns} combat turns", + "trans": "${turnos} turnos de combate", + "vars": [] + } + }, + "statusInventory": { + "description": { + "eng": "If your backpack or inventory is full.\\nPlease remove some stuff before picking up the loots.", + "trans": "Si tu mochila o inventario está lleno.\\nPor favor, retira algunos objetos antes de recoger los botines." + }, + "discard": { + "eng": "Discard", + "trans": "Descartar" + }, + "discardConfirm": { + "eng": "Discard all loots?", + "trans": "¿Descartar todos los botines?" + }, + "discardConfirmDescription": { + "eng": "Are you sure you want to discard all loots? this action is irreversible.", + "trans": "¿Estás seguro de que quieres descartar todos los botines? Esta acción es irreversible." + }, + "lootAll": { + "eng": "loot all", + "trans": "Saquear todo" + }, + "tabs": { + "backpack": { + "eng": "backpack", + "trans": "mochila" + }, + "inventory": { + "eng": "inventory", + "trans": "inventario" + }, + "loot": { + "eng": "Loots", + "trans": "Botines" + }, + "source": { + "eng": "loots", + "trans": "botín" + } + }, + "target": { + "dungeonDrop": { + "title": { + "eng": "Backpack", + "trans": "Mochila" + } + }, + "normal": { + "title": { + "eng": "Inventory", + "trans": "Inventario" + } + } + }, + "targetInventory": { + "description": { + "eng": "Clear up some space here so you can pickup the loots.", + "trans": "Libera algo de espacio aquí para que puedas recoger los botines." + } + }, + "title": { + "eng": "Loots", + "trans": "Botines" + } + }, + "stringHelper": { + "nameError": { + "englishOnly": { + "eng": "Must be english letters and _ and numbers", + "trans": "Deben ser letras en inglés y _ y números" + } + } + }, + "task": { + "error": { + "gangRequired": { + "eng": "You are currently not in any gang", + "trans": "Actualmente no perteneces a ninguna banda" + }, + "inProgress": { + "eng": "Task is still in progress, remaining seconds: ${remainingSeconds}", + "trans": "La tarea aún está en progreso, segundos restantes: ${remainingSeconds}", + "vars": [] + }, + "maxTasks": { + "eng": "You have reached the max amount of tasks", + "trans": "Has alcanzado el máximo de tareas" + }, + "notEnoughCurrency": { + "eng": "You do not have enough ${currency}", + "trans": "No tienes suficiente ${currency}" + }, + "notFound": { + "eng": "Task not found", + "trans": "Tarea no encontrada" + }, + "notIdle": { + "eng": "You are not idle", + "trans": "No estás inactivo" + } + }, + "notification": { + "completed": { + "title": { + "eng": "Task completed", + "trans": "Tarea completada" + } + } + } + }, + "terminalLoadingAnimation": { + "defaultProgressTitle": { + "eng": "Loading...", + "trans": "Cargando..." + } + }, + "territory": { + "error": { + "notFound": { + "eng": "Territory not found", + "trans": "Territorio no encontrado" + } + }, + "resetNoti": { + "body": { + "eng": "All territories in Arclight City have been reset. let the gang wars begin!", + "trans": "Todos los territorios de Ciudad Arclight se han reiniciado. ¡Que comiencen las guerras de bandas!" + }, + "title": { + "eng": "Territory Reset", + "trans": "Reinicio de Territorio" + } + } + }, + "territoryBanner": { + "gang": { + "title": { + "eng": "Territory controlled by", + "trans": "Territorio controlado por" + } + }, + "noGang": { + "title": { + "eng": "Territory open", + "trans": "Territorio abierto" + } + } + }, + "territoryDisplay": { + "hasTopGang": { + "title": { + "eng": "Controlled by ${name} [${tag}]", + "trans": "Controlado por ${name} [${tag}]" + } + }, + "noTopGang": { + "title": { + "eng": "Uncontrolled territory", + "trans": "Territorio sin control" + } + } + }, + "territoryPage": { + "description": { + "eng": "Claim control of this territory to gain ability to deploy territorial buffs", + "trans": "Reclama el control de este territorio para obtener la capacidad de desplegar mejoras territoriales" + }, + "gangRequired": { + "eng": "You must be in a gang to claim territory", + "trans": "Debes pertenecer a una banda para reclamar un territorio" + }, + "noClan": { + "eng": "No clan has claimed this territory", + "trans": "Ningún clan ha reclamado este territorio" + }, + "resetTip": { + "eng": "Territory points reset every week", + "trans": "Los puntos de territorio se reinician cada semana" + }, + "territoryBuffs": { + "eng": "leaderboard", + "trans": "tabla de clasificación" + }, + "unclaimed": { + "eng": "This territory is unclaimed", + "trans": "Este territorio no ha sido reclamado" + } + }, + "textareaModal": { + "defaultConfirmButton": { + "eng": "Confirm", + "trans": "Confirmar" + } + }, + "tier": { + "common": { + "name": { + "eng": "Common", + "trans": "Común" + } + }, + "epic": { + "name": { + "eng": "Epic", + "trans": "Épico" + } + }, + "rare": { + "name": { + "eng": "Rare", + "trans": "Raro" + } + }, + "uncommon": { + "name": { + "eng": "Uncommon", + "trans": "Poco común" + } + }, + "unique": { + "name": { + "eng": "Unique", + "trans": "Único" + } + } + }, + "tierFilterType": { + "all": { + "eng": "All", + "trans": "Todos" + }, + "common": { + "eng": "Common", + "trans": "Común" + }, + "epic": { + "eng": "Epic", + "trans": "Épico" + }, + "rare": { + "eng": "Rare", + "trans": "Raro" + }, + "uncommon": { + "eng": "Uncommon", + "trans": "Poco común" + }, + "unique": { + "eng": "Unique", + "trans": "Único" + } + }, + "time": { + "distanceToNow": { + "ago": { + "eng": "${duration} ago", + "trans": "Hace ${duration}" + }, + "fromNow": { + "eng": "in ${duration}", + "trans": "en ${duración}" + } + }, + "duration": { + "days": { + "eng": "${days} days", + "trans": "${days} días", + "vars": [] + }, + "hours": { + "eng": "${hours} hours", + "trans": "${horas} horas", + "vars": [] + }, + "minutes": { + "eng": "${minutes} minutes", + "trans": "${minutes} minutos", + "vars": [] + }, + "seconds": { + "eng": "${seconds} seconds", + "trans": "${segundos} segundos", + "vars": [] + }, + "years": { + "eng": "${years} years", + "trans": "${years} años", + "vars": [] + } + } + }, + "timeSacrificePopup": { + "activateButton": { + "description": { + "eng": "This action will sacrifice ${minutes} minutes of exploration time", + "trans": "Esta acción sacrificará ${minutes} minutos de tiempo de exploración" + } + }, + "remainingTime": { + "eng": "Remaining time", + "trans": "Tiempo restante" + } + }, + "timedRefreshButton": { + "refreshIn": { + "eng": "Refresh in:", + "trans": "Actualizar en:" + } + }, + "toggleMinigame": { + "tip": { + "eng": "Toggle the switches in correct sequence to unlock", + "trans": "Cambia los interruptores en la secuencia correcta para desbloquear" + }, + "title": { + "eng": "Sequential Unlock", + "trans": "Desbloqueo Secuencial" + } + }, + "trade": { + "accepted": { + "eng": "Trade accepted", + "trans": "Intercambio aceptado" + }, + "alreadyLocked": { + "eng": "You already locked this trade", + "trans": "Ya has bloqueado este intercambio" + }, + "cantAcceptWhileBusy": { + "eng": "You can\\'t accept a trade while you are busy", + "trans": "No puedes aceptar un intercambio mientras estás ocupado" + }, + "error": { + "inviteCooldown": { + "eng": "You can only send a trade invite once every ${seconds} seconds", + "trans": "Solo puedes enviar una invitación de intercambio una vez cada ${seconds} segundos" + } + }, + "inviteExpired": { + "eng": "Trade invite expired", + "trans": "La invitación de intercambio ha caducado" + }, + "invitePopup": { + "acceptButton": { + "eng": "Accept", + "trans": "Aceptar" + }, + "cancelButton": { + "eng": "Cancel", + "trans": "Cancelar" + }, + "description": { + "eng": "You have received a trade invite from ${inviter}.", + "trans": "Has recibido una invitación de intercambio de ${inviter}." + }, + "title": { + "eng": "Trade invite", + "trans": "Invitación de comercio" + } + }, + "inviteRejected": { + "eng": "Trade invite was rejected", + "trans": "La invitación de intercambio fue rechazada" + }, + "inviteSent": { + "eng": "Trade invite sent", + "trans": "Invitación de intercambio enviada" + }, + "inviterBusy": { + "eng": "Inviter is busy", + "trans": "El invitador está ocupado" + }, + "lock": { + "eng": "lock deal", + "trans": "acuerdo cerrado" + }, + "notEnoughItems": { + "eng": "${playerName} doesn\\'t have enough ${itemName}", + "trans": "${playerName} no tiene suficiente ${itemName}" + }, + "notEnoughMoney": { + "eng": "You don\\'t have enough money", + "trans": "No tienes suficiente dinero" + }, + "notInTrade": { + "eng": "You are not in a trade", + "trans": "No estás en un intercambio" + }, + "notLocked": { + "eng": "You didn\\'t lock this trade", + "trans": "No has bloqueado este intercambio" + }, + "playerNotEnoughMoney": { + "eng": "${playerName} doesn\\'t have enough ${currency}", + "trans": "${playerName} no tiene suficiente ${currency}" + }, + "selectAmountModal": { + "title": { + "eng": "Select amount", + "trans": "Seleccionar cantidad" + } + }, + "tooManyItems": { + "eng": "You can\\'t add more items to this trade", + "trans": "No puedes añadir más objetos a este intercambio" + }, + "tooMuchMoney": { + "eng": "You can\\'t add more money to this trade", + "trans": "No puedes añadir más dinero a este intercambio" + }, + "tradeCompleted": { + "eng": "Trade Completed", + "trans": "Comercio completado" + }, + "tradeExpired": { + "eng": "This trade session has expired", + "trans": "Esta sesión de intercambio ha expirado" + }, + "tradeNotFound": { + "eng": "This trade session has already been removed", + "trans": "Esta sesión de comercio ya ha sido eliminada" + }, + "tradeTerminated": { + "eng": "Trade was terminated", + "trans": "El intercambio ha sido terminado" + }, + "unlock": { + "eng": "unlock deal", + "trans": "desbloquear oferta" + } + }, + "travelToLocationModal": { + "alreadyAtLocation": { + "eng": "Already at location", + "trans": "Ya en la ubicación" + }, + "claimReward": { + "eng": "Claim reward", + "trans": "Reclamar recompensa" + }, + "locationNotCleared2": { + "eng": "Clear level ${level} ${dungeonType} stronghold to unlock the rewards", + "trans": "Despeja el nivel ${level} de la fortaleza ${dungeonType} para desbloquear las recompensas" + }, + "rewardClaimed": { + "eng": "claimed", + "trans": "reclamado" + }, + "rewardSubtitle": { + "eng": "raid rewards", + "trans": "recompensas de incursión" + }, + "travelToLocation": { + "eng": "Travel to location", + "trans": "Viajar a la ubicación" + } + }, + "tutorial": { + "attack": { + "eng": "Hold and release at correct timing to perform attacks.", + "trans": "Mantén y suelta en el momento adecuado para realizar ataques." + }, + "autoAttack": { + "eng": "Click here to toggle auto combat, which will allow you to attack enemies, use ability and heal automatically.", + "trans": "Haz clic aquí para alternar el combate automático, que te permitirá atacar enemigos, usar habilidades y curarte automáticamente." + }, + "backToMainPage": { + "eng": "You can always go back to main screen from here.", + "trans": "Puedes volver siempre a la pantalla principal desde aquí." + }, + "backgroundTask1": { + "eng": "You have a slot for AFK tasks, click here to view it.", + "trans": "Tienes un espacio para tareas AFK, haz clic aquí para verlo." + }, + "backgroundTask2": { + "eng": "Click here to start a task.", + "trans": "Haz clic aquí para comenzar una tarea." + }, + "backpackClear": { + "eng": "Move items from backpack to your inventory to ensure you don't lose them during stronghold exploration.", + "trans": "Mueve objetos de tu mochila a tu inventario para asegurarte de no perderlos durante la exploración de la fortaleza." + }, + "crew1": { + "eng": "Click here to view your profile", + "trans": "Haz clic aquí para ver tu perfil" + }, + "crew2": { + "eng": "Click here to view your crew members", + "trans": "Haz clic aquí para ver a los miembros de tu equipo" + }, + "crew3": { + "eng": "Click on one of the slots to assign a crew member", + "trans": "Haz clic en uno de los espacios para asignar un miembro del equipo" + }, + "dailyQuest": { + "eng": "You have completed daily quests. open this tab to view them.", + "trans": "Has completado las misiones diarias. Abre esta pestaña para verlas." + }, + "deathItem": { + "eng": "You can buy back the items you lost from clinic.", + "trans": "Puedes comprar de vuelta los objetos que perdiste en la clínica." + }, + "deathItem2": { + "eng": "Click here to view your lost items.", + "trans": "Haz clic aquí para ver tus objetos perdidos." + }, + "dungeon1": { + "eng": "click here to explore stronghold", + "trans": "Haz clic aquí para explorar la fortaleza" + }, + "dungeon2": { + "eng": "Select the normal difficulty, you will get ${percent}% extra exp from enemies in the stronghold", + "trans": "Selecciona la dificultad normal, obtendrás un ${percent}% de experiencia extra de los enemigos en la fortaleza" + }, + "freeMerc1": { + "eng": "Click here for all kinds of benefits", + "trans": "Haz clic aquí para obtener todo tipo de beneficios" + }, + "freeMerc2": { + "eng": "Click here to get free ${itemName}", + "trans": "Haz clic aquí para obtener ${itemName} gratis" + }, + "heal": { + "eng": "Click here to assign healing items to quick slots.", + "trans": "Haz clic aquí para asignar objetos de curación a las ranuras rápidas." + }, + "leaveDungeon": { + "eng": "You can click here to leave the stronghold at any time.", + "trans": "Puedes hacer clic aquí para salir de la fortaleza en cualquier momento." + }, + "localEnemy1": { + "eng": "Click here to scan for nearby enemies.", + "trans": "Haz clic aquí para escanear enemigos cercanos." + }, + "localEnemy2": { + "eng": "Click on an enemy to engage in battle.", + "trans": "Haz clic en un enemigo para entrar en batalla." + }, + "locationChange": { + "eng": "You can travel to other locations with different levels from here", + "trans": "Puedes viajar a otras ubicaciones con diferentes niveles desde aquí" + }, + "mercenary1": { + "eng": "Click here to view your mercenary contacts", + "trans": "Haz clic aquí para ver tus contactos mercenarios" + }, + "mercenary2": { + "eng": "Click here to recruit new mercenaries", + "trans": "Haz clic aquí para reclutar nuevos mercenarios" + }, + "mercenary3": { + "eng": "Click here to recruit 10 new mercenaries", + "trans": "Haz clic aquí para reclutar 10 nuevos mercenarios" + }, + "quest": { + "eng": "Click here to view your quests.", + "trans": "Haz clic aquí para ver tus misiones." + }, + "travelToLevel2": { + "eng": "Click here to travel to the next area where enemies are stronger and give more exp.", + "trans": "Haz clic aquí para viajar a la siguiente área donde los enemigos son más fuertes y dan más experiencia." + }, + "upgradeItem": { + "eng": "Click here to upgrade your items.", + "trans": "Haz clic aquí para mejorar tus objetos." + }, + "upgradeItemDetails": { + "eng": "Click here to upgrade this item.", + "trans": "Haz clic aquí para mejorar este objeto." + }, + "useSkill": { + "eng": "Click here to command your mercenary to use skill.", + "trans": "Haz clic aquí para ordenar a tu mercenario que utilice su habilidad." + } + }, + "ui": { + "assignQuickSlotModal": { + "title": { + "eng": "Select an item to assign to quick slot ${slotIndex}", + "trans": "Selecciona un objeto para asignar al espacio rápido ${slotIndex}" + } + }, + "back": { + "eng": "Back", + "trans": "Atrás" + }, + "characterSelect": { + "createCharacter": { + "eng": "Create new character", + "trans": "Crear nuevo personaje" + }, + "deleteCharacter": { + "eng": "Delete Character", + "trans": "Borrar Personaje" + }, + "noCharacters": { + "eng": "You have no characters", + "trans": "No tienes personajes" + }, + "playCharacter": { + "eng": "login", + "trans": "Iniciar sesión" + }, + "title": { + "eng": "Characters", + "trans": "Personajes" + } + }, + "combat": { + "alreadyTriedEscape": { + "eng": "You already tried to escape in this turn!", + "trans": "¡Ya intentaste escapar en este turno!" + }, + "autoAttackLevel": { + "eng": "You need to be level ${level} to use auto combat", + "trans": "Necesitas ser nivel ${level} para utilizar el combate automático" + }, + "escape": { + "eng": "escape", + "trans": "escapar" + } + }, + "dungeonUI": { + "backpack": { + "eng": "Backpack", + "trans": "Mochila" + }, + "quest": { + "eng": "Quest", + "trans": "Misión" + } + }, + "equipmentModal": { + "changeEquipment": { + "eng": "Change equipment", + "trans": "Cambiar equipo" + }, + "unequip": { + "eng": "Unequip", + "trans": "Desequipar" + }, + "viewDetails": { + "eng": "View details", + "trans": "Ver detalles" + } + }, + "health": { + "eng": "health", + "trans": "Salud" + }, + "inventoryPage": { + "equipmentTab": { + "autoEquip": { + "eng": "Auto Equip", + "trans": "Equipar automáticamente" + }, + "quickSlots": { + "title": { + "eng": "Quick Slots", + "trans": "Ranuras rápidas" + } + }, + "unAssignQuickSlot": { + "title": { + "eng": "Unassign Quick Slot", + "trans": "Desasignar Ranura Rápida" + } + } + }, + "tab": { + "backpack": { + "title": { + "eng": "Backpack", + "trans": "Mochila" + } + }, + "equipments": { + "title": { + "eng": "Equipments", + "trans": "Equipos" + } + }, + "inventory": { + "title": { + "eng": "Inventory", + "trans": "Inventario" + } + }, + "questItems": { + "title": { + "eng": "Quest Items", + "trans": "Objetos de misión" + } + } + } + }, + "itemModal": { + "viewDetails": { + "eng": "View Details", + "trans": "Ver detalles" + } + }, + "itemSelectModal": { + "noItems": { + "eng": "No available items", + "trans": "No hay artículos disponibles" + } + }, + "mainMenu": { + "bugReport": { + "eng": "Bug Report", + "trans": "Reporte de errores" + }, + "dailyReward": { + "eng": "Daily Reward", + "trans": "Recompensa Diaria" + }, + "discord": { + "eng": "Discord", + "trans": "Discordo" + }, + "giftCode": { + "eng": "Gift Code", + "trans": "Código de regalo" + }, + "leaderboard": { + "eng": "leaderboard", + "trans": "tabla de clasificación" + }, + "logoutButton": { + "eng": "logout", + "trans": "Cerrar sesión" + }, + "loreNotes": { + "eng": "lore notes", + "trans": "notas de historia" + }, + "settings": { + "eng": "Settings", + "trans": "Configuración" + }, + "wiki": { + "eng": "tutorial", + "trans": "tutorial" + } + }, + "mainPage": { + "chatButton": { + "eng": "chat", + "trans": "chat" + } + }, + "misc": { + "equip": { + "eng": "Equip", + "trans": "Equipar" + } + }, + "restart": { + "title": { + "eng": "Server is restarting...", + "trans": "El servidor se está reiniciando..." + } + }, + "selectItemModal": { + "noItems": { + "eng": "No available item", + "trans": "No hay artículo disponible" + }, + "title": { + "eng": "Select item", + "trans": "Seleccionar objeto" + } + }, + "shield": { + "eng": "shield", + "trans": "escudo" + }, + "travelBack": { + "title": { + "eng": "Back", + "trans": "Atrás" + } + } + }, + "upgradeBackpackPopup": { + "description": { + "eng": "Upgrade your backpack to increase the amount of items you can carry in strongholds.", + "trans": "Mejora tu mochila para aumentar la cantidad de objetos que puedes llevar en las fortalezas." + }, + "eng": "Backpack upgrade", + "slots": { + "eng": "${totalSlots} slots(+${slot})", + "trans": "${totalSlots} ranuras(+${slot})" + }, + "trans": "Mejora de mochila", + "upgrade": { + "eng": "Upgrade ${index}", + "trans": "Mejora ${index}" + } + }, + "upgradeInventoryPopup": { + "addedSlots": { + "eng": "${slots} slots (+${addedSlots})", + "trans": "${slots} ranuras (+${addedSlots})", + "vars": [] + }, + "description": { + "eng": "You can also upgrade your inventory space by renting a apartment", + "trans": "También puedes mejorar el espacio de tu inventario al alquilar un apartamento" + }, + "eng": "Inventory upgrade", + "trans": "Mejora de inventario", + "upgrade": { + "eng": "Upgrade ${index}", + "trans": "Mejora ${index}" + } + }, + "upgradeItem": { + "error": { + "alreadyIdentified": { + "eng": "This item does not have unidentified traits", + "trans": "Este objeto no tiene rasgos no identificados" + }, + "levelNonTierMismatch": { + "eng": "Can't level a ${itemTier} item, ${shardName} can only be used with ${requiredTier} items", + "trans": "No se puede subir de nivel un objeto ${itemTier}, ${shardName} solo se puede usar con objetos ${requiredTier}" + }, + "levelUpTooHigh": { + "eng": "You cannot level up an item higher than your level", + "trans": "No puedes subir de nivel un objeto más alto que tu nivel" + }, + "maxLevelUpTimesReached": { + "eng": "Item has reached max amount of times it can be leveled up", + "trans": "El objeto ha alcanzado el máximo de veces que puede ser mejorado" + }, + "maxPrefixInjected": { + "eng": "You cannot inject more prefix into this item", + "trans": "No puedes inyectar más prefijos en este objeto" + }, + "prefixInjectNonTierMismatch": { + "eng": "This item is not high enough tier to inject prefix", + "trans": "Este objeto no tiene suficiente nivel para inyectar un prefijo" + }, + "resetNonTierMismatch": { + "eng": "Can't reset a ${itemTier} item, ${shardName} can only be used with ${requiredTier} items", + "trans": "No se puede reiniciar un objeto ${itemTier}, ${shardName} solo se puede usar con objetos ${requiredTier}" + }, + "upgradeNonTierMismatch": { + "eng": "Can't upgrade a ${itemTier} item, ${shardName} can only be used with ${requiredTier} items", + "trans": "No se puede mejorar un objeto ${itemTier}, ${shardName} solo se puede usar con objetos ${requiredTier}" + } + } + }, + "useItemButton": { + "use": { + "eng": "Use ${itemName}", + "trans": "Utilizar ${itemName}" + }, + "useModal": { + "button": { + "eng": "Use", + "trans": "Utilizar" + } + } + }, + "vaultPage": { + "addItemButton": { + "title": { + "eng": "Add item to vault", + "trans": "Añadir objeto a la bóveda" + } + }, + "emptyVault": { + "eng": "Your vault is empty", + "trans": "Tu bóveda está vacía" + }, + "selectAddAmountModal": { + "title": { + "eng": "Select amount to store", + "trans": "Seleccionar cantidad a almacenar" + } + }, + "selectItemModal": { + "title": { + "eng": "Select item to store", + "trans": "Seleccionar objeto para almacenar" + } + }, + "selectTakeAmountModal": { + "title": { + "eng": "Select amount to withdraw", + "trans": "Seleccionar cantidad a retirar" + } + }, + "title": { + "eng": "Vault", + "trans": "Bóveda" + } + }, + "webHomePage": { + "hitmanAdvert": { + "subtitle": { + "eng": "We can help you get rid of them!", + "trans": "¡Podemos ayudarte a deshacerte de ellos!" + }, + "title": { + "eng": "Got a nemesis?", + "trans": "¿Tienes un némesis?" + } + }, + "hostilePlayerList": { + "subtitle": { + "eng": "Arrest wanted criminals and get paid!", + "trans": "¡Arresta a los criminales buscados y recibe tu pago!" + }, + "title": { + "eng": "Your safety, our mission.", + "trans": "Tu seguridad, nuestra misión." + } + }, + "megaAd": { + "subtitle": { + "eng": "Mega Estate - the only agency that wont scam you!", + "trans": "Mega Estate - ¡la única agencia que no te estafará!" + }, + "title": { + "eng": "Cheap Price!!", + "trans": "¡Precio barato!" + } + }, + "wiki": { + "subtitle": { + "eng": "the free encyclopedia that anyone can edit", + "trans": "la enciclopedia libre que cualquiera puede editar" + } + } + }, + "wikiPage": { + "subtitle": { + "eng": "the free encyclopedia that anyone can edit", + "trans": "la enciclopedia libre que cualquiera puede editar" + } + }, + "worldEventType": { + "bountyAdded": { + "announcement": { + "eng": "bounty of ${amount1}/${amount2} has been placed on ${targetName}!", + "trans": "¡Se ha colocado una recompensa de ${amount1}/${amount2} en ${targetName}!" + } + }, + "calibrated10": { + "announcement": { + "eng": "${playerName} has calibrated ${item}!", + "trans": "¡${playerName} ha calibrado ${item}!" + } + }, + "calibrated9": { + "announcement": { + "eng": "${playerName} has calibrated ${item}!", + "trans": "¡${playerName} ha calibrado ${item}!" + } + }, + "calibrationFailed": { + "announcement": { + "eng": "${playerName} broke ${item} while calibrating", + "trans": "${playerName} rompió ${item} durante la calibración" + } + }, + "citizenArrest": { + "announcement": { + "eng": "${playerName} arrested ${targetName}!", + "trans": "¡${playerName} ha arrestado a ${targetName}!" + } + }, + "mugged": { + "announcement": { + "eng": "${playerName} mugged someone!", + "trans": "¡${playerName} ha asaltado a alguien!" + } + }, + "muggedFailed": { + "announcement": { + "eng": "${playerName} tried to mug someone but failed!", + "trans": "¡${playerName} intentó asaltar a alguien pero falló!" + } + }, + "upgradedEpic": { + "announcement": { + "eng": "${playerName} upgraded ${item}!", + "trans": "¡${playerName} ha mejorado ${item}!" + } + } + } +} \ No newline at end of file