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main.js
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main.js
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'use strict';
const IOHook = require('./index.js')
const electron = require('electron');
// Module to control application life.
const app = electron.app;
// Module to create native browser window.
const BrowserWindow = electron.BrowserWindow;
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow;
const ioHook = new IOHook();
ioHook.on("mouse_pressed",function(msg){
console.log(msg);
})
ioHook.on("key_pressed",function(msg){
console.log(msg);
})
function createWindow () {
// Create the browser window.
mainWindow = new BrowserWindow({width: 800, height: 600});
// and load the index.html of the app.
mainWindow.loadURL("http://www.google.com");
//install event listener
ioHook.on("keyup",function(msg){console.log(msg); if(msg.keyboard.keycode==57){
ioHook.stop()
}
})
ioHook.on("mousemove",function(msg){console.log(msg)})
mainWindow.on("focus",function()
{
ioHook.resume();
})
mainWindow.on("blur",function()
{
ioHook.pause()
})
//start ioHook
ioHook.start();
// Emitted when the window is closed.
mainWindow.on('closed', function() {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null;
});
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
app.on('ready', createWindow);
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit();
}
});
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow();
}
});